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DF- Devil May Cry 5 SE: PS5 vs Xbox Series X - The First Next-Gen Performance Face-Off

FranXico

Member
Yap even with late kits and a game(DMC5) front lined for PS5, DF found the following



:messenger_ok:

Xbox seems to have a consistent - if very small - advantage in three of the four modes, while its inconsistency in the high frame-rate mode is puzzling to say the least.

Very small.

I'm sorry.
 
Right, everything that is in the Xbox's favor is line with the way its "supposed to be." But as soon as the PS5 has any advantage(even though they both scale above the 4k mode) then suddenly only that specific Xbox version is broken. Everything is perfect :)
You guys come off as really insecure over a video game console.. pretty silly IMO.
 

assurdum

Banned
Rich said something is bottlenecking the XSX. He said it's not the GPU, CPU or RAM bandwidth so he suspects APIs. Very interesting indeed.
The only bottlenecking is the hype around the 12 TF matter. Of course Rich need to extrapolate some excuse because there is a "magnitude" of difference on the paper (which it's not even true at all, if we evaluate carefully any single aspect, as the higher bandwidth which is higher but in limited scenarios) . As always when the performance doesn't stack up in a clear superiority in the MS side, API is the standard excuse by Rich. He did the same for the X one base.
 
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Give it a few more pages and people will be calling for the Enola Gay to take flight again and deal with these biased Japanese devs only optimizing the PS5 build.
 

BeardGawd

Banned
Well that would apply to every dev then as PS is bigger userbase, that's got nothing to do with them being Japanese.

I considered this I just think them being Japanese makes this even more likely.

You will have games that perform better on XSX but I don't think they will maximize those differences to where they make the PS5 look bad. Just my opinion.
 
Sooooo say the PS 120Hz is system level........ and Sony doesn't have a screen with the capability to display 120Hz. What a mess that would be.
 

Mod of War

Ω
Staff Member
Well you claim to be a hardware specialist.. I have seen you write it plenty of times.

I am not trying to be personal, I am trying to understand how someone who claims to be knowledgeable and an adult, acts like a little braindead and ignorant pathetic fanboy warrior on a forum?

As it is obvious that the hardware on either console is having an affect on the game. There is nothing to deal with, no matter how hard you warrior..

I am suprised that you haven't posted your halo infinite shots that you have saved lol

Sad
All the agression is coming from you.

You want to first say I am claiming to be an expert, where exactly ?

Now you are insulting me.

Classy. If you cannot discuss teh points without personal attacks and rudeness, I will ignore you.

Lay off the personal insults and put each other on ignore.

Especially when there's lots o' this going on.

AdorableHappyEchidna-size_restricted.gif
 

BigLee74

Member
XSX has higher fps in 3 out of 4 display modes, with probably a bug in the other mode (I mean, why would high framerate run lower fps than native 4k mode?).

Although at the end of the day, not much in it.

PS5 loads faster.

Although at the end of the day, not much in it.

Everything as expected then! Can we all be happy?
 

TrackZ

Member
So I have a Sony X900H TV that has the regular enhanced HDMI mode 18Gbps and the new super enhanced HDMI mode 48Gbps. On the TV itself, 120 Hz in the 48Gbps mode isn't actually working very well due to blurriness.

Seems if I have the TV in 48Gbps mode with this game (and maybe others?) the PS5 is going to force to 120Hz when I'd want this game and others really capped at 60. The Xbox as a menu setting to set fixed 60Hz output, but the PS5 lacks this setting.

So, for the PS5, even though the TV has a 48Gbps mode, it seems I'm going to want to that HDMI input back to the 18Gbps mode in the effort to limit 120Hz use for better running games and avoid the blurriness bug of the TV. But it's still indeterminate if this game will try to run 1080/120 even if the input of the TV is set to 18Gbps mode.

Does that sum it up? This sounds like a cluster****.
 

assurdum

Banned
XSX has higher fps in 3 out of 4 display modes, with probably a bug in the other mode (I mean, why would high framerate run lower fps than native 4k mode?).

Although at the end of the day, not much in it.

PS5 loads faster.

Although at the end of the day, not much in it.

Everything as expected then! Can we all be happy?
Because ps5 GPU can runs faster and I guess when both GPU are pushed to offer the same level perfomance, the faster overtake the slower. I'm quite shocked in DF no one considered that aspect but it's just bug, bad API, ps5 punch above is specs, because it can't be there is some advantages in the GPU to have higher frequency. Thanks to God is a tech site and not a fanboy channel. Sorry but I can't stand the logic by DF staff sometimes .
 
