Lysandros
Member
No need for a bet; this official declaration is enough for me, i concede.Both have a separate l3 caches
The bet was about the similarity of the apus (minus mem contr, cache, CU)
No need for a bet; this official declaration is enough for me, i concede.Both have a separate l3 caches
The bet was about the similarity of the apus (minus mem contr, cache, CU)
And not an xray, OK I understand you are a Sony fanboyNo need for a bet; this official declaration is enough for me, i concede.
Come on now. The PS5 drops just as low just after that scene. But there is actually a scene that I find puzzling, where PS5 has a definitive advantage: in the city with plenty of NPCs. PS5 never drops here and it's not about GPU. It's about CPU and both CPUs are virtually identical.
@DeepEnigma is faster than me!
That is because Sony released their dev kits before Microsoft and a lot of developers had more time with it. Part of the reason why that DMC game is getting a late patch on xbox series x for ray tracing I believe.
Am I wrong to say that? Going down the spec sheet Microsoft xbox series x is more powerful than PS5 in virtually everything. Microsoft was late and therefore developers weren't able to utilize it as much. DMC is getting a late patch because Capcom just like almost every developer received the dev kit late. Not to mention this game can still get a patch for xbox series as well as PS5.Ah, that old chestnut.
Am I wrong to say that. Going down the spec sheet Microsoft xbox series x is more powerful than PS5. Microsoft was late and therefore developers weren't able to utilize it as much.
Wait for same answers magical geometry engine, cache scrabbers an new shit "l3 shared cache", turbo nitro ssd bla bla bla bla blaAm I wrong to say that? Going down the spec sheet Microsoft xbox series x is more powerful than PS5 in virtually everything. Microsoft was late and therefore developers weren't able to utilize it as much. DMC is getting a late patch because Capcom just like almost every developer received the dev kit late.
you are speculating, you have no idea what they have or have not been doing, and one would assume that the brute force of the xboxs faster cpu and GPU and its so-called better memory system would be enough for them to power through that divide and close that gap.
The fact that they are are behind is very worrying.
Am I wrong to say that? Going down the spec sheet Microsoft xbox series x is more powerful than PS5 in virtually everything. Microsoft was late and therefore developers weren't able to utilize it as much. DMC is getting a late patch because Capcom just like almost every developer received the dev kit late. Not to mention this game can still get a patch for xbox series as well as PS5.
Am I wrong to say that? Going down the spec sheet Microsoft xbox series x is more powerful than PS5 in virtually everything.
1. PS5 has better CU utilization ratio thanks to its more efficient and coherent caches. Matt Hargett, PS5 ex-engineer, has alluded to that fact many times already on twitter.
2. Plus PS5's tighter API catering to only one spec machine while xsex api has to be as general and generic to work on PC and xbox.
Wait for same answers magical geometry engine, cache scrabbers an new shit "l3 shared cache", turbo nitro ssd bla bla bla bla bla
So would you say the same thing about HDR and resolution? They’re both related to the tv display the console is connected to as well lol.The VRR thing is amazing: basically they take pride in a feature that is not related to the console but to the TV display it is connected to
(edit: By “first real test” I just meant that I think DMC5:SE to be a rushed sloppy unoptimized port and Valhalla seems like a more telling benchmark)
We will seeIt seems that there has not been any need for any magic, to see that "20% higher performance" on multi platform titles dissolve graciously at dawn.
Fun times ahead.
Like rasterisation/triangle throughput? Culling? Pixel fill rate? Cache bandwidth? Async compute? GE speed? PS5 has more than 20% advantage in all these areas. Microsoft's spec sheet musy be very incomplete, somewhat conveniently.. As a bonus, XSX lacks cache scrubbers and a 'fully programmable' Geometry Engine.Am I wrong to say that? Going down the spec sheet Microsoft xbox series x is more powerful than PS5 in virtually everything. Microsoft was late and therefore developers weren't able to utilize it as much. DMC is getting a late patch because Capcom just like almost every developer received the dev kit late. Not to mention this game can still get a patch for xbox series as well as PS5.
