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PS5's SSD is "far ahead" of those found in high-end PCs, according to Epic Games CEO Tim Sweeney

Console OS RAM capacityis what, less than a few GB?
Troll account spotted...
Out of sheer curiosity, have you ever formatted a drive before? Thumb drive, HDD, SSD, etc? Do you even know what formatting is? Will you have 1TB of free space on a drive after formatting it? Where would the OS reside? Would the drive have space for caching or other partitions on the drive?
 

FireFly

Member
Ok let's make it simple. Please show gameplay, not cutscenes, with the fidelity of some of these tech demo's. Rendered in real time. Gears, Halo, etc don't have it, nor does uncharted, TLOU, etc. Full resolution, 16x AA, SSR, HBAO+, MSAA, GI, etc. What console game have all of these enabled? We can even take TLOU2 for instance, and it still doesn't implement all of these features. Which is why they are tech demo's, and not actual games.
Yes, but the prior tech demos were *also* cutscenes, which this demo isn't. Cutscenes to cutscenes, gameplay to gameplay. If you can find an interactive demo from the current generation, then we can make a comparison.
 
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FStubbs

Member
Sweeney did imply this; but his statement was pretty ridiculous at face value... like it made no sense considering everything else they said about scalability.

Dude is being a PS5 hype beast; and it probably has a lot to do with the PS5 being awesome.. but at least a little to do with his absolute hatred for Microsoft ever since they launched Windows Store. Pretty clear his life's goal appears to be toppling them lol

So Unreal Engine on PC Linux exclusive when?

If he wants to make it that personal, then we should see Epic/Tencent withdraw all support from Windows and Xbox.
 
Yes, but the prior tech demos were *also* cutscenes, which this demo isn't. Cutscenes to cutscenes, gameplay to gameplay. If you can find an interactive demo from the current generation, then we can make a comparison.
If your definition of interactive is moving the camera around and taking a few steps, I don't know gaming is anymore. Could the character move around in the city instead of jumping off into a non interactive mode? It's obviously not a game, nor will it be one. Just like all of the tech demo's, or even timespy demo's.

I'll make the comparison for when this lands on PC, and hopefully Xbox gets a showcasing as well. Cause it's obviously not specific to ps5, as several people would like to infer.
 

MHubert

Member
You say you can name plenty of games, yet you name absolutely ZERO titles? How does that work? UE isn't the best comparison, but to compare last gen, to this gen, it's a good example.
Like, you know I am talking about the 2013 UE4 elemental demo right? It would be way easier if you show me a AAA current gen title from the past two years that doesn't put that demo to shame.

Microsoft doesn't use Sony tech, and it's running on Xbox. PC sure as hell didn't ditch system memory, include only vram for cost savings, yet it can run on it, "pretty good" at that, with a mid tier gpu from almost 2 years ago and regular ssd. No magical secret sauce included.
That's why I wrote 'or similar'. XBsX doesn't have a 'similar' solution (half the speed at best).
 
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ethomaz

Banned
I'll make the comparison for when this lands on PC, and hopefully Xbox gets a showcasing as well. Cause it's obviously not specific to ps5, as several people would like to infer.
If MS even shows that demo because it was clearly made to take advantage of PS5's strength... SSD speeds... so why should they show a demo with boosted resolution but less detail on screen? That is not a good marketing.
MS needs to show a demo that takes advantage of their strength imo... GPU power.
 
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Journey

Banned
You can consider all of that (BCPack decompressor is part of the Velocity Architecture which is not magic despite being given a marketing code name for the sum of SW and HW stacks) and still have about 2x speed disadvantage, but only good to reduce loading times by 1-2 seconds eh ;)?

Interesting to see some silent posters, not you, coming out of the woodwork to whitewash everything and minimise the positive outlook on PS5 this demo gave people. Including someone really bent to make sure people were convinced that if you did not care about developers having to jump through hoops and users having to spend tons on HW then yeah PC can do everything anyways please do not get excited, nothing special to see, etc... :rolleyes:.


I was only asking what the real world difference is, and also asking if the engine was designed to make 9GB/s the bare minimum, or if it relies on super fast SSD, meaning 5GB/s being qualified as super fast as well, I mean hard drives were like 100MB/s lol.
 

Cobenzl

Member
Out of sheer curiosity, have you ever formatted a drive before? Thumb drive, HDD, SSD, etc? Do you even know what formatting is? Will you have 1TB of free space on a drive after formatting it? Where would the OS reside? Would the drive have space for caching or other partitions on the drive?

