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Next-Gen PS5 & XSX |OT| Console tEch threaD

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PaintTinJr

Member
PS5 looks better
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Not very noticeably IMO - without me looking hard and actually with direct comparison. In the action the PS5 is doing more lighting/shading - with less crushed blacks/oversaturated whites probably because of a less aggressive or better VRS, and better background LOD setting - but the bigger difference looked to be in the animated fighting gameplay in the snow - where the PS5 looks like it has more animation frames, or just not dropping frames. and more polygons in those animations too - but it really is almost pointless comparing on these type of graphics where the obvious artistic faults - like lack of tessellation on curved edge on the cape medals - draw your attention and everything else then gets a free pass and looks about the same for not being a flaw. Visuals look almost a draw, but can't really be sure about the resolutions, performance would probably be a deciding factor for me - if only one has tearing.
 
I would also like to ask about the size, but the PS5 is one size larger than the PS4. Wasn't this a shackle in thinking about design?

Morisawa: No. Rather, the first model I built was larger than the engineers thought it would be. I used to use a big gaming PC, so I made it on the assumption that the next generation of powerful machines would be about this big. But it was too big (laughs), so I settled down to my current size.
https://www.famitsu.com/news/202011/10209046.html
 

Shmunter

Member
Thank goodness the PS5 has no tearing. Thanks to all the budding analysts on here doing the heavy lifting.

Xbox having vrr capability may be making devs lax on the optimisation front. Don’t accept it fans, you don’t want this crap normalised.

Edit: watched vid. There is an instance of tearing on PS5 at about 2:32 when she jumps off the boat. Here Xbox tears like crazy throughout the entire sequence. It is clear then they are both running the same vsync set up but PS5 is simply outperforming XsX holding onto the framerate lock.

The reasons could still be due to more aggressive resolution scaling on PS5, or PS5 is just a better hardware 😜
 
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FALCON_KICK

Member
Don't let SlimySnake SlimySnake see this.

why the fuck did I even preorder a ps5 then? no wonder cory has been so pissed off on twitter they're tying down his imagination to shit 2013 hardware... this is a BAD move by sony, wow.

maybe I hope my ps5 breaks after all
I think it's time to find another hobby. these fuckheads over at Sony and Microsoft really dont want to push the industry forward and are dragging the artists and the consumers down with them.

the funny thing is that these cunts will be asking us to put down another $500 for mid gen refreshes before a single next gen only game ever releases.
I hope this is some kind of sick joke or Sony is just being technical about this.

I don't understand some of these over-reactions.

Sony has always promised they support their consoles for 10 years. And Sony did support their consoles for 10 years.

Sony shipped GOW2, a PS2 game after the PS3 launched but the different architecture ensured the game was available only on PS2.

If the next GOW:Ragnarok is going to be released in 2021. Then I assume it will most likely be cross-gen game. Considering PS4 and PS5 use the same x86 Architecture, they will most likely be less effort relatively to port say, GT6 and Puppeteer which were both phenomenal games. These 2 games could have easily doubled its lifetime sales figures if they were also available on PS4. These is one of the main benefits of having the same architecture moving forward. Games made for old hardware don't get abandoned by players who move to next-gen consoles.

If Sony need to be questioned for anything then it should be for dropping Real Time Ray Tracing for Demon's Souls. A 1440p RT mode with RT audio/reflections/shadow would have been exceptional.
 
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Three Jackdaws

Unconfirmed Member
People need to chill out about those cross gen statements. They’re not gonna make their next uncharted and god of war cross gen. This is about their sackboys, littlebigplanets, MLBs, gravity rushs, etc.
My personal take on it is God of War will be a PS5 console exclusive, Sony will need a new “console seller” game every year, something which will say “this is what next-gen brings you so buy our next-gen console”, it makes a lot of sense if God of War gets released Q4 of next year especially towards Christmas time. The year after I think the console selling game will be Uncharted.
 

kyliethicc

Member
My personal take on it is God of War will be a PS5 console exclusive, Sony will need a new “console seller” game every year, something which will say “this is what next-gen brings you so buy our next-gen console”, it makes a lot of sense if God of War gets released Q4 of next year especially towards Christmas time. The year after I think the console selling game will be Uncharted.
And they will have Spider-Man 2 for November 2022.
 

SlimySnake

Flashless at the Golden Globes
I don't understand some of these over-reactions.

Sony has always promised they support their consoles for 10 years. And Sony did support their consoles for 10 years.

Sony shipped GOW2, a PS2 game after the PS3 launched but the different architecture ensured the game was available only on PS2.