No, dude. It doesn't work in that overly-simplicistic, childish way. You are just referring to the theoretical number of operations (Tflops) possible if the CU number in the gpu could be feed with constant data. But that never happens in a real situation, both because it doesn't make sense (different scenes and actions require different amounts of calculations) and because cache overload with idle data keeps the CUs idle for some time, depending from the quality of coding (and here you can blame developers and dev kits, if you need it) and the efficiency of the system on keeping caches free and so keeping the CUs fed. PS5, having that custom solution (cache scrubbers) to keep cache free from idle code, makes it possible to perform more operations the CUs in the same amount of time (in addition to the higher GPU frequency, obviously).
So no, it's not necessarily that "on paper" XSX is noticeably more powerful. It's only that of that paper you read only the line that suits your narrative.
So numbers and facts don't count, but what someone alluded to on twitter does. mmm Okay.
So would you say the same thing about HDR and resolution? They’re both related to the tv display the console is connected to as well lol.
VRR needs to be supported on the console, just like HDR. The Xbox has vrr support, the ps5 does not. The absolute best way to play this game on console is on the Xbox literally because of VRR. It’s hilarious watching people try to downplay VRR just because their console of choice doesn’t have it. VRR is a godsend, one of the biggest and best innovations in video games in a long time. It means devs can give an unlocked frame rate without the game stuttering and tearing all over the place. It means that when these games are BC next gen they’ll instantly get a massive performance boost because while they might settle around even 35fps this gen, they couldn’t then hit 120fps next gen without even getting a patch.
I’m in a pickle because I can’t decide if I should play on my 4K OLED that doesn’t have VRR, or my 1440p VRR monitor.
Why do you think the ps5 is better at async compute? The “wider” Xbox gpu is actually better suited to async compute. Culling? How is the ps5 better with culling? Geometry engine speed? What exactly do you mean? How are you measuring geometry engine “speed”?Like rasterisation/triangle throughput? Culling? Pixel fill rate? Cache bandwidth? Async compute? GE speed? PS5 has more than 20% advantage in all these areas. Microsoft's spec sheet musy be very incomplete, somewhat conveniently.. As a bonus, XSX lacks cache scrubbers and a 'fully programmable' Geometry Engine.
Yes because Cerny knows all https://wccftech.com/mark-cerny-8-tflops-native-4k/Er... that's what Cerny explained during "Road to PS%"...
Kinda funny to post that "Ubisoft sucks and they can't be used to measure how these consoles perform" fallacy.
When The Division released on PS4 and XBO, the base console was the XBO and they also had marketing rights for the title. It was a huuuge downgrade after the reveal, but still, they results showed exactly what prevailed until the One X and PS4 Pro came. That the PS4 had more power to run games at 1080p. It was noticeable. There was no reconstruction technique, nothing. Just base resolution. It's actually by Ubi/Massive, but still. It worked back then but now it doesn't right? lol
Yes because Cerny knows all https://wccftech.com/mark-cerny-8-tflops-native-4k/
Yes because Cerny knows all https://wccftech.com/mark-cerny-8-tflops-native-4k/
Lol average frame rate of 59.9fps with like 0.01% tearing is “broken” now? LolThis post makes no sense:
If I don't have a 4K TV I can still play the Game NOT BROKEN
If I don't have an HDR TV I can still play the game NOT BROKEN
IF I don't have VRR... Well too bad, I have to buy a new TV....
VRR is not supposed to FIX a problem that SHOULD NEVER BE THERE IN THE FIRST PLACE
Yes because Cerny knows all https://wccftech.com/mark-cerny-8-tflops-native-4k/
While Microsoft has promised that the Scorpio will be able to achieve native 4K gaming with ‘just’ 6 teraflops, Mark Cerny believes that rendering in native 4K will require at least 8 teraflops of computing power. Although this is merely a “personal estimate” from Cerny, it’s an interesting one at the least.