Yes
 

Tripolygon

Banned
Ok let's make it simple. Please show gameplay, not cutscenes, with the fidelity of some of these tech demo's. Rendered in real time. Gears, Halo, etc don't have it, nor does uncharted, TLOU, etc. Full resolution, 16x AA, SSR, HBAO+, MSAA, GI, etc. What console game have all of these enabled? We can even take TLOU2 for instance, and it still doesn't implement all of these features. Which is why they are tech demo's, and not actual games.
First of all there is no global illumination in that infiltrator demo, it uses some dynamic and baked lighting, it uses TSAA for anti aliasing and SSAO for ambient occlusion. Here's another little fun fact the Infiltrator character only has 52,000 triangles, Senua from Hellblade has 125,000. You haven't a clue what you are talking about. What's next you're going to ask if a console game has Tessellation, RT Reflection, POM, etc etc.

Here go ahead and read up on the technologies used in Killzone . Or perhaps use google and search for talks about the making of any console games like Horizon, GOW, Uncharted 4, . They are using similar and some more impressive techniques and technologies than infiltrator demo.
 
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Like, you know I am talking about the 2013 UE4 elemental demo right? It would be way easier if you show me a AAA current gen title from the past two years that doesn't put that demo to shame.

Well I already said current gen games can't touch that from a technical point of view. Again, that's why it's a technical demo, showcasing the new graphical techniques for this generation.


That's why I wrote 'or similar'. XBsX doesn't have a 'similar' solution (half the speed at best).

Can you quote the size of the demo, the assets used, and the speeds in which they were streamed? Instead of speculating, I used common sense to reduce that if a midrange, 2 year old gpu, and current gen slower SSD, can run the demo pretty good, why couldn't Xbox series X do the same if not better? Am I crazy to come to this conclusion?
 

FireFly

Member
If your definition of interactive is moving the camera around and taking a few steps, I don't know gaming is anymore. Could the character move around in the city instead of jumping off into a non interactive mode? It's obviously not a game, nor will it be one. Just like all of the tech demo's, or even timespy demo's.

I'll make the comparison for when this lands on PC, and hopefully Xbox gets a showcasing as well. Cause it's obviously not specific to ps5, as several people would like to infer.
Yes, being able to move the camera is the key element, since the game developer doesn't know what will be rendered on the screen in each frame. Unlike in cutscenes where everything is planned in advance.

As far as gameplay goes, I could see the demo becoming something like Into the Valley of the Gods, where you have a focus on adventure and puzzle solving.

And for all we know Epic will release this as a brief playable demo. It would certainly drive interest in UE5.
 
First of all there is no global illumination in that infiltrator demo, it uses some dynamic and baked lighting, it uses TSAA for anti aliasing and SSAO for ambient occlusion. Here's another little fun fact the Infiltrator character only has 52,000 triangles, Senua from Hellblade has 125,000. You haven't a clue what you are talking about. What's next you're going to ask if a console game has Tessellation, RT Reflection, POM, etc etc.

Here go ahead and read up on the technologies used in Killzone . Or perhaps use google and search for talks about the making of any console games like Horizon, GOW, Uncharted 4, . They are using similar and some more impressive techniques and technologies than infiltrator demo.
Yet killzone can't implement 16x AA, which would be one of the easiest to run out of the ones mentioned. It's much lower resolution, many assets are hidden with dark shadows and tricky lighting. Of course it's no where on the level of the tech demo, and not even I feel the demo was that impressive, yet here we are. Many games can't implement all it the graphical features available, run at high framerate, full resolution, etc. If you can't find a game that objectively is more technologically demanding, then you are literally shooting yourself in the foot.
 

Cobenzl

Member
Does a mass produced SSD equate to a SSD which was specifically made for content creators, with substantially more read/write cycles? There's a reason the Samsung 970 Pro costs more than 970 evo.

Back up your shenanigans and clown posts or fuck off

Impossible to back it up as specs for the drive not published as far as I’m aware - as are you I’m sure. Your post suggests that consumer entertainment company designing hardware (expected 100 million plus units) for 7 year lifespan has not taken that into account hence my FUD comment. Am I wrong?
 
If MS even shows that demo because it was clearly made to take advantage of PS5's strength... SSD speeds... so why should they show a demo with boosted resolution but less detail on screen? That is not a good marketing.
MS needs to show a demo that takes advantage of their strength imo... GPU power.
Why would it show less detail? Again, do you have receipts? Or just making shit up, as usual? I don't recall Tim quoting any rates of speed, bandwidth, etc. Please go ahead and prove us wrong? Or is this deflection?
 
