Luffytubby
Member
"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." - John Carmack
I love and hate stories in video games. I think many of us feel that they fall short compared to the best of films and books. It's not even close. On the flipside, gaming has produced some unique stories you wouldn't anywhere else due to its interactive nature. We all have our favorites. In 2019 for me, stories in games serve as the motivation to push onward. A story can be good from multiple angles. It can also be a mixed bag that still entertain you immensely.
Sometimes you have a bad or mediocre story supported by wonderful stories. Sometimes you have a mediocre story helped by a great twist. Sometimes you have an average story, but heightened for how it introduces player mechanics, manipulation and choice to it.
Does that mean that a linear-passive-cutscene experience like ala Kojima-madness marathon is inferior to dialogue wheel escapades of Bioware stories? I don't think so. It's just different.
My favorite story and game? To this day, it is Witcher III. I loved the world, the characters, the writing and the questing. Witcher III is certainly formularic. Like the vast vast majority of quests and story in the game revolves around you the player, activiting your spidy-witcher senses. Geralt is as much a detective of fantasy mystery as he is a monster slayer. This sort of storytelling mechanic to use context sensitive powers of the player character to show "what happened" has been used in so many games.
Its just the quality of everything that is so insane. The voice acting is amazing. The cut scenes are great. The worst thing you can really say about the Witcher III's story is probably the main quests "big bad guy" who folds into predictable territory. Fortunately the villains of the expansions redeem it completely and take Geralts conclusion to new heights. And the very last moment of the ending is just perfect. Now that is how you say goodbye to a character you have come to love.
It's been more than four years now since The Witcher III toppled Ocarina of Time for me as the best game I have ever played. Since then, I have been searching for great narratives with cool characters, good voice acting and bespoke animations that take me to another world. Witcher III was an emotional rollercoaster for me as my first playthrough of the title gave me the worst and most depressing of the endings. After around 90 hours, the main quest lines conclusion left me feeling shite. I had really mucked it up with the choices I have made, and then you just watch it unfold as a trainwreck.
Mass Effect 2s ending was a fantastic trainwreck. The way your party members could get chopped off one-by-one as you made your way towards the end was fantastic.
But in Witcher III I didn't understand what was happening until it was too late. I left W3 alone until the two expansions came out and did another playthrough and 100% everything in the game. The stories and characters in Heart of Stone and Blood & WIne are amazing. The locations and premise is amazing. The post-launch improvements they did also was a massive leg up. The main quest of Witcher 3 has a sort of basic formularic climax, but the expansions serve as the real ending and it just took W3 from a great game, to the greatest game ever for me.
What are stories and characters in games that stand out to you in 2019? Older games or newer, which games had a plot that really sticks with you as the best you have experienced?
I love and hate stories in video games. I think many of us feel that they fall short compared to the best of films and books. It's not even close. On the flipside, gaming has produced some unique stories you wouldn't anywhere else due to its interactive nature. We all have our favorites. In 2019 for me, stories in games serve as the motivation to push onward. A story can be good from multiple angles. It can also be a mixed bag that still entertain you immensely.
Sometimes you have a bad or mediocre story supported by wonderful stories. Sometimes you have a mediocre story helped by a great twist. Sometimes you have an average story, but heightened for how it introduces player mechanics, manipulation and choice to it.
Does that mean that a linear-passive-cutscene experience like ala Kojima-madness marathon is inferior to dialogue wheel escapades of Bioware stories? I don't think so. It's just different.
My favorite story and game? To this day, it is Witcher III. I loved the world, the characters, the writing and the questing. Witcher III is certainly formularic. Like the vast vast majority of quests and story in the game revolves around you the player, activiting your spidy-witcher senses. Geralt is as much a detective of fantasy mystery as he is a monster slayer. This sort of storytelling mechanic to use context sensitive powers of the player character to show "what happened" has been used in so many games.
Its just the quality of everything that is so insane. The voice acting is amazing. The cut scenes are great. The worst thing you can really say about the Witcher III's story is probably the main quests "big bad guy" who folds into predictable territory. Fortunately the villains of the expansions redeem it completely and take Geralts conclusion to new heights. And the very last moment of the ending is just perfect. Now that is how you say goodbye to a character you have come to love.
It's been more than four years now since The Witcher III toppled Ocarina of Time for me as the best game I have ever played. Since then, I have been searching for great narratives with cool characters, good voice acting and bespoke animations that take me to another world. Witcher III was an emotional rollercoaster for me as my first playthrough of the title gave me the worst and most depressing of the endings. After around 90 hours, the main quest lines conclusion left me feeling shite. I had really mucked it up with the choices I have made, and then you just watch it unfold as a trainwreck.
Mass Effect 2s ending was a fantastic trainwreck. The way your party members could get chopped off one-by-one as you made your way towards the end was fantastic.
But in Witcher III I didn't understand what was happening until it was too late. I left W3 alone until the two expansions came out and did another playthrough and 100% everything in the game. The stories and characters in Heart of Stone and Blood & WIne are amazing. The locations and premise is amazing. The post-launch improvements they did also was a massive leg up. The main quest of Witcher 3 has a sort of basic formularic climax, but the expansions serve as the real ending and it just took W3 from a great game, to the greatest game ever for me.
What are stories and characters in games that stand out to you in 2019? Older games or newer, which games had a plot that really sticks with you as the best you have experienced?