More_Badass
Member
So many good choicesIf you want to vote for IGF audience awards:
http://igf.com/2016/02/vote_now_for_the_2016_igf_and_.html
Trying to decide between Circa Infinity, Darkest Dungeon, Her Story, Infinifactory, and Oxenfree
So many good choicesIf you want to vote for IGF audience awards:
http://igf.com/2016/02/vote_now_for_the_2016_igf_and_.html
Changed from ISP and got a plan with better speeds and prices, second day using and it's down.
Aw, sucks.
I did a Quick Look on it over a year ago. I'm pretty sure when I played it didn't even have Multiplayer, but I'd have to take a look at my video to be sure. It was pretty cool single player though.
http://james-patton.net/2016/02/04/announcing-spinnortality/
Spinnortality is a cyberpunk simulation game where you play an insidious megacorporation.
http://www.indiedb.com/games/vigilantes
Take to the decadent streets of Reiker City, and bring the fight to the three criminal gangs that dominate the urban landscape: the Mafia, the Survivalists, and the Church of the Final Exodus. Run surveillance operations to locate and assess the criminal threat, craft or purchase new equipment, hone your skills, and recruit other vigilantes to back you up in tense tactical battles.
http://ooku.org/
Experience a dream-like atmosphere in this "point & click music album"
Solve music- and time-based puzzles to reveal the true nature of oOku.
http://www.vogelfanger.com/index.php/projects/red-light-blessing-in-disguise
"Red Light: Blessing in Disguise" is a platformer that blends action and comedy. Michael decides to abandon his everyday life to become a ninja and retrieve his dearest connection.
http://www.superredhothero.com/
Super Red-Hot Hero is a frenzied action-platformer indie game inspired by Super Mario Bros, Super Meat Boy and Megaman. Play as Super Red-Hot Hero, the guy whose heart was replaced by a cell of thermal energy. But not just any energy. His heart was replaced by a cell of Red-Hot Energy, the most powerful thermal energy ever created.
http://steamcommunity.com/sharedfiles/filedetails/?id=618322914
A multi-tasking, multiplayer, stealth robot racing shootemup for 1 to 4 players :3
Well, would you look at that.
The Frozen Synapse dev contacted me to mention that they are throwing in a Beta invite for Frozen Synapse 2 (Beta might start in ~2 months). For the last Beta I entered with Mode7, I got to keep the game after the Beta ends, so maybe that is an interesting aspect for some of you
Since getting 30$ in price money AND the Beta is a bit much, I might restructure the price pool a bit though, like:
The best 3 players can choose from one of those 3 prices:
- Frozen Synapse 2 Beta invite
- $30 in Steam gifts
- $10 in Steam gifts
What are you guys thinking about that?
And huge thanks to Mode7 for this opportunity
World 1: Berkeley in 1967, hippies and the widespread use of various substances. You're facing a desperately blank page.
World 2: Berkeley is now the ultra patriotic capital under a global surveillance society. Despite the recognition, are you subject to an existential instability?
You can try the first episode of Californium. The demo stops at the beginning of World 2.
http://californium.arte.tv/fr/#/episodes
http://californium.arte.tv/build/pc/californium-episode-1.zip
Is this the Twin Peaks inspired one?
http://store.steampowered.com/app/427930/
It's, like, a romp through Lovecraftian New England, maaaan. With RPG stuff like choices and stats and dialogue.
http://www.jetcatgames.com/
Team-based helicopter multiplayer game, spanning the length of the Cold War.
Heliborne - 9.99 (PC)
If you'd like to read the alpha preview/interview I did with Jetcat, roll on in: http://wargamer.com/news/access-granted-heliborne/
The WitnessYou won't find puzzles in Oxenfree, besides using Alex's radio to tune into different frequencies, nor moments of fast-paced action. Oxenfree is a game about atmospheric exploration and dialogue, and it absolutely excels. The landscape of Edwards Island is one of quaint shops, of colorful forests tinged brown and yellow from the autumn weather, of sheer sea-side cliffs and dank caves, of abandoned buildings holding chilling secrets. The place is as much as character in Oxenfree as Alex and the other teens, and a joy to explore. And every moment of exploration is accompanied by some of the most natural likable dialogue I've heard in a game. Natural not just in tone and cadence, but in execution. Oxenfree evolves the choice-driven narrative genre popularized by Telltale by adopting a walk-and-talk pacing, letting you choose dialogue while on the move or in the midst of other actions. From trying to rationalize terrifying occurrences to making jokes and revealing hurtful secrets, the choices never feel like the mechanical good/bad/neutral options of other games, but natural responses to the situations.
Darkest DungeonEight years in development. That's a long time for anything to be a work in progress, for hype to build and wane. How can something live up to so many years of anticipation? And yet somehow The Witness does. Hundreds of puzzles await. Each puzzle revolves around a deceptively simple concept of drawing a line from a starting point to end point, but the more you play, the more you learn, you realize these panels are less about puzzles and more about learning some odd language. Soon the markings on panels that once seemed like nonsense make perfect sense and you can "translate" them to place the proper line figure. It's a delicate balance between confusion and knowledge, especially as panels begin to integrate with the environment themselves. And what an environment that The Witness offers. Vibrantly colored and dense, something new waits over the next hill, or underground, or inside some previously locked structure.
