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Xbox architect on ray tracing: 'developers still want to use traditional rendering techniques without a performance penalty'

pawel86ck

Banned
OK. So where are all these games verified as going to have ray-tracing?

R&C - check (reflections)
GT7 - check (reflections)
Spiderman - check (reflections)
Demon Souls - check (no screens that show any RT)
GodFall - check (reflections) also on PC so not an exclusive


Do you have links to any other games that you mentioned that confirm raytracing by the devs?


Here DF has confirmed RT in most of these games but I was also reading tweets and interviews etc., so I'm sure all games from this list are using RT.

I'm not industry professional unlike you, but even without DF help I could tell these PS5 games were indeed using RT. Only Demons Souls surprised me, but after looking at 4K screenshots I suspect they are using RT GI, because every object is self shadowed exactly as I would expect and there's no flat lighting.
 
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DOF shouldn't affect water reflections as long water is in the focus area. You can place a small mirror very close to your open eye (or a camera). Despite the fact that the mirror is very close to your eye, you can still see sharp reflections of the far away objects.

its curious, to be honest have not tested that in real life( XD ) so I am not sure how it should reflect

I have this examples and the blurriness is present in the reflections

road_ice_depth_of_field_bokeh_fence-138691.jpg!d

stock-photo-shallow-depth-of-field-of-church-with-puddle-in-focus-on-ground-in-abandoned-building-622030244.jpg


in the spiderman image there is DOF in the reflection like the truck being reflected but there is like an "extra DOF" that is not being reflected, directly under spiderman there is what appears to be the reflection of the second floor of the far away building but it looks very sharp compared to other parts of the reflection maybe they are using some form of post process DOF that is not taken into accoun in the RT reflection, I think it should be more blurred like the examples but dont have experience to tell for sure its a good example of what Shmunter says about other techniques of reflection, SSR will take into account all post process for the reflection but also wont have data to correctly reflect hidden objects like RT do, is still too early to see the RT in spiderman but I assume they will use the same RT techniques like R&C just that havent seen R&C with that much DOF to compare with the reflection maybe with more spidermans screenshots we can see how DOF behaves in the reflections

spider-man-miles-morales-ps5.original.jpg
 

VFXVeteran

Banned


Google "game + Raytracing if you want more"


OK. Guys, you are showing me games that are going to support ray-tracing on ALL platforms. You can't list games for all platforms as a means of saying "several games coming for the PS5 and hardly any for XSX". That's a misrepresentation of the truth.

So far you've proven just 4 exclusive PS5 games.

1) GT7
2) Demon Souls
3) Spiderman
4) R&C

What other exclusives are ONLY coming to PS5 with RT?
 
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pawel86ck

Banned
its curious, to be honest have not tested that in real life( XD ) so I am not sure how it should reflect

I have this examples and the blurriness is present in the reflections

road_ice_depth_of_field_bokeh_fence-138691.jpg!d

stock-photo-shallow-depth-of-field-of-church-with-puddle-in-focus-on-ground-in-abandoned-building-622030244.jpg


in the spiderman image there is DOF in the reflection like the truck being reflected but there is like an "extra DOF" that is not being reflected, directly under spiderman there is what appears to be the reflection of the second floor of the far away building but it looks very sharp compared to other parts of the reflection maybe they are using some form of post process DOF that is not taken into accoun in the RT reflection, I think it should be more blurred like the examples but dont have experience to tell for sure its a good example of what Shmunter says about other techniques of reflection, SSR will take into account all post process for the reflection but also wont have data to correctly reflect hidden objects like RT do, is still too early to see the RT in spiderman but I assume they will use the same RT techniques like R&C just that havent seen R&C with that much DOF to compare with the reflection maybe with more spidermans screenshots we can see how DOF behaves in the reflections

spider-man-miles-morales-ps5.original.jpg
Just a minute ago I have tried taking pictures with my mirrorless camera and indeed mirror surface shows also very shallow DOF. I dont know why my eyes work different because I can see sharp reflections from up close:messenger_dizzy:. So it looks like Spiderman reflections are indeed inaccurate.
 