Impossible to back it up as specs for the drive not published as far as I’m aware - as are you I’m sure. Your post suggests that consumer entertainment company designing hardware (expected 100 million plus units) for 7 year lifespan has not taken that into account hence my FUD comment. Am I wrong?
What happened with RROD, YLOD, etc. I could go on about error codes and controller issues all day long.

To reiterate my point even further, did you get top of the line drives in ps3/360 days? We're those drives any different from the slow as shit 5400rpm laptop drives put into the ps4/pro or xb1, xb1s, xb1x? If they used the bottom of the barrel drives for something mass produced, why would they suddenly spend more than double on the SSD all of a sudden?
 

MHubert

Member
Well I already said current gen games can't touch that from a technical point of view. Again, that's why it's a technical demo, showcasing the new graphical techniques for this generation.




Can you quote the size of the demo, the assets used, and the speeds in which they were streamed? Instead of speculating, I used common sense to reduce that if a midrange, 2 year old gpu, and current gen slower SSD, can run the demo pretty good, why couldn't Xbox series X do the same if not better? Am I crazy to come to this conclusion?
Then I have no idea what you are talking about because the elemtental demo looks like garbage today, despite your preferred technicalities.

And no, that is not a crazy conclusion. The XBsX might be able to do it 'pretty good'.
 

ethomaz

Banned
Why would it show less detail? Again, do you have receipts? Or just making shit up, as usual? I don't recall Tim quoting any rates of speed, bandwidth, etc. Please go ahead and prove us wrong? Or is this deflection?
Go back to read my comments again please.

You keep useless circles lol

Maybe it is time to accept what Epic/Tim.... seems like the same PS5 is not RDNA 2 talk after AMD live confirmation lol
 
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Then I have no idea what you are talking about because the elemtental demo looks like garbage today, despite your preferred technicalities.

And no, that is not a crazy conclusion. The XBsX might be able to do it 'pretty good'.
And I'm not disagreeing that the demo looks dated. But what I am saying is, none of the games you mentioned are technically better. None of them are using half of the features I mentioned, in that video. That's been my while point, all this time. Subjectively, they may look better, but from a technical pov, they aren't.

There's a reason why tech demo's showcase things that look amazing. Because they are showing off new technology, new techniques, efficiency, etc. Most of these aren't implemented into every game, or implemented way late into the generation.
 
Go back to read my comments again please.

You keep useless circles lol

It is time to accept what Epic/Tim said I guess.
Your quote doesn't disprove anything, that anyone said though. Maybe reread the quotes yourself, the dev talks, etc. You obviously missed a couple things if you are trying to dispute what the devs said, themselves.
 
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ethomaz

Banned
Your quote doesn't disprove anything, that anyone said though. Maybe reread the quotes yourself, the dev talks, etc. You obviously missed a couple things if you are trying to dispute what the devs said, themselves.
Sure.
Like I said exactly the same attitude you had after AMD confirmed PS5 was RDNA 2... denial even with quotes, videos, slides.
You have all the confirmation from Epic/Tim... quotes, videos, articles, etc.

I will stop to reply because mods said I need to let people like you dream whatever you want.
 
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pawel86ck

Banned
I already give the link and quote dozen of times.
They were very clear in the interview but keep trying to spin what they said lol

“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.”

Again the demo with the level of detail like it was showed on PS5 is "absolutely not be possible at any scale without these breakthroughs that Sony’s made".

He says you can archive something 'similar" on Xbox and PC... similar because you will have less detail due the SSD speed not feeding fast enough to put the same amount of detail that PS5 can reach.

After he says PC will catch up late this year with the new 7GB/s SSDs.

If you read the quotes on DF article you will understand how Nanite works and why it scale with HDD/SSD bandwidth (more bandwidth = more triangles/details)... it is the base of the tech they showed yesterday.

You keep in denial for whatever reason but Epic said that to everybody.

If you ask me I guess the tier for that demo:

PS5
Resolution: Mid
Level of detail: Ultra

PC
Resolution: Ultra
Level of detail: High

Xbox
Resolution: High
Level of detail: Mid
Even XSX SDD bandwidth has no match on PC right now thanks to hardware decompression, therefore PC level of detail would be even lower than XSX, not higher.
 
