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DF- Devil May Cry 5 SE: PS5 vs Xbox Series X - The First Next-Gen Performance Face-Off

Sw0pDiller

Member
Well, epic win for the smaller GPU would Guess? Now fix the 60hrz "problem" and we can all play at the same fps and enjoy this gen. this must me a developer thing cuz most PS4 games are capped at 60 so it can be done?
 
Haha, this is a massive win for Sony, the far weaker machine is punching well above its weight, where are those massive differences.

Not only that you get to have the added advantages of sony's new controller, there ssd and sound engine.

This is not what xbox fans wanted lol, it shows the ps5 is the better-engineered machine by far.

And this is only the start, wheres that crow, its time to start eating

50cent-smile.gif



Pretty much same on both.

Some frame dips on one and not the other dependant on mode.

All in all who cares.

Both platforms will perform pretty much identically.

Only childish fan boys will care for the difference.

Mostly agree, but with the caveat that this game seems poorly optimised on both systems tbh.
 

Stuart360

Member
How does it crush it ? Ps5 is underperforming with RT on , and only has a real advantage at 120 hz which almost no users have TVs for! Why would you ever use 120 frames if you can have 4K / 60???
They know that, they are just scrambling for what they can, like the cherry picked screen shot which will become 'fact' that PS5 runs the game twice as fast.
Of course suddenly everyone has 120hz tv's now as well, and are not bothered about RT anymore, even though in that Spiderman thread i said that i couldnt understand why anyone would pick the RT mode over the 60fps mode, and i got a ton of replies basically saying give me RT and graphics everything, who cares about framerate lol.
 

Dodkrake

Banned
Double negatives are making this thread a lot more civil than one would expect.

Im actually hoping for more of this so people will just chill out and stop sniping each other.

XSX has an advantage here pretty much equal to its TF advantage.
PS5 loads faster by just under its throughput advantage.
So everyone is on the chill because everyone is winning by about what they expected to win by.
UrYwA5r.jpg

It really doesn't. Average, per DF, is 8% (highest difference in all modes). TF difference is around 15%.

It's just a poorly optimized game.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not

By 2 minutes.

Also the other thread seems to be alot more civil.
What the bunk happened in this thread?
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
It does have significantly more power. And the load times advantages are diminishing returns. Because the Xbox isn't slow itself. Its like 3 seconds vs 2 seconds.

If you consider the Xbox Series X as "significantly more powerful" than the PS5 because it has 20% more tflops on paper, how would you describe the PS4 (40% more powerful than Xbox One) and Xbox One X (50% more powerful than PS4 Pro)? Was the PS4 magnitudes faster than the Xbox One? Was the Xbox One X generations ahead of the PS4 Pro? Or are you perhaps exaggerating the smalles tflops difference between competing consoles?
 

FrankWza

Member
What do you mean?
There is no option in the settings menu to output at 60Hz?
Rather have a perfectly smooth experience than the fps bouncing around esp without VRR.

they say in the video that the jumps are so bad on x in 120 FPS mode that vrr can’t even save it and still noticeably jump.
 

ethomaz

Banned
Not having a 60hz option.
Haaa that was know few days ago.
There is no option to force the 120Hz resolution mode to 60Hz in that game if you are using a 120Hz TV.

You can choose the 60Hz resolution mode.
 
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BeardGawd

Banned
Anyone expecting a Japanese developer let alone Capcom to actually code to the advantages of XSX are fools. They quite clearly optimized more for Playstation. That's where their bread and butter is. Do you think Capcom would have made SF5 exclusive to the Xbox for a whole generation? Hell no.

Use your brains people.
 
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Romulus

Member
Assassins Creed is showing similar "closer than expected" results between X and PS5.

The funny thing is people are screaming parity but the consoles definitely seem to behave differently and oddly at times, at least suggesting some individual optimization.
 

DESTROYA

Member
There is no number but it is probably over the 5-8% they called small in the Normal mode.
It is by fair the mode with the biggest discrepancy in performance.
Oh wait someone lied about the 20% difference and now we are supposed believe its “probably over the 5-8%“ as fact ?
:messenger_weary: :messenger_ok:
 
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Assassins Creed is showing similar "closer than expected" results between X and PS5.

The funny thing is people are screaming parity but the consoles definitely seem to behave differently and oddly at times, at least suggesting some individual optimization.

I think it's really a narrow and fast design faced off against a wide and slow one.
 
