geordiemp
Member
I don't think they rewrote that algorithm. That's just a lot of code to do that with. The coherent RAM isn't a problem either since most GPUs on PC have more RAM available than the current gen consoles.
GPGPU for procedural foliage is just a hardware accelerated scattering of geometry instances. The low level API isn't any kind of speedup over Vulkan as it's low-level too.
Its not amount of RAM, its Coherent RAM, remember ps4 also has coherency capability and detail below
Is this game Vulkan ?