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SlimySnake

Flashless at the Golden Globes

Here DF has confirmed RT in most of these games but I was also reading tweets and interviews etc., so I'm sure all games from this list are using RT.

I'm not industry professional unlike you, but even without DF help I could tell these PS5 games were indeed using RT. Only Demons Souls surprised me, but after looking at 4K screenshots I suspect they are using RT GI, because every object is self shadowed exactly as I would expect and there's no flat lighting.

Nah. They are just using rt shadows. Rt gi wasn't mentioned in the pr for the game.
 

Lethal01

Member
OK. Guys, you are showing me games that are going to support ray-tracing on ALL platforms. You can't list games for all platforms as a means of saying "several games coming for the PS5 and hardly any for XSX". That's a misrepresentation of the truth.

So far you've proven just 4 exclusive PS5 games.

1) GT7
2) Demon Souls
3) Spiderman
4) R&C

What other exclusives are ONLY coming to PS5 with RT?

Where is this coming from?

I feel like you are attributing what one guy said to everyone who is replying to you because you denied games having it. To me this just seems like an out of nowhere claim about something nobody was discussing.

anyway you can add project athia to that list
Godfall is PS5 exclusive
So are Ghost wire tokyo and Quantum Error.

Unless we are going to say it's not exclusive if it's coming to pc in which case Xbox would have zero exclusives with RT.
I'd think of 3 or 4 games as several, especially this early on.
 
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VFXVeteran

Banned
Where is this coming from?

I feel like you are attributing what one guy said to everyone who is replying to you because you denied games having it. To me this just seems like an out of nowhere claim about something nobody was discussing.

anyway you can add project athia to that list
Godfall is PS5 exclusive
So is Ghost wire tokyo

Unless we are going to say it's not exclusive if it's coming to pc in which case Xbox would have zero exclusives with RT.

Godfall is not a PS5 exclusive.


So basically you have confirmed 4 PS5 exclusives that use RT and they are all using reflections.
 

Lethal01

Member
Godfall is not a PS5 exclusive.


So basically you have confirmed 4 PS5 exclusives that use RT and they are all using reflections.

If you're too busy to actually read what is being said then maybe don't act like you are trying to properly discuss.

Project Athia is confirmed to use raytracing.
Demon souls is using raytracing for shadows
Quantum error also uses it for shadow.

Godfall is only coming to PS5 and Pc, it's not on Xbox.
If Godfall isn't a PS5 exclusive then it would mean Xbox has no exclusives which would mean PS4 has atleast 4 games with raytracing and Xbox has None.
 
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VFXVeteran

Banned
If you're too busy to actually read what is being said then maybe don't act like you are trying to properly discuss.

Project Athia is confirmed to use raytracing.
Demon souls is using raytracing for shadows
Quantum error also uses it for shadow.

Godfall is only coming to PS5 and Pc, it's not on Xbox.
If Godfall isn't a PS5 exclusive then it would mean Xbox has no exclusives which would mean PS4 has atleast 4 games with raytracing and Xbox has None.

I'm just saying don't include PS5+PC games as exclusives. And no, Xbox hasn't reported any confirmed exclusives that have RTX.

My point in all this back and forth is you guys are bragging about RTX being on a LOT of PS5 exclusives and Xbox is left in the cold. It's the "lot" part that I have issues with. I also have issues with the over-excitement over RT reflections. It's such a small part of rendering the scene that it's just not worth the cost. I'm looking for full featured ray-traced games rendered at 4k. I don't care if they are 30FPS or not. Just need something more than reflections as that doesn't do a whole lot to add to a scenes beauty.
 
OK. Guys, you are showing me games that are going to support ray-tracing on ALL platforms. You can't list games for all platforms as a means of saying "several games coming for the PS5 and hardly any for XSX". That's a misrepresentation of the truth.