If the next GOW:Ragnarok is going to be released in 2021. Then I assume it will most likely be cross-gen game. Considering PS4 and PS5 use the same x86 Architecture, they will most likely be less effort relatively to port say, GT6 and Puppeteer which were both phenomenal games. These 2 games could have easily doubled its lifetime sales figures if they were also available on PS4. These is one of the main benefits of having the same architecture moving forward. Games made for old hardware don't get abandoned by players who move to next-gen consoles.

If Sony need to be questioned for anything then it should be for dropping Real Time Ray Tracing for Demon's Souls. A 1440p RT mode with RT audio/reflections/shadow would have been exceptional.
Gow2 was one game. Gt6 was one game. This is some disingenuous bullshit. We literally have Spiderman and horizon confirmed as cross gen games so it's already unlike those past generations.

Now we have the Sony exec literally said that there will be both cross gen and next gen exclusives. So there will be more than two.

We aren't talking about third party sports games here. No one gives a shit about those. People buy sony consoles For next gen exclusives and if gow is also cross gen then it's bullshit. Plain and simple.
 

Sinthor

Gold Member

Yeah, it LOOKS from this like the PS5 has better textures and detail...BUT...I'm going to reserve opinion for a while. Could be lighting differences or something as well. Just not enough IMHO to be able to tell definitively if there is a real difference or not.

Now...if we see VRS used like in the Halo Infinite demo that clearly had spots of very low detail...that would do it too. We shall see. Good info coming out though! Always fascinating to compare the differences on the same games between two or more systems! I'm frankly curious what the X1X version looks like in comparison as well!
 

On Demand

Banned
The internet and social media boom has made everybody crazy and lack rational thinking.

Sony has ALWAYS supported their consoles for over 10 years. That doesn’t mean all games will be cross gen for those years. It’s mostly 3rd party that will making PS4 and PS5 games till about 2022.

People act like they never seen a generation transition from Sony or heard of 10 years support of their PS consoles.
 

DarkPassenger8

Neo Member
Hey friends! Exciting times, I predominantly game on Sony consoles and my PS5 should be here in less than two days but, in the meantime, I have my trusty little friend the Xbox Series S (did I make the right decision in getting this to try Xbox's new generation after not playing since the 360? :messenger_tears_of_joy:) which arrived today and I thought some people might have questions about it, so I am here to answer anything and everything I can after having used it just shy of 12 hours!

And before you ask, yes, I did lick it: it tasted underwhelming.
 

Sinthor

Gold Member
I don't think people should worry. The XSX will probably end up with the best version of the game.
At this point and with what we've seen so far, I disagree with this. First, I think it's likely we won't see differences between the two versions at all, not with resolution and frame rate. I believe the XSX split memory configuration will hamper it somewhat and contribute to this. Where I think we might see some difference is in the I/O of the systems and what that brings to games. For example...if it comes to streaming 4k assets or higher resolution, it's more likely that the PS5 will allow higher resolution streaming or better performance at least. Same with game load times, etc. (not BC games, of course).

So I don't know...but I'm still of the mind that there will be no differences in 3rd party titles as far as resolution and frame rate OR the differences will be so minor that it really won't matter. If anything, I think the SSD and I/O of these two systems may be the difference maker after all. Will be interesting to see going forward!
 

StrongGuy

Member
At this point and with what we've seen so far, I disagree with this. First, I think it's likely we won't see differences between the two versions at all, not with resolution and frame rate. I believe the XSX split memory configuration will hamper it somewhat and contribute to this. Where I think we might see some difference is in the I/O of the systems and what that brings to games. For example...if it comes to streaming 4k assets or higher resolution, it's more likely that the PS5 will allow higher resolution streaming or better performance at least. Same with game load times, etc. (not BC games, of course).

So I don't know...but I'm still of the mind that there will be no differences in 3rd party titles as far as resolution and frame rate OR the differences will be so minor that it really won't matter. If anything, I think the SSD and I/O of these two systems may be the difference maker after all. Will be interesting to see going forward!

Right, the higher texture quality in one of the screenshots could be due to PS5's superior I/O and memory setup.
I think Xbox fans are setting themselves up for disappointment. PS5 will be the best console to play multiplats this gen.
 
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Right, the higher texture quality in one of the screenshots could be due to PS5's superior I/O and memory setup.
I think Xbox fans are setting themselves up for disappointment. PS5 will be the best console to play multiplats this gen.

You mean the whole it only has to load the next two seconds of Gameplay into ram? Because there's a theory built off that where the saved space can be replaced with higher quality assets.

Essentially what the main point behind the Unreal Engine demo was.

We will have to see if it's true.
 

FrankWza

Member
Gow2 was one game. Gt6 was one game. This is some disingenuous bullshit. We literally have Spiderman and horizon confirmed as cross gen games so it's already unlike those past generations.

Now we have the Sony exec literally said that there will be both cross gen and next gen exclusives. So there will be more than two.

