Coulomb_Barrier
Member
Reference to PS5's custom Geometry Engine (not part of RDNA2 GPUs) cache scrubbers and its potential ?
That's it? Shouldn't it be much higher than that?
Reference to PS5's custom Geometry Engine (not part of RDNA2 GPUs) cache scrubbers and its potential ?
You mean PS5s? I don't know whats the deal, should much higher close to 120s at least.
Yap even with late kits and a game(DMC5) front lined for PS5, DF found the following
Yap even with late kits and a game(DMC5) front lined for PS5, DF found the following
You guys come off as really insecure over a video game console.. pretty silly IMO.Right, everything that is in the Xbox's favor is line with the way its "supposed to be." But as soon as the PS5 has any advantage(even though they both scale above the 4k mode) then suddenly only that specific Xbox version is broken. Everything is perfect
The only bottlenecking is the hype around the 12 TF matter. Of course Rich need to extrapolate some excuse because there is a "magnitude" of difference on the paper (which it's not even true at all, if we evaluate carefully any single aspect, as the higher bandwidth which is higher but in limited scenarios) . As always when the performance doesn't stack up in a clear superiority in the MS side, API is the standard excuse by Rich. He did the same for the X one base.Rich said something is bottlenecking the XSX. He said it's not the GPU, CPU or RAM bandwidth so he suspects APIs. Very interesting indeed.
Well that would apply to every dev then as PS is bigger userbase, that's got nothing to do with them being Japanese.
Give it a few more pages and people will be calling for the Enola Gay to take flight again and deal with these biased Japanese devs only optimizing the PS5 build.
Possible. I also remember him mentioning specific customizations to reduce 'cache latency' of the CPU (unified L3?). He seems pretty confident on PS5's cache architecture.Reference to PS5's custom Geometry Engine (not part of RDNA2 GPUs) cache scrubbers and its potential ?
Well you claim to be a hardware specialist.. I have seen you write it plenty of times.
I am not trying to be personal, I am trying to understand how someone who claims to be knowledgeable and an adult, acts like a little braindead and ignorant pathetic fanboy warrior on a forum?
As it is obvious that the hardware on either console is having an affect on the game. There is nothing to deal with, no matter how hard you warrior..
I am suprised that you haven't posted your halo infinite shots that you have saved lol
Sad
All the agression is coming from you.
You want to first say I am claiming to be an expert, where exactly ?
Now you are insulting me.
Classy. If you cannot discuss teh points without personal attacks and rudeness, I will ignore you.
You guys come off as really insecure over a video game console.. pretty silly IMO.
How hard is it to just state the average framerates for both consoles in all the various modes.
Because ps5 GPU can runs faster and I guess when both GPU are pushed to offer the same level perfomance, the faster overtake the slower. I'm quite shocked in DF no one considered that aspect but it's just bug, bad API, ps5 punch above is specs, because it can't be there is some advantages in the GPU to have higher frequency. Thanks to God is a tech site and not a fanboy channel. Sorry but I can't stand the logic by DF staff sometimes .XSX has higher fps in 3 out of 4 display modes, with probably a bug in the other mode (I mean, why would high framerate run lower fps than native 4k mode?).
Although at the end of the day, not much in it.
PS5 loads faster.
Although at the end of the day, not much in it.
Everything as expected then! Can we all be happy?
Because that filtrate didn’t matter in the past , still doesn’tBecause ps5 GPU can runs faster and when there is less demanding graphic setting thoerically can render faster than the series X. I'm quite shocked in DF no one considered that aspect but it's just bug, bad API, ps5 punch above is specs, because it can't be there is some advantages in the GPU to have higher frequency. Thanks to God is a tech site and not a fanboy channel. Sorry but I can't stand the logic by DF staff sometimes .
Why does everything have to be a argument. Im doubting your guessworkSo what are you arguing?
I'm not insecure over the xbox being the stronger console. I'll buy a PS5 for exclusives, and the xbox for everything else. Simple as that.Right, "you guys" you're so above this type of discussion that you're not even involved
Reference to PS5's custom Geometry Engine (not part of RDNA2 GPUs) cache scrubbers and its potential ?
I'm not insecure over the xbox being the stronger console. I'll buy a PS5 for exclusives, and the xbox for everything else. Simple as that.
Not true at all but I'm not referring just to the higher fillrate. Overclock won't be a thing if faster frequency wasn't matter. That's funny now suddenly fillrate or faster GPU doesn't count a shit because you know just an hardware push it more. It's simple logic. When you don't need of more GPU grunt and both GPU fit perfectly for the whole perfomance necessary, the faster exceed the slower.Because that filtrate didn’t matter in the past , still doesn’t
Fascinating, Series X has slight frame rate advantage in non high frame rate models over PS5, meanwhile PS5 has slight-medium advantage over Series X in the higher frame rate mode.
Sorry but the idea it seems that the XSX running so poorly in performance mode isn't a technical hiccup when the much, much more demanding mode runs comparably, seems more rooted in bias than the opposite conclusion. As a PC gamer... does that make any rational sense?Me too. PC though for Xbox. I'm just against these "conclusions" that are biased.
I apologiseLay off the personal insults and put each other on ignore.
Especially when there's lots o' this going on.
Imagine if Vanalla is on Sony pockets tooCapcom is obviously in Sonys pockets!
15% advantage for XSX and it doesn't show in this head-2-head comparison?!
lol
/s
They've always been in the same class. If X outperforms Ps5 for the same price its a plus and the same with Ssd coming out on top for Ps5, its a plus for that.Valhalla shoot out tomorrow is going to be very interesting. If the sub 10% difference holds it means that they're essentially in the same class.
Arent we? Though sony games were all "cinematic experiences"so we playing cut scenes now?!?
He is talking about CPU caches I believe if you look at the other tweet he quoted.Reference to PS5's custom Geometry Engine (not part of RDNA2 GPUs) cache scrubbers and its potential ?
Yep, I was told that XSX would have 44% more perf in RT mode since XSX has 44% more RT Cores in CUs.Isn't it ironic, XSX was supposed to show the greatest difference in RT scenarios due to CU count and bandwidth according to 'experts'. In DMC RT mode's relative difference is around 4% (while some scenes perform slightly better on PS5) compared to 8% in normal mode.
They aren't the same price though, PS5 starts $100 cheaperThey've always been in the same class. If X outperforms Ps5 for the same price its a plus and the same with Ssd coming out on top for Ps5, its a plus for that.
Please lets not go down the road of 7 years of physical v digital.They aren't the same price though, PS5 starts $100 cheaper
Has nothing to do with it. Its the exact same hardware except the drivePlease lets not go down the road of 7 years of physical v digital.
The problem is the bandwidth is not enough to push that 44% of more compute power. Of course they have better calculation but if you can just put a 20% of more data, you get that from the CUs. If I have understood correctly.Yep, I was told that XSX would have 44% more perf in RT mode since XSX has 44% more RT Cores in CUs.
2013 - wait for dx12, the xbone will close the gapAs always when the performance doesn't stack up in a clear superiority in the MS side, API is the standard excuse by Rich. He did the same for the X one base.
Yeah okHas nothing to do with it. Its the exact same hardware except the drive
Sorry but the idea it seems that the XSX running so poorly in performance mode isn't a technical hiccup when the much, much more demanding mode runs comparably, seems more rooted in bias than the opposite conclusion. As a PC gamer... does that make any rational sense?