So far you've proven just 4 exclusive PS5 games.

1) GT7
2) Demon Souls
3) Spiderman
4) R&C

What other exclusives are ONLY coming to PS5 with RT?

"several games coming for the PS5 and hardly any for XSX"

:pie_eyeroll:

who is saying that?, the point is PS5 have shown games with RT, it doesnt matter if they are not exclusives, they are showing the capabilities of PS5 when they are captured from the console

is curious, with XBSX there is not much RT shown in its demos or even many demos captured on the console, exclusives or not that use RT, in fact they were captured from PC in most cases but nobody doubts the console can do RT, but when it comes to PS5 is not enough to show games with RT, it also have to be specifically pointed its running in PS5 and also devs has to explicitly mention its using RT and where, otherwise its assumed its not RT or is not proof PS5 can do it, and on top of that we have industry veterans that can't identify RT in images, dont read devs comment on RT but go around claiming no RT was shown running in the console demos

seems a bit unfair dont you think?

They should have stated it as such when they showed the demo. I don't go around asking devs in Twitter about their games so I couldn't tell. It wasn't something that stood out from the kiddie graphics look.

but you go around telling people "None of the games you mentioned have announced support for ray-tracing except MM. And even that was a cutscene or photomode shot. R&C didn't show any RT. Neither did HFW or DS."

speaking authoritatively of things you dont know will end in a misrepresentation of the truth
 
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VFXVeteran

Banned
Well, you seem unable to spot the technologies you work with. Given your experience, it's just weird.

Maybe ask me if I care to spend even 5 mins on investigating instead. I gloss over a lot of this shit unless I have the game myself and can spend time cherry-picking features. But definitely don't make me appear dumb in a conversation when you don't know why I may have said any claims. It may have been that I'm not paying 100% attention to it. I don't like bragging, but I definitely don't like someone calling me dumb when they can't back it up.
 

VFXVeteran

Banned
who is saying that?, the point is PS5 have shown games with RT, it doesnt matter if they are not exclusives, they are showing the capabilities of PS5 when they are captured from the console

That's fine. but PS fans are coming across as trolling in an Xbox thread when you know that :

1) The XSX has higher performance in RT than PS5
2) XSX will eventually show some games with RT.

So to me it's annoying to hijack the thread pushing PS5 agenda with those very sparse shots showing RT reflections when it's nothing to write home about really.

is curious, with XBSX there is not much RT shown in its demos or even many demos captured on the console, exclusives or not that use RT, in fact they were captured from PC in most cases but nobody doubts the console can do RT, but when it comes to PS5 is not enough to show games with RT, it also have to be specifically pointed its running in PS5 and also devs has to explicitly mention its using RT and where, otherwise its assumed its not RT or is not proof PS5 can do it, and on top of that we have industry veterans that can't identify RT in images, dont read devs comment on RT but go around claiming no RT was shown running in the console demos

I don't go around staring at images and footage trying to determine raytraced reflections or not. I need a game in front of me to be 100% sure. And you take the word of the devs and also opinions from people that work at gaming sites like DF. I don't know if they can claim Stray having RT reflections or not. And I don't care enough to go frame by frame to try to dissect it either.

but you go around telling people "None of the games you mentioned have announced support for ray-tracing except MM. And even that was a cutscene or photomode shot. R&C didn't show any RT. Neither did HFW or DS."

speaking authoritatively of things you dont know will end in a misrepresentation of the truth

Next time, I'll make sure I do a little homework before making an sure statements. Noted. Moving on.

HFW has never been confirmed to have RT THAT I AM AWARE OF. I don't know where that is coming from. If you have some info I don't know, please do share.
 
I'm just saying don't include PS5+PC games as exclusives. And no, Xbox hasn't reported any confirmed exclusives that have RTX.

