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PlayStation 5 Ray Tracing First Look: Gran Turismo 7, Ratchet & Clank, Pragamata + More! (DF)

Zimmy68

Member
I have to say, when first hearing and seeing demos of Ray Tracing tech, I was underwhelmed.
But having tried it via GeForceNow and the game Control, it really impressed me.
Little things like walking by glass offices, steel elevator door reflections, slick office floors really helped the immersion.
Switching back to playing it on PS4 or Xbox, you can tell the tricks used for reflections with those systems.
I'm looking forward to more enhancements of the tech.
 
Self reflections dont necessary mean RT.
I mean Driveclubs car allready had self reflections without using RT.
And looking at 6:40, the reflection of the blue car is using lowe LOD than the car itself.
Im not talking about resolution of reflection but it really looks like different model without taillights or rims on wheels.
So i have my doubts wether or not its actually RT.
Yeah, but those are Screen-Space reflections, which have a lot of issues in accuracy and occlusion. They are great "fake" reflections, but they are nothing compared to an actual RT reflection. They can look good, but situations usually have to be perfect for you to not be able to see the flaws with them.
 
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Portugeezer

Member
What XSX gameplay showcase? I believe they only said Minecraft and Gears 5 were running on XSX... the first one had RT at 1080p.
Yeah the rest were clearly on PC by how they worded things, but we know XSX is close to a 2080 which may have been used for those trailers.
 

JeloSWE

Member
Self reflections dont necessary mean RT.
I mean Driveclubs car allready had self reflections without using RT.
And looking at 6:40, the reflection of the blue car is using lowe LOD than the car itself.
Im not talking about resolution of reflection but it really looks like different model without taillights or rims on wheels.
So i have my doubts wether or not its actually RT.
If it's a simple version model in the reflections it's 100% RT. Screen Space Reflections use whatever is in the frame buffer of the last rendered frame.
 

GymWolf

Member
Consoles need some version of DLSS 2.0 - in Control on the PC it’s just phenomenal.
this is gonna be the key for next gen.

having an almost identical native 4k with far less resources wasted, with that in mind, 60 fps and rtx maybe are gonna be possible in more games other than the usual driving game, sport game or frenetic fps\tps.

the ball is on amd court now.

it is a sad reality that console utilize amd gpu instead of nvidia gpu, they are always a couple of step further.
 
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Jtibh

Banned
yes... that's what people mean when saying it could easily run on PS4... remove RT reflections and you basically have GT Sport graphics. it's GT Sport at 4K with RT Reflections. that's not a big upgrade.
but I bet the final game will look much better when it releases in 3-4 years. because I absolutely think this early tech demo was just that, a tech demo and not even close to a final game.
all they did is up the resolution and throw some raytracing in there so they have something to show off. but in reality the game is most likely not even close to even an Alpha build.
And what does this tell you?
That sony is very much able to squeeze a ton out of a 7 year old low end range gpu and a calculator level of cpu.

Now use this knowledge and enlightment to envision what future games will look on a 8 times more powerful console with some added features that make it easier to develop for then on ps4.


And my god all this negative shit towards consoles once again from pc peasants.
No one fucking cares we are here to discuss console rtx.
Remember xsx suppose to cost 400 right?
 

Mister Wolf

Gold Member
Using raytracing for reflections doesnt impress me. Step your game up to raytraced lighting like Metro Exodus, Control, Dying Light 2, and Cyberpunk 2077.
 
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molly14

Member
yes... that's what people mean when saying it could easily run on PS4... remove RT reflections and you basically have GT Sport graphics. it's GT Sport at 4K with RT Reflections. that's not a big upgrade.
but I bet the final game will look much better when it releases in 3-4 years. because I absolutely think this early tech demo was just that, a tech demo and not even close to a final game.
all they did is up the resolution and throw some raytracing in there so they have something to show off. but in reality the game is most likely not even close to even an Alpha build.