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Sure.
Like I said exactly the same attitude you had after AMD confirmed PS5 was RDNA 2... denial.
When the fuck did I ever say ps5 want rdna2?! Lol!!!
When have you seen my engage in console wars, when I haven't owned a console in forever?!
The same way you are misconstruing the words of the devs, you are misconstruing your own reality and perception.

Please pass me whatever you are smoking!
 

ethomaz

Banned
Even XSX SDD bandwidth has no match on PC right now thanks to hardware decompresion, therefore PC level of detail would be even lower than XSX, not higher.
There are 4GB/s SSDs available on PCs even with the overhead it can brute force over the Xbox 2.4GB/s performance.
 
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Even XSX SDD bandwidth has no match on PC right now thanks to hardware decompresion, therefore PC level of detail would be even lower than XSX, not higher.
Where did any devs say this? Isn't PC ram multitudes faster than ps5 SSD? No one said Xbox or PC would suffer, or be downgraded. Are you implying to know more than the devs that made this engine?
 

Tripolygon

Banned
Yet killzone can't implement 16x AA, which would be one of the easiest to run out of the ones mentioned. It's much lower resolution, many assets are hidden with dark shadows and tricky lighting. Of course it's no where on the level of the tech demo, and not even I feel the demo was that impressive, yet here we are. Many games can't implement all it the graphical features available, run at high framerate, full resolution, etc. If you can't find a game that objectively is more technologically demanding, then you are literally shooting yourself in the foot.
Killzone does not need 16x AA. Matter of fact majority of console games this generation have excellent AA.
18179393844_365a12a9a7_k.jpg


You are simply just oblivious and ignorant that's why all you can say is 16x AA. I bet you can't even name 5 types of AA without looking it up. Let me give you another fun fact the original Elemental Demo had SVOGI which was subsequently removed and replaced with a more simpler Lightmass based GI but Tomorrow Children on PS4 uses Cascaded Voxel Cone Tracing for Global Illumination which is much better and more expensive.
 
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It's very simple.

You need to load mesh data from the disk. As you move around quickly, you will get a lot of "hits" on a lot of pages, and load that data in. The closer the model is to the camera, the more detailed the mesh data is.

So given that, when we move around the scene quickly, depending on how fast you are moving, you may need to load in more mesh data (and even overwrite existing mesh data).

If your SSD is fast enough, this will be transparent. If not, you will see lower mesh details lasting longer in the scene before the rest is loaded. Think RAGE and texture pop-in. Now that was DVD speeds, this is SSD speeds, so we have a lot better, denser data being loaded in. If PS5 was running at 90% capacity, then it would be impossible for slower SSDs to keep up, meaning they A) Show pop-in of low->high detail meshes. or B) Don't access the higher detail meshes at all! (Cap how far you traverse down the datastructure holding this data).

My view is that XSX would probably be good enough, and if this demo is impossible to run, it's because the source assets are probably taking the piss :D
 
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MHubert

Member
And I'm not disagreeing that the demo looks dated. But what I am saying is, none of the games you mentioned are technically better. None of them are using half of the features I mentioned, in that video. That's been my while point, all this time. Subjectively, they may look better, but from a technical pov, they aren't.

There's a reason why tech demo's showcase things that look amazing. Because they are showing off new technology, new techniques, efficiency, etc. Most of these aren't implemented into every game, or implemented way late into the generation.
When is something 'technically better'?
 
Killzone does not need 16x AA. Matter of fact majority of console games this generation have excellent AA.
18179393844_365a12a9a7_k.jpg


You are simply just oblivious and ignorant that's why all you can say is 16x AA. I bet you can't even name 5 types of AA without looking it up. Let me give you another fun fact the original Elemental Demo had SVOGI which was subsequently removed and replaced with a more simpler Lightmass based GI but Tomorrow Children on PS4 uses Cascaded Voxel Cone Tracing for Global Illumination which is much better and more expensive.
Killzone doesn't need AA, yet shows the same, extremely aliased image again, as if this is supposed to look better the 3rd time you past it. Lmfao!

Because you can't prove anything, you resort to trying to quiz me. That's deflection if you ask me. I made a statement, you quoted me. It's up to you to disprove me, not for me to explain different techniques that NOTHING to do with your images. Fucking lol.
 

Cobenzl

Member
What happened with RROD, YLOD, etc. I could go on about error codes and controller issues all day long.

To reiterate my point even further, did you get top of the line drives in ps3/360 days? We're those drives any different from the slow as shit 5400rpm laptop drives put into the ps4/pro or xb1, xb1s, xb1x? If they used the bottom of the barrel drives for something mass produced, why would they suddenly spend more than double on the SSD all of a sudden?