My point in all this back and forth is you guys are bragging about RTX being on a LOT of PS5 exclusives and Xbox is left in the cold. It's the "lot" part that I have issues with. I also have issues with the over-excitement over RT reflections. It's such a small part of rendering the scene that it's just not worth the cost. I'm looking for full featured ray-traced games rendered at 4k. I don't care if they are 30FPS or not. Just need something more than reflections as that doesn't do a whole lot to add to a scenes beauty.

No u messed up. As usual ur lack of info and hate for sony (reason u got banned on era ) runs rampant and destroys any logical conversation.

You yesterday : no ps games has raytracing.period.

You today : not all of ps games have raytracing . I have issue with word "alot"

Yikess. Take ur L as per usual and move on dude.
 

Lethal01

Member
I'm just saying don't include PS5+PC games as exclusives. And no, Xbox hasn't reported any confirmed exclusives that have RTX.

My point in all this back and forth is you guys are bragging about RTX being on a LOT of PS5 exclusives and Xbox is left in the cold. It's the "lot" part that I have issues with.

So you had a problem with people saying ps5 has a bunch or raytracing games compared to XSX but now you are saying that XSX has zero exclusive ray tracing games? You're saying the PS5 has infinitely more Raytracing Exclusives, in addition to having more ray tracing games on the system in general.

If you are not including console exclusives then how can you say PS5 doesn't have several ray tracing games? We are at the start of the Gen. PS5 has announced 4 exclusive games with ray tracing support. Right now 4 exclusive games with ray tracing is absolutely a lot, since it's like 40%(throwing out a number) of the library.

Right now PS5 is showing off raytracing more than XSX, that a funny thing to notice. Just like it would be funny if XSX showed off more games with fast loading than PS5.

As for Ray traced reflections. That's really just to subjective. being able to have floor that properly reflect what's above this is
Would I agree that Full ray traced GI is a bigger deal.. well yeah. But Reflections are extremely important in a lot of cases.

Also, I'm sorry but arguing without doing research constantly is pretty dumb.
If you're too busy to care about it then stop constantly making really silly arguments. Sometime I can get you when you complain about people questioning your credentials but you need to be able to see that sometimes you sound as crazy as the 10 year old who think nvidia made ray tracing.
The one trolling and derailing threads here is you.
 
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He failed to notice GT7 had RT reflections or acklowledge any game on PS5 has RT.

He only wants to see games with full path tracing to be validated as real ray tracing.

He claims FS2020 is the first real next gen game and currently the best looking game.

FS2020 has no RT whatsoever.
Worst part is that he pretends to know yet hasn't had the decency to even look up anything about it . Anything he says about sony/ps needs to go to trash. That much is clear.
 

Three

Member
OK. Guys, you are showing me games that are going to support ray-tracing on ALL platforms. You can't list games for all platforms as a means of saying "several games coming for the PS5 and hardly any for XSX". That's a misrepresentation of the truth.

So far you've proven just 4 exclusive PS5 games.

1) GT7
2) Demon Souls
3) Spiderman
4) R&C

What other exclusives are ONLY coming to PS5 with RT?

Why are you trying to make this your usual console warring nonsense?

You said:

Do you have links to any other games that you mentioned that confirm raytracing by the devs?

And somebody provided you with a link of a video for one of the listed games. Instead of saying thanks why are you now doing whatever it is you are trying to do?
 
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Deto

Banned
I keep imagining the scandal if it was the PS5 with fake CG without data and ONE gameplay without RT on PC

DF would have already made videos "what is the problem with PS5"

Windows Central would begin to say that "my source has a father who works at Sony, the PS5 overheats and has serious defects"

The developer of Dolphin Simulator would already be shitting his mouth on twitter that has Devkit and he melted and set fire to his house.

We would already have topics saying that the PS5 is GCN 0.0001 with Jaguar 800Mhz

SSD heats up and drops to 100MB / s

Alex would have already run on twitter saying that the PS5 RT is fake, that the SSD is not even for loading and the clock is fake.
 
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That's fine. but PS fans are coming across as trolling in an Xbox thread when you know that :

1) The XSX has higher performance in RT than PS5
2) XSX will eventually show some games with RT.