So why are you making such a fuss on how the game looks when it’s an early build.Talk about going on and on about how the game looks and it’s NOT the final version,obsessed or what.
 

l2ounD

Member
So raytracing on the mirrors.. can someone explain why is the car being reflected at a lower lod car. With the headlight housing not as round as well as the Gulf decal clipping through the body? I didnt think this was a thing with RT reflections

gQBfAmW.png
 

geordiemp

Member
this is gonna be the key for next gen.

having an almost identical native 4k with far less resources wasted, with that in mind, 60 fps and rtx maybe are gonna be possible in more games other than the usual driving game, sport game or frenetic fps\tps.

the ball is on amd court now.

it is a sad reality that console utilize amd gpu instead of nvidia gpu, they are always a couple of step further.

We are good thanks.

 
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geordiemp

Member
i fail to understand the conncection between dlss2.0 and the ue5 engine, did i forget some technical aspect about it?!

aren't nanite and lumen 2 different things?

That demo was 1440p upscaled with a technique nobody could measure. DF gave up working out the native resulution.

What were you saying about DLSS 5.0 again ?

The connection is not exactly hard, its not heisenberg uncertainty principle ......
 
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GymWolf

Member
That demo was 1440p upscaled with a technique nobody could measure. DF gave up working out the native resulution.

What were you saying about DLSS 5.0 again ?

The connection is not exactly hard, its not heisenberg uncertainty principle ......
i was not aware about the new technique, i never watched the df special, i just readed that the game was 1440p30 fps without all this mistery around it.

also i didn't made the connection between epic and amd gpu at the times.

no need to be snarky my friend.
 
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geordiemp

Member
i was not aware about the new technique, i never watched the df special, i just readed that the game was 1440p30 fps without all this mistery around it.

no need to be snarky my friend.

You were green warrioring, so snarky was a fair reposte - you remember typing above ?

the ball is on amd court now.
it is a sad reality that console utilize amd gpu instead of nvidia gpu, they are always a couple of step further.

Is it so hard to accept ps5 is punching nicely above its weight ?
 
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l2ounD

Member
Self reflections dont necessary mean RT.
I mean Driveclubs car allready had self reflections without using RT.
And looking at 6:40, the reflection of the blue car is using lowe LOD than the car itself.
Im not talking about resolution of reflection but it really looks like different model without taillights or rims on wheels.
So i have my doubts wether or not its actually RT.

I doubt the 917, but the other shots seem to be and have low noise flickering that they havent cleaned up. But not the screen space Driveclub uses.
 

GymWolf

Member
You were green warrioring, so snarky was a fair reposte - you remeber typing this 10 minutes ago ?
i don't green warrior anything, it is a fact that in the last years nvidia was always more prominent in the gpu department, especially high end stuff, in the last years you need to have an nvidia gpu to use rtx, it is a fact, not a fanboy narrative, same for something like dlss, amd probably has his own solution but i never heard of it being on par or better than the nvidia solution.

i know they sell overpriced gpus and their rtx series was kinda of a disaster, i WANT amd to be competitive, i would be very happy to have more choice and more competitive prices.


i don't give a shit about nvidia as a company, also i hate that fucking prick with the leather jacket :ROFLMAO:
 
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this is gonna be the key for next gen.

having an almost identical native 4k with far less resources wasted, with that in mind, 60 fps and rtx maybe are gonna be possible in more games other than the usual driving game, sport game or frenetic fps\tps.

the ball is on amd court now.

it is a sad reality that console utilize amd gpu instead of nvidia gpu, they are always a couple of step further.


Amd has nothing to do with consoles once they supply GPU chips to sony/ms.

Software/driver portion are taken care of by respective platform holder. They aim for writing code to metal.

Amd or nvidia, they extract every last bit of what silicon has to offer.

Amd / nvidia only have driver differences. give amd enough time their legacy cards outperform nvidia counterparts due to longer support.
 
