Not always.. but in the last couple of decades they had plenty of bad luck, while the Real Madrid got all the glory (sometimes undeservedly). So Playstation would be the Real Madrid and the Xbox the Atlético de Madrid. You will have to learn to suffer.
And you believe them?Yeah i don't believe this one bit, people in this forum told me that porting for a much slower console was easy peasy tera squeezy...
Yeah, I’ve been thinking of flight sim myself recently and just how far off the console release must actually be if they don’t want to contradict what they’ve said, because i wouldn’t think they’d want to have to make such a gimped version for the Xbox one.I'd actually like for that to be the case and for it to just be a bunch of external PR fluff.
Because if not RIP to the devs who have to try and get flight sim 2020 running on the base Xbox One.
No, i'm being ironic.And you believe them?
The tweet specifically mentions both Xbox and PS4. Both of them. Each one of the two systems. Equally.
The 'PR for PS5', exactly. They're will be cross-gen games on the PS4/PS5. The same issues will apply for those.
Yeah i don't believe this one bit, people in this forum told me that porting for a much slower console was easy peasy tera squeezy...
Dude i was jokingGraphics is. Just lower resolution and texture filtering, LOD, effects quality etc. Graphics are inherently scalable.
Game logic and CPU usage on the other hand is not. You can lower the framerate to reduce CPU usage, or you can lower the animation rate compared to the framerate and lower the concurrent number of enemies on the screen etc. but I guess in this case (Zen2 -> Jaguar) simplifications in AI and various bits of game logic might be needed as well. But it can be done, obviously, modern PC games can be played on some really shitty CPU:s as well.
Almost as if only one company has been talking about how they don't believe in generations, have the worst kept secret in the industry with the XSS handicap console, and said that there's no reason anyone should be 'left behind' on old hardware.Well, it’s funny how the OP mentions both platforms but the usual posters just read what they want
Isn't this cross gen support period actually a bit of a myth?
The only first party game I can think of that's cross gen is Halo Infinite. All the rest are next gen only.
And third parties have always supported previous generations for a while anyway, because of the huge instal bases. They're free not to if they don't want.
It seems to be a lot of fuss about nothing.
Yeah i don't believe this one bit, people in this forum told me that porting for a much slower console was easy peasy tera squeezy...
/s
Yeah, I’ve been thinking of flight sim myself recently and just how far off the console release must actually be if they don’t want to contradict what they’ve said, because i wouldn’t think they’d want to have to make such a gimped version for the Xbox one.
Are you seriously telling me Halo is the ONLY first party game MS will release within the first 2 years of Xbox Series X? You do realise what you're implying is way worse than having to scale down to a netbook CPU and 5400rpm HDD. Something is better than nothing.
No, I think Forza is slated for next year, isn't it? But that's not cross gen do th is 2 year support period is obviously not gonna happen anyway.
But I don't think they've announced anything else, have they?
Forza was in "early development", so it's not going to happen next year I think.
Forza was in "early development", so it's not going to happen next year I think.
this is the difference people want to see during a generation leap
That ignores first party games we know are cross-gen and are coming at or shortly after the SX launch, such as Grounded, Gears Tactics and Flight Simulator. Psychonauts will be there too.So it looks like this for MS First Party:
Launch/2020: ?
2021: Halo Infinite (cross gen)
2022: -
2023: Forza (next gen only)
When MS announced they'd support XB1 owners for 2 years, they only really meant they'd support them with one game?
We are still light years from actual photorealism, even tlou2 is still far far away from stuf like love\death and robots on netflix (and even that stuff is still not photorealistic)Then again, you can't be more photorealistic than photorealism.
Diminishing returns are here to stay.
we are still light years from actual photorealism, even tlou2 is still far far away from stuf like love\robots on netflix.
do people thought about diminishing returns after the hellblade 2 trailer? no because that is a clear generation jump, diminishing returns my ass...
the only genre who almost achieved photorealism are driving games, i saw some screens or gif that are identical to real life, or pretty close.
do people talked about diminishing returns after the hellblade 2 trailer? no, because that is a clear generation jump, diminishing returns my ass...
My point is the gaps get smaller. As you admit yourself, you can't make a generational gap on DriveClub since it already looks like real life. You see it while you say you don't see it.
It's also true of cutscenes.
That's what diminishing returns make.