So to me it's annoying to hijack the thread pushing PS5 agenda with those very sparse shots showing RT reflections when it's nothing to write home about really.

sorry but a difference in performance between the 2 systems its around 18% and that is for FLOPs only, not fillrate or how lean are the API or how to the metal on each system are or even custom hardware, that is not big enough difference specially to have 2 different standards of judging each console power, when PS5 is the only system that is in doubt and has to constantly prove its capabilities with such small difference in power a false expectation of XBSX capabilities is created and when games are not up to the standard of that expectation or even compared with the competition there will be disappointment like halo infinite presentation, XBSX will eventually show games with RT sure but they are not going to be much better than PS5 games in fact the opposite will also be true for some games, so is better to show good games that look good so people get interested in your console and know what to expect, PS4 has shown games that "look better" than what the people expect from the hardware, so a game to be good looking is not necessarily is tied hardware specs but talent to use use the hardware, even before their release PS5 is building its reputation showing interesting games with good graphics, while XBSX is building its reputation based on speculation, can it run a game that looks equal or better than R&C or spiderman MM? sure, but you first need to make the game that's where is failing

I don't go around staring at images and footage trying to determine raytraced reflections or not. I need a game in front of me to be 100% sure. And you take the word of the devs and also opinions from people that work at gaming sites like DF. I don't know if they can claim Stray having RT reflections or not. And I don't care enough to go frame by frame to try to dissect it either.

if you need the game to be 100% sure of RT presence that really is respectable but it goes both ways, you cannot go around and claim there is not RT if you are not 100% sure



Next time, I'll make sure I do a little homework before making an sure statements. Noted. Moving on.

that is really good, but notice is not the first time you were told about making bold claims without being sure, you dont need to do much research just be honest what you see and your doubts and observations instead of bold claims
 
Mod of War Mod of War can we do anything about VFXVeteran VFXVeteran ? He keeps writing about things he has no knowledge/information on with authority and as u see above when everyone called him out he changed his tune .

U can look up the the conversation above for the last 2 days.

Yesterday he said ps5 has no games with raytracing . Upon people providing proof he said he didn't like the people saying alot of ps5 has raytracing and he has problem with people being happy with reflection raytracing etc.. basically a 180 from his uninformed stance yesterday.

This is not the first time he is making uniformed claims and fails to back them up.


I m not asking for his ban but he needs to understand and have the decency to not comment on things he has no knowledge /information with absolute authority. Its disingenuous and ruins constructive discussion .
 

Three

Member
Hope people notice that RT is still not the perfect solution. Effects like particles do not reflect due to their seperate rendering nature. Screen space while only working with what’s on screen may actually provide more convincing reflections in certain situations.

Again, it’s not what you use, it’s how you use it.
I agree, for the floor in that R&C demo I'm actually not sure why they went with ray tracing. SSR would have actually worked better for that default camera angle. Can't wait to get my hands on the game though, might be a reason when I get to play it.
 

VFXVeteran

Banned
He failed to notice GT7 had RT reflections or acklowledge any game on PS5 has RT.

He only wants to see games with full path tracing to be validated as real ray tracing.

He claims FS2020 is the first real next gen game and currently the best looking game.

FS2020 has no RT whatsoever.

FS2020 doesn't need RT. Neither did UE5 demo. But ray-traced reflections? Nah..
 

VFXVeteran

Banned
Mod of War Mod of War can we do anything about VFXVeteran VFXVeteran ? He keeps writing about things he has no knowledge/information on with authority and as u see above when everyone called him out he changed his tune .

LOL! Are you serious?

Yesterday he said ps5 has no games with raytracing . Upon people providing proof he said he didn't like the people saying alot of ps5 has raytracing and he has problem with people being happy with reflection raytracing etc.. basically a 180 from his uninformed stance yesterday.

