Psykodad
Banned
It's MS final attempt at consoles. The vibe is there.Was there this much FUD in 2013 before the PS4/XB1 launched? This seems particularly bad this go around.
It's MS final attempt at consoles. The vibe is there.Was there this much FUD in 2013 before the PS4/XB1 launched? This seems particularly bad this go around.
It's MS final attempt at consoles. The vibe is there.
Well PS5 is slower console. It only makes sense it will run multiplatform games worse.
Are people shocked when Xbox One plays some game at lower resolution or framerate than on PS4 ?
The guy is a “developer” making up bs and spreading it just to prop Xbox and diss PS5. Not the first one either. Sorry but as far as the fanboy Olympics go the green team has been putting records on the board and it’s just pre-season.
Nothing of the sort was announced for GT7. Only 4K/60.
But dude, Sony fanboys are literally insulting a PS5 designer while giving death threats to the little children of the developer who leaked the PS5 designer statements.
They have beaten all the Olympics records by miles, they just got disqualified for substance abuse.
Oh no, the genius behind Dynamic Voltage Games who had this "gem" of a tweet after the Road to PS5 presentation:
Dynamic Voltage Games
@dynamic_voltage
·
Mar 21
I don't understand Sony's PS5 hardware. The CPU is going to bottleneck the SSD. In complicated games, load times will be faster on the XBSX. I'll be posting a video that details this soon
With lower CPU load PS5 will underclock CPU and make GPU run little bit faster, so offloading load from CPU can have effect on GPU bottlenecked jobs.So even if he will redirect audio resources to the dedicated chip this game will be still GPU limited.
Am I the only person who doesn't think 120 fps is going to be a deal for 99% of people?
Most people don't even have a 4k TV yet, let alone one that could do 120 hz. And even right now, most sets sold are just 60 hz.
He's using Unity, which does not even have complete support for PS5 yet.Does that developer know a more demanding game is 120fps on PS5? If they can't get a significantly lesser game at that framerate, that's on them and their engine.
Which was alluded to in another tweet.
He's using Unity, which does not even have complete support for PS5 yet.
My TV does 2k @ 120hz, It would be great to play a game like Rocket League using that.
Meanwhile, Spencer is trying to move away from fanboys and console-warring.Watch Greennberg like this tweet as well to further encourage extreme fanboyism.
I'm more confused about the "how" part. Like how is PS5 not able to run this at 120 fps?
There are two tweets in here where he talks about how it's an issue with Unity, not PS5.That is a very good question.
I mean, I am certain a PS3 has enough horsepower to drive this in 120 fps.
Maybe the issue is not how much CPU the ps5 will have.
There are two tweets in here where he talks about how it's an issue with Unity, not PS5.
He's using Unity, which does not even have complete support for PS5 yet.
This thread really got some legs on it lol. He's the equivalent of a Sony fanboy but in indie dev form. The outrage over this is great.
Or maybe. MAYBE and I know how insane this idea is. But maybe Microsoft have the more powerful hardware and that’s why the dev could push more. Insane I know.
Here is another insane idea. You could enjoy multi-platform games and exclusives even on a weaker hardware. Could you imagine that?
This made sense in your head? yikes
See, that would be fine and all, but have you seen the game?Or maybe. MAYBE and I know how insane this idea is. But maybe Microsoft have the more powerful hardware and that’s why the dev could push more. Insane I know.
Here is another insane idea. You could enjoy multi-platform games and exclusives even on a weaker hardware. Could you imagine that?
I dunno. Purely going by his own words, since he first posted a bait tweet, only to then post 2 more tweets stating it's due to Unity not having the proper features to make full use of the PS5 architecture. Which makes it a Unity-related issue by his own statements.I think that is BS too.
I am certain that Unity can run a game that is "basically a static 2d background with a handful of 2d sprites on it" at 1024 FPS even on my laptop with integrated intel graphics.
His "game" is basically a screensaver with a small fish swimming around.
If the issue is not, PS5 power, or Unity, where could the issue be?
Game is capped at 60fps on PS5, but it doesn't mean unlocked framerate would be at 61fps. Most likely it's around 100fps, but not high enough to sustain 120fps.XSX has the better gpu,cpu,bandwidth.... but the gap is no where near the point to where you're going to get 120fps vs 60fps unless MS has updated the specs.
The dev did mention that its an issue with getting unity workind on the PS5 dev kits.
Game is capped at 60fps on PS5, but it doesn't mean unlocked framerate would be at 61fps. Most likely it's around 100fps, but not high enough to sustain 120fps.
If you can't understand that, thats a comprehension problem
Game is capped at 60fps on PS5, but it doesn't mean unlocked framerate would be at 61fps. Most likely it's around 100fps, but not high enough to sustain 120fps.
Your comparison is flawed, because you are talking about different game (different code), so there's no point of reference. Also even if Dirt 5 will run 120fps on both consoles you still have to know on what settings and resolution (maybe PS5 version will use checkerboard rendering to hit 120fps). Dirt 5 is not a simple game like Orphan and I bet there will be many settings to tweak performance.Dirt 5 runs with 120FPS, right? So... yeah^^
Your comparison is flawed, because you are talking about different game (different code), so there's no point of reference. Also even if Dirt 5 will run 120fps on both consoles you still have to know on what settings and resolution (maybe PS5 version will use checkerboard rendering to hit 120fps). Dirt 5 is not a simple game like Orphan and I bet there will be many settings to tweak performance.
Game is capped at 60fps on PS5, but it doesn't mean unlocked framerate would be at 61fps. Most likely it's around 100fps, but not high enough to sustain 120fps.
That you can't even acknowledge the guy being a Xbox fanboy of the worst kind says it all. You had to label him somehow, a sony fanboy in dev form. Pathetic.
Jesus christ man.
The equivalent. Obviously not a sony one. But regardless its still embarrassing at that level of fanboying. Sorry you couldn't comprehend that.
Maybe look for the post where he explains his situation with Unity.Or maybe. MAYBE and I know how insane this idea is. But maybe Microsoft have the more powerful hardware and that’s why the dev could push more. Insane I know.
Here is another insane idea. You could enjoy multi-platform games and exclusives even on a weaker hardware. Could you imagine that?