We aren't talking about third party sports games here. No one gives a shit about those. People buy sony consoles For next gen exclusives and if gow is also cross gen then it's bullshit. Plain and simple.

End of gen Sony sells like crazy though. After PS4 gets a price drop it’s gonna sell 10’s of millions still for all the people who never purchased one. Xbox and Nintendo gamers who want to play exclusives and kids who age up from handhelds. Imagine what a GoW2 or HZD2 PS4 bundle will sell @$249 or $199 Black Friday next year?
 

3liteDragon

Member
Some pics I grabbed, need better quality video though.
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That must be a bug, or this guys XSX footage comes from an older build. There are plenty of vids showing the water wake from the boat on XSX.
These screenshot comparisons don’t mean shit, I wanna see the FPS and resolution comparisons from DF, which I think we might get this week hopefully (and Cold War also comes out this Friday as well).
 

StrongGuy

Member
These screenshot comparisons don’t mean shit, I wanna see the FPS and resolution comparisons from DF, which I think we might get this week hopefully (and Cold War also comes out this Friday as well).

If PS5 has better textures, it probably has higher or equal resolution. You wouldn't gimp resolution for higher quality textures.

PS5 also has less frame drops based on the video.
 
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Sinthor

Gold Member
You mean the whole it only has to load the next two seconds of Gameplay into ram? Because there's a theory built off that where the saved space can be replaced with higher quality assets.

Essentially what the main point behind the Unreal Engine demo was.

We will have to see if it's true.
Yeah, exactly. I mean we saw it in the Unreal demo...but that WAS a demo. So it remains to be seen if that type of thing is practical in the 'real world' of shipping games. If it IS...could be quite an advantage. If not...will be relegated to 1st party only, if that..or perhaps just a curiosity that's used in OTHER demos. Time will tell.
 

StrongGuy

Member
That’s a bit inflammatory, but that split ram speed setup on Xbox seems like a real brain dead idea. It must make development more complex, or if not worked around - non performant.

I am also confused about the 2 different bandwidth architecture. It reminds me of PS3's split ram architecture. That comparison picture with better PS5 textures might be due to reasons other than early build version. I believe PS5's superior I/O was flexing at that moment.
 

Sinthor

Gold Member
Both of mine shipped Saturday Nov 7th currently sitting in memphis
Yeah...I'm a little worried about that, myself. I'm in Arizona and they say they're going 'standard overnight" so I assume they'll move tomorrow....but with shipping so delayed across the country...I'm just gonna be real irritated if they let the equipment sit there in TN for DAYS and then they end up not being able to deliver until Friday or Saturday instead! Keeping my fingers crossed!
 

Shmunter

Member
I am also confused about the 2 different bandwidth architecture. It reminds me of PS3's split ram architecture. That comparison picture with better PS5 textures might be due to reasons other than early build version. I believe PS5's superior I/O was flexing at that moment.
In theory PS5 should be able to have more ram available to a visible scene due to it being able to bring in assets on demand faster - so less need for buffer allocation, more ram for immediate assets. But this early on by a 3rd party in bed for launch with Xbox; I would be very surprised, it would be a hell of a thing.
 
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Sinthor

Gold Member
Xbox Series X might be the PS3 of this generation in terms of multiplat quality.
Careful now....that would mean that the XSX would suffer early on, but by mid to late gen actually be BETTER on the multi-plats. Remember the Mass Effect release on PS3? There were quite a few others later in the cycle that ended up definitely better on PS3!
 
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Three Jackdaws

Unconfirmed Member
Yeah, exactly. I mean we saw it in the Unreal demo...but that WAS a demo. So it remains to be seen if that type of thing is practical in the 'real world' of shipping games. If it IS...could be quite an advantage. If not...will be relegated to 1st party only, if that..or perhaps just a curiosity that's used in OTHER demos. Time will tell.
I think the potential functionality of the PS5's I/O won't be exploited by 3rd party developers unless when it comes to loading times, I think we'll see the real magic when it comes to first party games. I could be wrong, the PS5 was built and architected around the Unreal Engine 5 and I remember reading a quote from one of the Epic developers stating they re-wrote UE5's I/O subsystems with the PS5's I/O in mind. Here's the actual quote from Nick Penwarden:

"The PlayStation 5 provides a huge leap in both computing and graphics performance, but its storage architecture is also truly special," Penwarden said. "The ability to stream in content at extreme speeds enables developers to create denser and more detailed environments, changing how we think about streaming content. It's so impactful that we've rewritten our core I/O subsystems for Unreal Engine with the PlayStation 5 in mind."

Although I don't think this is the case with Assassin's Creed Valhala, I think it's likely that we're seeing an early build of the game which lacks a lot of optimisation and this could be due to a number of reasons, I think it will end up looking identical on both the PS5 and Series X.
 
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