I can not "like" what I want to like. This is silly. :messenger_tears_of_joy:


This is not the first time he is making uniformed claims and fails to back them up.

Those aren't claims! LOL! Do you know how many comments I can find where you guys make uninformed claims?


I m not asking for his ban but he needs to understand and have the decency to not comment on things he has no knowledge /information with absolute authority. Its disingenuous and ruins constructive discussion .

I'll shut up if you guys also shut up about things you have no knowledge of.


The last time I complained to Mod of War Mod of War about you guys, you know what he sent me?

giphy.gif
 

pawel86ck

Banned
LOL! Are you serious?



I can not "like" what I want to like. This is silly. :messenger_tears_of_joy:




Those aren't claims! LOL! Do you know how many comments I can find where you guys make uninformed claims?




I'll shut up if you guys also shut up about things you have no knowledge of.


The last time I complained to Mod of War Mod of War about you guys, you know what he sent me?

giphy.gif
Just ignore PS fanboys, these guys will report everyone for anything.
 

Nikana

Go Go Neo Rangers!
Mod of War Mod of War can we do anything about VFXVeteran VFXVeteran ? He keeps writing about things he has no knowledge/information on with authority and as u see above when everyone called him out he changed his tune .

U can look up the the conversation above for the last 2 days.

Yesterday he said ps5 has no games with raytracing . Upon people providing proof he said he didn't like the people saying alot of ps5 has raytracing and he has problem with people being happy with reflection raytracing etc.. basically a 180 from his uninformed stance yesterday.

This is not the first time he is making uniformed claims and fails to back them up.


I m not asking for his ban but he needs to understand and have the decency to not comment on things he has no knowledge /information with absolute authority. Its disingenuous and ruins constructive discussion .

tenor.gif
 

Mod of War

Ω
Staff Member
LOL! Are you serious?



I can not "like" what I want to like. This is silly. :messenger_tears_of_joy:




Those aren't claims! LOL! Do you know how many comments I can find where you guys make uninformed claims?




I'll shut up if you guys also shut up about things you have no knowledge of.


The last time I complained to Mod of War Mod of War about you guys, you know what he sent me?

giphy.gif

It’s true I did.

You kids debate among yourselves, preferably with tact.
 

VFXVeteran

Banned
sorry but a difference in performance between the 2 systems its around 18% and that is for FLOPs only, not fillrate or how lean are the API or how to the metal on each system are or even custom hardware, that is not big enough difference specially to have 2 different standards of judging each console power, when PS5 is the only system that is in doubt and has to constantly prove its capabilities with such small difference in power a false expectation of XBSX capabilities is created and when games are not up to the standard of that expectation or even compared with the competition there will be disappointment like halo infinite presentation, XBSX will eventually show games with RT sure but they are not going to be much better than PS5 games in fact the opposite will also be true for some games, so is better to show good games that look good so people get interested in your console and know what to expect, PS4 has shown games that "look better" than what the people expect from the hardware, so a game to be good looking is not necessarily is tied hardware specs but talent to use use the hardware, even before their release PS5 is building its reputation showing interesting games with good graphics, while XBSX is building its reputation based on speculation, can it run a game that looks equal or better than R&C or spiderman MM? sure, but you first need to make the game that's where is failing

Excellent post! I love it!

The only way I can see the XSX having "better" RT implementations is like this:

1) Both platforms play a 3rd party game with RT reflections on and the XSX can be run at a higher resolution than the PS5. RT is extremely expensive (especially if you do it brute force way with no tricks). In this case, a theoretical 18% could be enough to push extra pixels to the screen.

2) Both platforms play a 3rd party game and PS5 only has RT reflections while the XSX has RT reflections and RT shadows.
 

Lethal01

Member
LOL! Are you serious?



I can not "like" what I want to like. This is silly. :messenger_tears_of_joy:




Those aren't claims! LOL! Do you know how many comments I can find where you guys make uninformed claims?




I'll shut up if you guys also shut up about things you have no knowledge of.