Early days. We know what the first one or two years of a generation is like. They won't really start pushing these consoles for a while, I expect to see many more RT features in the future.
 

GymWolf

Member
Amd has nothing to do with consoles once they supply GPU chips to sony/ms.

Software/driver portion are taken care of by respective platform holder. They aim for writing code to metal.

Amd or nvidia, they extract every last bit of what silicon has to offer.

Amd / nvidia only have driver differences. give amd enough time their legacy cards outperform nvidia counterparts due to longer support.
now that you are saying this i remember that for example every sony dev use some different type of upscaling, some use the checkboard, insomniac has his own method, same for ND etc.
let's just hope that they come out with something as good as dlss2.0 for nextgen, and this is not green warrior or some other bullshit, i just saw with my eyes how good this shit looks on my pc with a 4k panel.
 

JeloSWE

Member
Project Cars 2 on PS4 used simple version models on reflections on puddles so....
You are right, it's not RT. They are doing an extra render-pass just for the reflections in the ground where all the cars and environments are drawn upside down. It's a bit like how you can render the back mirror view. The ground reflections are using both lower LOD versions and renders at lower resolution.
 
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So raytracing on the mirrors.. can someone explain why is the car being reflected at a lower lod car. With the headlight housing not as round as well as the Gulf decal clipping through the body? I didnt think this was a thing with RT reflections

gQBfAmW.png
Because it's a work in progress? 🤷‍♂️

GT always gets shown at PS reveals and it's always in a very very very early stage. I'm actually impressed that this time they managed to show something good.

Like always, future builds will shown insane improvement.
 

DeaDPo0L84

Member
This isn't shitting on consoles but they really should've ignored ray tracing. That feature will be optimized and supported heavily on PC and there it will shine.

Consoles can't even do 4k/60 consistently and now they wanna chase a new developing feature just cause it's the latest buzzword and it gives them something else to slap on the box.
 

geordiemp

Member
This isn't shitting on consoles but they really should've ignored ray tracing. That feature will be optimized and supported heavily on PC and there it will shine.

Consoles can't even do 4k/60 consistently and now they wanna chase a new developing feature just cause it's the latest buzzword and it gives them something else to slap on the box.

We will need upscaling techniques for next gen games, consoles and 2080ti s to do 4k60 RT

There will be performance and graphics modes next gen
 
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l2ounD

Member
Because it's a work in progress? 🤷‍♂️

GT always gets shown at PS reveals and it's always in a very very very early stage. I'm actually impressed that this time they managed to show something good.

Like always, future builds will shown insane improvement.

For sure, but what does that have to do with the rendering technique used in the shot? The guy in the video goes in counting the pixel edge highlights but not looking at whats being reflected?
 

FranXico

Member
So raytracing on the mirrors.. can someone explain why is the car being reflected at a lower lod car. With the headlight housing not as round as well as the Gulf decal clipping through the body? I didnt think this was a thing with RT reflections

gQBfAmW.png
Not lower LOD, lower resolution. I would imagine rendering the reflection at lower resolution before applying it to the mirror surface helps free up GPU cycles.
 
GT7 looks a lot better to me now having seen the high-quality footage in the DF breakdown again. Visually amazing. Granted, I wouldn't of been able to spot half of the smaller things without them pointing it out xD.

Also....is DF good again? Are they legitimate today? How long does the lease last this time? You know these are questions worth asking ;)
 

Dontero

Banned
Not lower LOD, lower resolution. I would imagine rendering the reflection at lower resolution before applying it to the mirror surface helps free up GPU cycles.

There is no Gulf logo on fender. It clips. You can't just argue this is raytracing when it behaves like just re projection.
 

CrustyBritches

Gold Member
GT7 looks a lot better to me now having seen the high-quality footage in the DF breakdown again. Visually amazing. Granted, I wouldn't of been able to spot half of the smaller things without them pointing it out xD.
To me the actual gameplay looked rough. Lighting is off and pop-in everywhere. To be fair, it's probably still early in the dev process for them. Stuff like R&C really blew me away, while GT was a bit meh.