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sinnergy

Member
Because ps5 GPU can runs faster and when there is less demanding graphic setting thoerically can render faster than the series X. I'm quite shocked in DF no one considered that aspect but it's just bug, bad API, ps5 punch above is specs, because it can't be there is some advantages in the GPU to have higher frequency. Thanks to God is a tech site and not a fanboy channel. Sorry but I can't stand the logic by DF staff sometimes .
Because that filtrate didn’t matter in the past , still doesn’t 😑
 

Romulus

Member
I'm not insecure over the xbox being the stronger console. I'll buy a PS5 for exclusives, and the xbox for everything else. Simple as that.

Me too. PC though for Xbox. I'm just against these "conclusions" that are biased.
 
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assurdum

Banned
Because that filtrate didn’t matter in the past , still doesn’t 😑
Not true at all but I'm not referring just to the higher fillrate. Overclock won't be a thing if faster frequency wasn't matter. That's funny now suddenly fillrate or faster GPU doesn't count a shit because you know just an hardware push it more. It's simple logic. When you don't need of more GPU grunt and both GPU fit perfectly for the whole perfomance necessary, the faster exceed the slower.
 
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Fascinating, Series X has slight frame rate advantage in non high frame rate models over PS5, meanwhile PS5 has slight-medium advantage over Series X in the higher frame rate mode.

I believe the PS5 has a faster pixel render rate, which may come into effect in performance modes.

Either way, sounds like the game is basically the same no matter which console you play it on.

This is no surprise, both consoles have nearly identical overall power.

Multiplatform games will have minor differences, just as its been for last 25 years or so.
 
"On paper, Xbox has a lead - but it is vanishingly small - and in matched like-for-like content, PS5 actually manages to match Xbox performance for much of the duration, while in other scenes it's just 2-3fps behind"

But, but, but... Xbox is the most powerful console!
 

Bogroll

Likes moldy games
Valhalla shoot out tomorrow is going to be very interesting. If the sub 10% difference holds it means that they're essentially in the same class.
They've always been in the same class. If X outperforms Ps5 for the same price its a plus and the same with Ssd coming out on top for Ps5, its a plus for that.
 

Md Ray

Member
Isn't it ironic, XSX was supposed to show the greatest difference in RT scenarios due to CU count and bandwidth according to 'experts'. In DMC RT mode's relative difference is around 4% (while some scenes perform slightly better on PS5) compared to 8% in normal mode.
Yep, I was told that XSX would have 44% more perf in RT mode since XSX has 44% more RT Cores in CUs.

tenor.gif
 

assurdum

Banned
Yep, I was told that XSX would have 44% more perf in RT mode since XSX has 44% more RT Cores in CUs.

tenor.gif
The problem is the bandwidth is not enough to push that 44% of more compute power. Of course they have better calculation but if you can just put a 20% of more data, you get that from the CUs. If I have understood correctly.
 
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As always when the performance doesn't stack up in a clear superiority in the MS side, API is the standard excuse by Rich. He did the same for the X one base.
2013 - wait for dx12, the xbone will close the gap
2020 - wait for dx12 ultimate, it will go faster now... Promised, for real, why would Phil lie about this?

You can allude that APIs will be fixed down the line, hardware... Not so. MS has played it both ways in this matter, one day they made DX and they are the top OS vendor, they're just the best at software... For hardware, people make excuses for them in the console space all the time.

So,it seems that the consoles are mostly on par, but the ps5 seems to have pretty big performance advantage in some situations... Things can only be interesting until we figure what is really going on.
 

Romulus

Member
Sorry but the idea it seems that the XSX running so poorly in performance mode isn't a technical hiccup when the much, much more demanding mode runs comparably, seems more rooted in bias than the opposite conclusion. As a PC gamer... does that make any rational sense?

PS5 and XSX both ran fairly close 1080p performance mode, that's my point, even though PS5 scores a "win." They operated above 4k mode in performance and there were no like for like scenes 4k vs 1080p. The problem is, only the XSX gets a "pass" when its framerate doesn't perform as expected in performance mode. It just happens to be "broken" only when XSX doesn't "win." All other modes "yep, the power of XSX is showing!" It's a joke.
 
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