The last time I complained to Mod of War Mod of War about you guys, you know what he sent me?

giphy.gif

I have to say "I didn't bother to look it up because I don't care that much"
Is a lot worst than the guys who repeat what they hear from devs when they say that graphics are dictated by what's possible for consoles.

What you were doing is pretty extra.
 
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VFXVeteran

Banned
I have to say "I didn't bother to look it up because I don't care that much"
Is a lot worst than the guys who repeat what they hear from devs when they say that graphics are dictated by what's possible for consoles.

What you were doing is pretty extra.

Agree. And I'll take my lashes.. but in any case. I think we should continue with the discussion.
 

pawel86ck

Banned
General Statement for everyone:

Maybe don't say anything that deserves to be reported?

I mean it's up to the mods to decide what happens with reports.
It's a childish mentality when people push the report button everytime they are triggered and I'm sure mods are spammed for nothing most of the time. I have reported maybe 10 people since my registration date, but all my reports were justified. If some of you dont like raeding VFXVeteran posts you can just ignore his posts, it's not hard.
 

Azurro

Banned
Maybe ask me if I care to spend even 5 mins on investigating instead. I gloss over a lot of this shit unless I have the game myself and can spend time cherry-picking features. But definitely don't make me appear dumb in a conversation when you don't know why I may have said any claims. It may have been that I'm not paying 100% attention to it. I don't like bragging, but I definitely don't like someone calling me dumb when they can't back it up.

So, you can't spot the stuff you supposedly work on, you spread around misinformation and sometimes outright false statements and yet demand respect?

Your supposed CV just doesn't match the...quality of your posts, Mr. Horizon Zero Dawn on PC looks better than Forbidden West on PS5.

If you want respect, earn it.
 
Excellent post! I love it!

The only way I can see the XSX having "better" RT implementations is like this:

1) Both platforms play a 3rd party game with RT reflections on and the XSX can be run at a higher resolution than the PS5. RT is extremely expensive (especially if you do it brute force way with no tricks). In this case, a theoretical 18% could be enough to push extra pixels to the screen.

2) Both platforms play a 3rd party game and PS5 only has RT reflections while the XSX has RT reflections and RT shadows.

it depends what the game do, not all games have the same requirements and not all of them will leave resources/time to do RT after everything else, if your game use time for certain tasks that is less time for others that includes RT the same with certain custom advantages where certain tasks can have a lower cost compared to other consoles even third party devs can use custom hardware like first party so you cannot assume a third party game will work the same in both systems without exploiting certain custom advantages its even possible to have more time to do RT in PS5 and of course the time dedicated to each port matters

also the difference in the consoles is so small that it can even be lost in tighter fps(less extra frames above the intended target) or using a smarter LOD systems, a RT implementation doesnt have to be the only all the time and everywhere and not necessarily notorious, things are not always notorious that idea is behind the use of VRS and reconstruction techniques that also come in play with RT


I am not saying your scenarios cannot be but only 2 scenarios with all things that happen in different games to run a ""better" RT implementation" seems a bit limited, with all the tricks available you can expect every dev to use many tricks in different circumstances with all that the "better" RT implementation is at the end of the day a matter of opinion and differences between systems a matter of skill of the devs
 
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It's a childish mentality when people push the report button everytime they are triggered and I'm sure mods are spammed for nothing most of the time.

Like I said that's part of the mods job. If they have an issue with a user spamming the report button they can always Sleep Doctor them (disable the report button).

Did anything bad happen to VFXVeteran VFXVeteran ? You really need to relax when it comes to the report feature.
 

VFXVeteran

Banned
So, you can't spot the stuff you supposedly work on, you spread around misinformation and sometimes outright false statements and yet demand respect?

Your supposed CV just doesn't match the...quality of your posts, Mr. Horizon Zero Dawn on PC looks better than Forbidden West on PS5.

If you want respect, earn it.

Don't need it from you or anyone on these boards bud. I get paid and well respected where I'm at and in the industry as a whole.
 