Your thumbs are on fire tonight :) Sure, all that RROD, YLOD all happened. PR disaster. Bad for sales. Do it again? Doubt it. If I was designing and building a system requiring high reliability, I’d make sure the key component had a decent lifespan, wouldn’t you?
 

IntentionalPun

Ask me about my wife's perfect butthole
So Unreal Engine on PC Linux exclusive when?

If he wants to make it that personal, then we should see Epic/Tencent withdraw all support from Windows and Xbox.

He's definitely had HUGE issues with MS in the past; that's no secret... his paranoid rants after Windows Store came out are a thing of legend.

But perhaps I'm exaggerating the current state of things; but he seemed slightly butthurt about not having worked closely with MS on next-gen console dev to me. Which isn't unique to him; a lot of prominent devs have basically said they don't know anything about XSX... seems like Sony has been better at maintaining relationships ever since the PS4.
 
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pawel86ck

Banned
First of all there is no global illumination in that infiltrator demo, it uses some dynamic and baked lighting, it uses TSAA for anti aliasing and SSAO for ambient occlusion. Here's another little fun fact the Infiltrator character only has 52,000 triangles, Senua from Hellblade has 125,000. You haven't a clue what you are talking about. What's next you're going to ask if a console game has Tessellation, RT Reflection, POM, etc etc.

Here go ahead and read up on the technologies used in Killzone . Or perhaps use google and search for talks about the making of any console games like Horizon, GOW, Uncharted 4, . They are using similar and some more impressive techniques and technologies than infiltrator demo.
IMO uncharted 4 graphics looks clearly better than UE4 elemental and infiltrator tech demos.
 

Journey

Banned
How on earth was that a conspiracy theory? It's standard business practice. Sony and Epic has worked together on this event, with Sony providing the hardware and Epic providing the software - broadly speaking. This event was about UE5 and the PS5. They were never going to talk about the XSX. It's just how it is.

I have no idea how the PS5 would the Minecraft RT demo, but considering the XSX was pushed to the limit (and over it, at times) and considering that the XSX should (theoretically) have higher RT performance than the PS5, the PS5 would likely also have trouble running it.


Sweeney says the two companies have been working closely together during the development of UE5 and the PS5, ensuring that Epic’s game development tool sets for developers creating next-gen titles is optimized for the hardware that software will ultimately run on.


As for Microsoft’s Xbox Series X, Sweeney isn’t saying the new Xbox won’t be able to achieve something similar; both are using custom SSDs that promise blazing speeds. But he says Epic’s strong relationship with Sony means the company is working more closely with the PlayStation creator than it does with Microsoft on this specific area.


(y)
 

pawel86ck

Banned
There are 4GB/s SSDs available on PCs even with the overhead it can brute force over the Xbox 2.4GB/s performance.
RAW speed is pointless with decompression bottleneck, and that's why there is almost no difference in game load times between 500 MB/s and 3.5 GB/s SDD. Dealergaming has compared XSX SDD to his EVO 970 PRO 3.5 GB/s and XSX was still over 3 times slower compared to XSX SDD in the same game despite slower RAW speed.

MS build similar SDD technology like sony. It's slower compared to PS5, but still faster than when we have on PC right now.
 
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Your thumbs are on fire tonight :) Sure, all that RROD, YLOD all happened. PR disaster. Bad for sales. Do it again? Doubt it. If I was designing and building a system requiring high reliability, I’d make sure the key component had a decent lifespan, wouldn’t you?
For a drive with the read/write cycles of the Samsung pro series, it would drive consoles up at least $100 more, with no additional storage. So no, you won't get a high end SSD like you'd like to believe. Just like the 5400rpm drives, which were cheap laptop drives. Nothing more, nothing less.
 

LostDonkey

Member
Sony's strong relationship with Epic.

Riiiiiight. Cos it was Sony that gave you the opportunity to build your engine and launch Unreal Tournament in the first place and Sony that gives you the Operating system to run your programmes and tools in the first place.

All I'm really hearing is $$$$$ kerching kerching gobble gobble gobble swallow love ya Sony.
 
RAW speed is pointless with deconpression bottleneck, and that's why there is almost no difference in level load times between 500 MB/s and 3.5 GB/s SDD. Dealergaming even compared his EVO 970 PRO 3.5 GB/s and it was still over 3 times slower compared to XSX SDD in the same game.