No i clearly said that only the driving games already achieved photorealism (and stuff like flight simulator) but we are still light years in the other genres.My point is the gaps get smaller. As you admit yourself, you can't make a generational gap on DriveClub since it already looks like real life. You see it while you say you don't see it.
It's also true of cutscenes.
That's what diminishing returns make.
No i clearly said that only the driving games already achieved photorealism (and stuff like flight simulator) but we are still light years in the other genres.
that city shot on infamous second son still look like gamey-ass graphic, same for the character model.
Have you readed the example with love death and robots? that stuff is a 1-2 gen away, we have a lot of room for noticeable improvements and it's not even a discussion because we have proof of more advanced graphics in cg movies (and even them are still not fully photorealistic).
it's still early to talk about diminishing returns imo even if i understand what you say.
That ignores first party games we know are cross-gen and are coming at or shortly after the SX launch, such as Grounded, Gears Tactics and Flight Simulator. Psychonauts will be there too.
Not to mention there's almost definitely unannounced games.
it's a in-engine cinematic (they said real time if i remember well), exactly the same thing that tlou2 does during cutscene, and that stuff is probably gonna be surpassed in a couple of years by ND or other big devs.No. Because it's not gameplay or close to it. They've barely started development on the game. It was an in-engine render on unknown hardware and the resolution was sub-4K and 24fps. Hellblade 2 isn't the bar for anything, it's "fake".
Now, Horizon 2, that's next gen.
Exactly. You will see improved character models, physics, animation, npc count etc. But it just won't be as big a jump as PS3 to PS4 because we're already getting rather close to photorealism.
So it looks like this for MS First Party:
Launch/2020: ?
2021: Halo Infinite (cross gen)
2022: -
2023: Forza (next gen only)
When MS announced they'd support XB1 owners for 2 years, they only really meant they'd support them with one game?
yeah i understand the concept, but it's not the case here, or at least not on a level where we are not gonna be impressed by the graphics during nextgen, spiderman morales is just not "wow" material because too similar to the ps4 game, horizon and ratchet are already better wow material.It may be too early to talk about full photo realism, but diminishing returns exist since the dawn of gaming.
The gap between atari 2600 and nes was huge, a lot bigger than the gap between nes and snes. The gap between ps3 and ps4 was even smaller. Returns are diminishing.
Based on what Liza said the issues lie on:
- Time constraints [Targets]
- Tooling [New Consoles]
- Budget [Limited Staff]she doesn't mention anything about it being hard to port to older systems. They are developing for 5 consoles if the Switch is in the mix
I know because all those games are already out. I was asking which new Series X games will have to be cross gen for first 2 years.
So far I know only Craig, but I'm sure there will be something next year too.
Grounded is in early access, but isn't "officially" launched. The rest aren't available on console or in the case of Psychonauts, available anywhere.
You're ignoring first party games because it makes your list look more barren. All of those games will be cross-gen, likely in in the first few months.
If you had five first party Sony titles in 20/21 you'd be thrilled, so why ignore that Xbox will have at least that when you're critisizing them? They might not be games you'd like or would play, but that doesn't make them any less cross gen or any less first party.
Or alternatively, when MS informed Devs of their intention not to publish any next gen exclusives in the first year, and tried to encourage developers to consider down porting their projects to meet the current gen spec, they asked Sony if they would consider exclusivity? I know MS are not preventing Devs from having next gen only games on their system, but their not exactly encouraging the idea either. It's not all cut and dry.
150+ million install base vs...0 so far.But again.....why are they making cross gen games?
I alluded to something similar earlier, money hats are not the only reasons Devs are choosing Sony for exclusive deals.
I believe Scorn and Medium were signed later, after the damage had been done. MS has done more U turns before this gen has even started.
Their were rumblings Devs were not happy with having to cater to a lower spec console, it's just everyone assumed this pertained to the rumoured Series S.
They used to only have 2 years between games. Assuming they’ve had people (including outsourcing like they do) working on car and track modeling while they’ve been working on the game engine, physics systems, etc. over the first couple of years, then I think holiday 2021 should be quite doable for them.Forza was in "early development", so it's not going to happen next year I think.
They used to only have 2 years between games. Assuming they’ve had people (including outsourcing like they do) working on car and track modeling while they’ve been working on the game engine, physics systems, etc. over the first couple of years, then I think holiday 2021 should be quite doable for them.