VFXVeteran

Banned
it depends what the game do, not all games have the same requirements and not all of them will leave resources/time to do RT after everything else, if your game use time for certain tasks that is less time for others that includes RT the same with certain custom advantages where certain tasks can have a lower cost compared to other consoles even third party devs can use custom hardware like first party so you cannot assume a third party game will work the same in both systems without exploiting certain custom advantages its even possible to have more time to do RT in PS5 and of course the time dedicated to each port matters

also the difference in the consoles is so small that it can even be lost in tighter fps(less extra frames above the intended target) or using a smarter LOD systems, a RT implementation doesnt have to be the only all the time and everywhere and not necessarily notorious, things are not always notorious that idea is behind the use of VRS and reconstruction techniques that also come in play with RT


I am not saying your scenarios cannot be but only 2 scenarios with all things that happen in different games to run a ""better" RT implementation" seems a bit limited, with all the tricks available you can expect every dev to use many tricks in different circumstances with all that the "better" RT implementation is at the end of the day a matter of opinion and differences between systems a matter of skill of the devs

Welll, we'll have to agree to disagree here.

According to the past, most 3rd party games are going to include the same tech for all platforms. This assumes one unified graphics engine for all platforms. The PC is also in this mix which is going to be a main driver for some of the RTX features. For example, CP2077 has implemented all the RT features, clearly denoting that the PC was their platform of choice. However when porting to the consoles, they could cut certain features off of one platform and leave the other platform to be enabled. It's certainly something that could be possible.

I wouldn't be so confident that a 18% difference is so close that it's a wash for both consoles. We already see that Far Cry's newest game will run better on the XSX. That could change, but for now, that's all we have to go on.
 

VFXVeteran

Banned
There is the matter of some kids wearing the Professional verified badge tho.

But I am a professional. Maybe not on these boards but that doesn't take away my earned living in the field. And of course I am verified because I have indeed been verified as the person I claim to be and know the people I claim to know. You can't take that away from me. Look how you guys treat Alex from DF or Dark1x or Brainchild. All of them were professionals and it didn't matter. People still ran them off and disrespected them because they didn't say what people wanted to hear.
 

VFXVeteran

Banned
Let me find that link.

Pretty sure that was debunked?

https://culturedvultures.com/ubisoft-confirms-far-cry-6-will-be-4k-on-ps4-ps5/
 

Shmunter

Member
But I am a professional. Maybe not on these boards but that doesn't take away my earned living in the field. And of course I am verified because I have indeed been verified as the person I claim to be and know the people I claim to know. You can't take that away from me. Look how you guys treat Alex from DF or Dark1x or Brainchild. All of them were professionals and it didn't matter. People still ran them off and disrespected them because they didn't say what people wanted to hear.
Im not arguing you are or are not. I’m arguing for conduct becoming.

If a mod went around posting such as you, I assume they wouldn’t be a mod for long. Why? Because there are certain expectation to what and how they behave.

I told you previously, get rid of the tag and you’ll get a lot less heat. Just a suggestion, but maybe you like it.
 

Dolomite

Member
Where is this coming from?

I feel like you are attributing what one guy said to everyone who is replying to you because you denied games having it. To me this just seems like an out of nowhere claim about something nobody was discussing.

anyway you can add project athia to that list
Godfall is PS5 exclusive
So are Ghost wire tokyo and Quantum Error.

Unless we are going to say it's not exclusive if it's coming to pc in which case Xbox would have zero exclusives with RT.
I'd think of 3 or 4 games as several, especially this early on.
Those are all timed and arriving on XSX. Also pitting PC against Xbox is futile considering titles will launch in parallel for either via Gamepass, and they share an ecosystem of titles. What the PC is capable of, and excuse my French has #*ck all to do with PS5's RT vs XSX's respectively.
 

JTCx

Member
Let me find that link.

Alex, bruh


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Let me find that link.


Lol I already told that was debunked why are you bringing it up again
 
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