MS build similar SDD technology like sony. It slower compared to PS5, but still faster than when we have on PC right now.
Did the Xbox or PC have degraded performance on the demo? Reciepts? Cause last I heard, a 2 year old gpu, and last gen SSD performed pretty good on PC. Don't see why Xbox wouldn't do the same.
 

Kenpachii

Member
RAW speed is pointless with deconpression bottleneck, and that's why there is almost no difference in level load times between 500 MB/s and 3.5 GB/s SDD. Dealergaming even compared his EVO 970 PRO 3.5 GB/s and it was still over 3 times slower compared to XSX SDD in the same game.

MS build similar SDD technology like sony. It slower compared to PS5, but still faster than when we have on PC right now.

Games are capped, it has nothing to do with decompression its the game itself. If dealergaming draws this conclusion u better of watching another channel that knows how shit works.
 

Ascend

Member


thank you. gif
I don't see why people see this as some sort of novel thing. This has been the case for quite a while, where the consoles use a unified pool of RAM for both the CPU and the GPU. They can both read the same data from RAM and is therefore easily and quickly accessible, while the PC has a separate RAM pool for the CPU, and a RAM pool on the graphics card. The data from the RAM has to be transferred to VRAM before the GPU can do its thing. There's a reason GPUs are installed in PCIe x16 slots, where 3.0 gives you 32GB/s and 4.0 gives you 64GB/s. With the SSDs, it's the same thing, except drives are not that slow anymore.

Note that he's not saying it's impossible either. He's saying the road is a lot longer, which is not new. In practice this would mean keeping more data in RAM to compensate for the longer time that streaming from SSD would require to reach the graphics card.

I do love how everyone is pretending that the RAM simply doesn't exist.
 
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ethomaz

Banned
RAW speed is pointless with decompression bottleneck, and that's why there is almost no difference in game load times between 500 MB/s and 3.5 GB/s SDD. Dealergaming has compared XSX SDD to his EVO 970 PRO 3.5 GB/s and XSX was still over 3 times slower compared to XSX SDD in the same game despite slower RAW speed.

MS build similar SDD technology like sony. It's slower compared to PS5, but still faster than when we have on PC right now.
Games are not taking advantage from SSDs to be fair that is the reason.
With the new consoles having SSDs that will change.

PC have better SSD performance today than Xbox and soon it will have than PS5.
The 7GB/s PCI-E SSDs are suppose to bring the same performance than PS5 5.5GB/s SDD... it is even an option for replacement on PS5.
 
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HE1NZ

Banned
Yeah, we've heard it all before. Sony promising mountains of bullshit achieved by incredible new proprietary tech that will result in small improvements in some places, but step back in most others, including massive pain in the ass for devs. They should call their next console PlayStation 3-2.
 

pawel86ck

Banned
Games are capped, it has nothing to do with decompression its the game itself. If dealergaming draws this conclusion u better of watching another channel that knows how shit works.
Can you prove his test has nothing to do with decompression speed?
 
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ethomaz

Banned
Yeah, we've heard it all before. Sony promising mountains of bullshit achieved by incredible new proprietary tech that will result in small improvements in some places, but step back in most others, including massive pain in the ass for devs. They should call their next console PlayStation 3-2.
Well devs are saying the opposite... the easiest PlayStation to develop ever created.
 

GHG

Gold Member
Yeah, we've heard it all before. Sony promising mountains of bullshit achieved by incredible new proprietary tech that will result in small improvements in some places, but step back in most others, including massive pain in the ass for devs. They should call their next console PlayStation 3-2.

Mr Heinz I'm disappointed.

I would have thought you of all people would have loved a bit of secret sauce.
 

Guilty_AI

Member
Wouldn't really trust too much what Sweeney says, the guy is basically a car salesman. He's probably dying to have a Sony/Epic partnership.

That aside, those advances in tech are cool and all but i really wish western game companies started avancing in other areas besides graphics.
I'd be personally much more excited with some ultra advanced enemy AI, or new tech capable of creating convincing proceduraly generated worlds.
 
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LostDonkey

Member
Killzone does not need 16x AA. Matter of fact majority of console games this generation have excellent AA.
18179393844_365a12a9a7_k.jpg


You are simply just oblivious and ignorant that's why all you can say is 16x AA. I bet you can't even name 5 types of AA without looking it up. Let me give you another fun fact the original Elemental Demo had SVOGI which was subsequently removed and replaced with a more simpler Lightmass based GI but Tomorrow Children on PS4 uses Cascaded Voxel Cone Tracing for Global Illumination which is much better and more expensive.

HOLY JAGGIES BATMAN.
 
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