Now that DF mentions it, that GT screen that was circulating as proof of VRS in the other thread does look similar to effect that interlacing, as found in RE2, has. Wonder if it's possible to interlace the reflections, or if they're just using very low-res reflection effects.

Also....is DF good again? Are they legitimate today? How long does the lease last this time? You know these are questions worth asking ;)
We'll be judging that on a case-by-case basis. :messenger_grinning_smiling:
 

93xfan

Banned
What XSX gameplay showcase? I believe they only said Minecraft and Gears 5 were running on XSX... the first one had RT at 1080p 30fps.

Minecraft was full path tracing at a fluctuating frame rate between 60 and 30 FPS.
Full path tracing is very demanding and the fact that Series X can run it this well (especially after 2 months of work) bodes very well for the system’s ray tracing capabilities.
 
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ethomaz

Banned
Minecraft was full path tracing at a fluctuating frame rate between 60 and 30 FPS.
Full path tracing is very demanding and the fact that Series X can run it this well (especially after 2 months of work) bodes very well for the system’s ray tracing capabilities.
Yeap 1080p 30fps with Minecraft graphics didn't show anything.
It is like running Quake 2 at 240fps.

I'm pretty sure Xbox has higher capability of RT than PS5 but they didn't show that yet.
 
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To me the actual gameplay looked rough. Lighting is off and pop-in everywhere. To be fair, it's probably still early in the dev process for them. Stuff like R&C really blew me away, while GT was a bit meh.

Now that DF mentions it, that GT screen that was circulating as proof of VRS in the other thread does look similar to effect that interlacing, as found in RE2, has. Wonder if it's possible to interlace the reflections, or if they're just using very low-res reflection effects.


We'll be judging that on a case-by-case basis. :messenger_grinning_smiling:

Yeah the jury's still out on the whole VRS thing; I'm probably just easily impressed when it comes to graphics. If it's not literal Atari-style pixel art it's something I might potentially like looking at xD.

Granted regarding the showcase games, I would definitely agree that R&C was the more visually impressive out of the two, hands down. Almost looks like a Pixar movie in parts.
 

CrustyBritches

Gold Member
Path Tracing, as seen in the XSX Minecraft demo, is like the Holy Grail of real-time RT. It's extremely performance hungry. Quake II RTX uses path tracing and at 1080p the frame rate goes from 1000+ down to ~43fps with RT enabled on a 2060 Super OC. We probably won't know how the consoles fare at RT in comparison to Turing/Ampere until we start seeing RDNA 2 benchmarks and comparisons of 3rd-party games to their console counterparts.
 
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Native 4k...what a wasting of processing power for these consoles....
First wave of games will be native 4K. How do you sell a next gen console that can't hit native 4K ?

Later on in the generation the resolutions will drop to free up more processing power for better visuals and the Pro versions of PS5 and Series X will then run games at native 4K
 
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ANIMAL1975

Member
I thought PS5 had no RT? 🤔
Please try to keep up with the latest trends
no RT is so last season, now is all about no VRS (that singy to lower the quality of some points on the image in display, to maintain performance)...
even DF is worried because can't find it in the trailers of the ps event...

 

martino

Member
Please try to keep up with the latest trends
no RT is so last season, now is all about no VRS (that singy to lower the quality of some points on the image in display, to maintain performance)...
even DF is worried because can't find it in the trailers of the ps event...
they are not worried , they just didn't find evidence of it.
it's people putting emotion on the info that create the drama...
 

93xfan

Banned
Yeap 1080p 30fps with Minecraft graphics didn't show anything.
It is like running Quake 2 at 240fps.

I'm pretty sure Xbox has higher capability of RT than PS5 but they didn't show that yet.



this is nothing like regular ray tracing and speaks to the capabilities of the ray tracing with how expensive it is to pull off.
 
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