Lol average frame rate of 59.9fps with like 0.01% tearing is “broken” now? Lol
I don’t understand why people think the Xbox version is some sort of tearing me like GT5 was, but the similarly tearing ps5 version is superior? They both tear, but the PS5 version also drops frames. On the Xbox you can mitigate the tearing. on the ps5 you can’t.
VRR is great because it allows games to run higher than 30 but below 60. Games like God of war 3 ran terribly because the frame rate sat around 45fps during fights. With VRR that’s fine, plays great. Without VRR it’s all stuttery.
VRR isn’t a crutch like you think it is, it’s literally better for games and developers. It allows them to push the hardware more as they don’t have to worry about locking the frame rate.
So numbers and facts don't count, but what someone alluded to on twitter does. mmm Okay.
Maybe never, maybe only in first partiesBut when though?
That's the real question.
If 8TF was needed then there would not be a single native 4K game on the One X, but there are plenty. He was wrong, and literally the only reason he said that was because he knew his console couldn’t do native 4K so he was trying to downplay the competition. That’s what PR does.He was right, 8 TF was needed for 4K on last-gen games. Xbox One X had 6 and struggled to hit native 2160p constantly
But he's wrong about the 8TFs thing. Even 12TFs doesn't get you a native 4K in all games hence why dynamic resolution is used in games like AC for example.
A lot of games hit 4k natively very well and constantly on xbox one x. It only dips in resolution for more consistent FPS which is more of a cpu bottle neck than a GPU issue. Meaning 6tf was more than enough. Also, it kind of proves this Assassin's creed is not well optimized for next gen in general like most early games for a generation.He was right, 8 TF was needed for 4K on last-gen games. Xbox One X had 6 and struggled to hit native 2160p constantly
Are you kidding me? The Xbox Series X has nearly 5 TIMES the tearing of the PS5 version. That's patetic in this day and age
That's a game breaking deal...
I'm expecting the PS5 version of COD: Cold War to perform clearly better than the Series X version too. Watch this space.
So would you say the same thing about HDR and resolution? They’re both related to the tv display the console is connected to as well lol.
VRR needs to be supported on the console, just like HDR. The Xbox has vrr support, the ps5 does not. The absolute best way to play this game on console is on the Xbox literally because of VRR.
There’s no *need* for VRR on the Xbox version either. Both versions tear on a minuscule amount of frames. The frame rate is essentially locked 60 on both versions.There’s no need for VRR on the PS5 version and the PS5 does support VRR at the hardware level so that’s just a matter of time.
You really need this don’t you? There will be other face offs, I’m sure XSX will get Ws more often than Ls.
Are you sure you're going to be okay?There’s no *need* for VRR on the Xbox version either. Both versions tear on a minuscule amount of frames. The frame rate is essentially locked 60 on both versions.
The PS5 hardware might be capable of VRR, so where is it? If it’s so simple then where is it? How could they not get it working after 2+ years of development on the OS?
Hold your horses guys, this only the start of the new generation.
We must see more games
True there's Watchdogs and CoD coming up next.
I actually expect those games to perform better on PS5 because sony management was smarter to get the dev kits out faster.
Memory bandwidth bound issues are applicable for all sides, but be aware of graphics pipeline stage dependencies.Yes they are meaningless when they apply to one side isn't it?
Why do people think that cross generation multiplatform games are going to be utilising each piece of hardware to their maximum?True there's Watchdogs and CoD coming up next.
Edit: With WatchDogs I believe the settings are the same so all thats left is FPS and tnt dynamic resolution. Hopefully it gives us a good idea of each systems strengths.
How long will that last though?
Good question, I think it will be about a year to be honest. However, we will start seeing gradual improvement for xbox series x over ps5. For example, Assassin's creed will get a patch for all platforms. The fact the game can't run 4k/60 on RTX 3090 is very telling how rushed the game is and unoptimized it is.