grandwizard
Member
Very interested to see how the new health system works out. I can see it as a way to make the game more new player friendly but I hope it doesn't mess up how battles flowed and felt before, which I already found really good.
Enforcer changes seem good, getting a double jump even out of stim is cool and some nice rifle buffs while nerfing the rockets. I'm not looking forward to the 75 damage knife stab on Wraith again but the cooldown on it and the new movement nerfs could work out good.
Good thing they didn't fall into the trap of making only separate playlists for the new stuff, that is death with a small playerbase. Quick match just being a group up of everything is the way to go.
The daily XP reward is nice but I think it would have been better using a 'daily challenge' system that gives everyone a random challenge to complete that day for some XP. It could incentivize people to play in ways they don't usually play just to mix things up. Stuff like 'hit 3 midair rockets as titan' or 'block a blitzball carrier with jugg's wall', stuff like that.
Enforcer changes seem good, getting a double jump even out of stim is cool and some nice rifle buffs while nerfing the rockets. I'm not looking forward to the 75 damage knife stab on Wraith again but the cooldown on it and the new movement nerfs could work out good.
Good thing they didn't fall into the trap of making only separate playlists for the new stuff, that is death with a small playerbase. Quick match just being a group up of everything is the way to go.
The daily XP reward is nice but I think it would have been better using a 'daily challenge' system that gives everyone a random challenge to complete that day for some XP. It could incentivize people to play in ways they don't usually play just to mix things up. Stuff like 'hit 3 midair rockets as titan' or 'block a blitzball carrier with jugg's wall', stuff like that.