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Nickolaidas

Member
Ignoring the fact that the two consoles are obviously close to each other, we should keep in mind that comparisons with the very first games are not telling the whole story, especially if those 'we got dev kits for Series X/S way after the PS5' rumors are true.

Xbox high frame rate mode looks to have a lower average FPS than the native 4K mode? Sounds broken
Pretty sure that's Capcom's fault, not the XSX's.
 

Zathalus

Member
What I find fasinating is how the performance is basically a mirror in the RT quality mode. The consoles have quite a few differences between them, so seeing the two lines dip at near the same places is odd.

This whole thing seems like a rather lackluster port if I am being honest.
 

Riky

$MSFT
And yet XSX won 3 out of the 4 modes, and the 3 modes that the vast majority of gamers will be using. And thats with XSX dev tools that are 'way behind PS5 dev tools'.

Exactly.

More interestingly they say settings etc are identical, so the cutscenes and like for like scenes tell us that the XSX is clearly better. Plus this is a developer who has a history of not caring about Xbox versions, so the machine just brute forces its way to the top.
Once all the RDNA2 hardware advantages start it's going to pull further away.
 
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MrFunSocks

Banned
This “8% difference” thing is ridiculous and shows how people don’t seem to understand how averages work.

1st second: Xbox 80fps, ps5 60fps
2nd second: Xbox 80fps, ps5 60 fps
3rd second: Xbox 80fps, ps5 80fps

average: Xbox 80, ps5 ~66

so while for 2 of the 3 seconds the frame rate was 20fps different, the average is only 14fps different. In 2/3 of the frames the difference was almost 50% higher than the average difference.

“8%” on average means that the actual difference is going to be significantly more than that when it does drop. Just watch the video and you can see with your own eyes. 10 seconds of the same frame rate will average out some massive frame advantages to make it look much closer than it actually is.
 
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ethomaz

Banned
So, only one of those version can run locked at 60.
That is specific to the High Frame-Rate Mode.

Yes one of the version can lock the High Frame-Rate Mode to 60fps but both consoles dips below 60fps in that mode so it won't be really locked.

DF asked Capcom few days ago why the option in PS5 (it is a game menu option equal in both consoles) doesn't work but no answer yet.
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
A lot of conjecture from Jonh to try to explain the obvious. To be expected.

Whats the obvious.....because clearly im missing something.

I don’t have a ps5 yet, but there is no way in the game to limit it, and the ps5 apparently can’t limit it at a system level according to John, unlike the XSX

Ohh I get it.
At a system level there is no way to tell the PS5 to output 60Hz when its connected to a 120Hz screen, and this game doesnt have a 60fps mode either so you are always at the mercy of how fast the system can output frames.
Why would they not let us limit output to 60 when they knew the framerate was bouncing around and we dont have VRR either?
 

MrFunSocks

Banned
Valhalla shoot out tomorrow is going to be very interesting. If the sub 10% difference holds it means that they're essentially in the same class.
The Series X version is locked at 60fps going by digital foundry’s video, so that makes it harder to work out differences.
 
Exactly.

More interestingly they say settings etc are identical, so the cutscenes and like for like scenes tell us that the XSX is clearly better. Plus this is a developer who has a history of not caring about Xbox versions, so the machine just brute forces its way to the top.
One all the RDNA2 hardware advantages start it's going to pull further away.
This is satire post , right ? 😅can't tell
 

Fake

Member
That is specific to the Performance mode.

Yes one of the version can lock the Performance Mode framerate to 60fps but both consoles dips below 60fps in that mode so it won't be locked.

Both version sucks, but only SeX can as we call 'brute fix' this issue by locking the framerate at 60 using the 60hz mode. PS5 don't have this option, so the only solution will be an update or one option to turn on full v-sync.

Until there, only SeX can run locked 60fps without unstable all over the place.
 
The Series X version is locked at 60fps going by digital foundry’s video, so that makes it harder to work out differences.

They are both locked at 60fps that's why the resolution is dynamic. Keep up.

This is why the DMC comparison was actually a bit more insightful, when the framerate is unlocked you can compare a bit easier. With Valhalla they will look for dips in resolution.
 

acm2000

Member
im more interested to know what capcom did to fuck up the framerate mode so bad that 4k native runs better, thats the real amazing thing here.
 

MrFunSocks

Banned
DF has an AC video? And both should be dynamic res which should be easily measured
Maybe it wasn’t DF, but there’s an XB1/1x/ss/sx analysis vid that’s got a thread on here.

Average dynamic resolution isn’t easily measured.

 
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