DarkMausI once described Darkest Dungeon as "The Road of dungeon crawlers" and that's still an apt summary. Exploring the dank dark catacombs, the winding twisting tunnels, infested with horrors beyond comprehension, sanity unravels and flaws and fears worm their way to the surface, amidst the blackness that the flickering light of torches barely hold back. It's into this terrifying conditions that you send your parties of warriors, like waves crashing against rocks, cracking their minds and breaking their spirits in your efforts to exorcise the inhuman horrors lurking in the dungeons. The game's tactical combat offers you a fighting chance, with its in-depth focus on positioning and complementary skills. And it's all presented in a wonderful aesthetic reminiscent of Mignola's Hellboy
CrashlandsNeed to play more of this one, but it surprised me. I had initially dismissed it as being too much like Dark Souls - and to be fair, it is pretty much Redwall meets Dark Souls - but DarkMaus stands out enough to be worth playing. The combat has the same tension that the Souls game captured, but also feels faster, a more arcade-y edge with its quick dodge. And as you progress, death becomes a tactic, as you are accompanied by ghostly specters of your past selves. The minimalist look works too, with the faint swirling mist moving in your wake and the crashing waves and tongues of flames at campfires.
Space GruntsThink Don't Starve, but not as brutally hard, sci-fi, more arcade-y, and with the humor you'd expect from Butterscotch Shenanigans. It has a lot of little touches that help alleviate some of the frustrations of the genre: automatically equipping the right tool, a limitless inventory, being able to teleport back to your base from anywhere on the map, etc. That last one definitely helps to promote exploration when you don't have to trudge back home. The combat also has a fast arcade pace, focusing more on evasion as enemies each have their own unique telegraphed attack ranges and patterns. I've been enjoying my time with Crashlands, but I have read impressions that the mid/late game becomes grind. But the first biomes and quests are solid enough
Broken PuppetA fast-paced action roguelike. Space Grunts' action is turn based, moving one tile at a time, but also feels faster and more arcade-y than other games as you careful step around flame jets and unleash powerful armaments on your foes. Your arsenal ranges from a single-shot blaster and grenade launcher to items like mines, damage absorbers, EMPs, cloaking, double and triple shots, among other buffs and skills. But while all those elements are fun, Space Grunts can feel too repetitive for its own good, without enough variety especially in the early areas. It's good for quick sessions when you're have a few minutes to spare, but nowhere as long-lasting or challenging as other games in the genre
---Visually, Broken Puppets is pretty impressive, and the environments are interesting to travel through. But the gameplay is where the game stumbles. The physics-based thread puzzle/combat is fun but a bit too janky and glitchy, But definitely still worth checking out for its art style and short duration
Will post impressions soon
Oxenfree
The Witness
Darkest Dungeon
DarkMaus
Crashlands
Space Grunts
Broken Puppet
---
1) Oxenfree
2) The Witness
3) Darkest Dungeon
4) DarkMaus
5) Crashlands
6) Space Grunts
7) Broken Puppet
Interesting!
I loved it. The characters, the pacing, the natural dialogue that never felt like the good/bad/neutral choices of most games, the horror, the setting and atmosphere. And it was a short and concise 5 hr experience, while I haven't come close to finishing The Witness yetInteresting!
I loved it. The characters, the pacing, the natural dialogue that never felt like the good/bad/neutral choices of most games, the horror, the setting and atmosphere. And it was a short and concise 5 hr experience, while I haven't come close to finishing The Witness yet
http://devildaggers.com/
Inspired by 1990s FPS and arcade games, Devil Daggers is a fast-paced shooter that places you in an abyssal arena to face endless legions of demons. Armed with versatile magic daggers and a fluid movement system, fight to survive as long as you can. Compete for precious seconds with Steam Friends or on global leaderboards.Your spirit and skill will be tested.
I finished Witness after a few days and would rate it higher if it had more content Its a stupid thing, but I really wanted MORE of everything. The puzzle areas stopped once they became interestingly challenging.
Did you find the secret areas though?
Yeah, I am halfway through the big secret area I think, but I really liked the area structure. Unfortunately you could mostly sleepwalk through it and there only seem to be a few dozen puzzles left, so even if they are more challenging now (which they are), I would want more.
That was already a ton of contents in my opinion.
Maybe a random puzzle generator would suit you.
Well, this review of Devil Daggers sold me on the game
https://www.rockpapershotgun.com/2016/02/18/devil-daggers-review/
Devil Daggers - $4.99 (PC)
The sound design is incredible. It absolutely makes the game IMO. It turns what is a solid arena shooter with a cool visual style into this cacophonous hellscape of otherworldly sound, growls, skittering, hums and roarsDidn't realize this came out today! Only played a very short amount but this game actually creeps me out. The sound design is really eerie. In combination with how frantic the action is it gives me a real rush of adrenaline and panic.
Instantly loving it.
The sound design is incredible. It absolutely makes the game IMO. It turns what is a solid arena shooter with a cool visual style into this cacophonous hellscape of otherworldly sound, growls, skittering, hums and roars
Started an OT
http://www.neogaf.com/forum/showthread.php?t=1186430
Will post impressions soon
Yeah, I am halfway through the big secret area I think, but I really liked the area structure. Unfortunately you could mostly sleepwalk through it and there only seem to be a few dozen puzzles left, so even if they are more challenging now (which they are), I would want more.
I'm a bit confused. Is it released on early access on feb 25 or is it fully released on the 25th?
I'm a bit confused. Is it released on early access on feb 25 or is it fully released on the 25th?
PUBLIC SERVICE ANNOUCEMENT
Factorio is sold for 15€ / $16 on the website.
Transport Belt Repair Man
You get an access to the game alpha right NOW. You will be entitled to ALL the game updates in the future as well. Even after the game is officially released. We deliver new alpha versions about every 2 months so you have new features and improvements to look forward to all the time. In case we manage to get on the Steam in the future you will also get a steam key.
However, the price will go up soon.
And there shall be no other sale according to the Steam store
Well, this review of Devil Daggers sold me on the game
https://www.rockpapershotgun.com/2016/02/18/devil-daggers-review/
Devil Daggers - $4.99 (PC)
The pixel art in this...