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Bloodborne (PS4) Playstation Blog Update - New Details, New Pics

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So they talk about the city as though it is the only environment to explore, yet the leaked WebM's from pre-e3 show the player running through wilderness... has anyone read anything about exploration outside of the city?
 

Rixxan

Member
Souls combat is clunky?

Like, i get the excitement and appeal of the taboo of the occasional blasphemy but woah there

I thought it was the exact opposite of that
 
So i cheated the whole time in Dark Souls 1 and 2 because i used shields?

There are elements of the Souls fanbase that would say that, yes, along with just about every other winning strategy in the game. If you're not rolling around naked killing things with your bare hands you're basically cheating from what I gather.
 

Cmerrill

You don't need to be empathetic towards me.
Sounds like someone never played either DS with no shield.

Hint: the game doesn't suddenly become DMC.

You actually have to learn to time your actions better, be they parries or dodge-rolls, and learn enemy attacks to stay alive. My no shield playthroughs generally took more effort to stay alive, but the fighting also felt more visceral/high stakes.

The battle system will just be a bunch of "quick rolls" out of the way now. I liked the slow paced battle system that shields made. Fighting is more calculated that way, plus shields are pretty :)

Action games rid themselves of shields to speed up the gameplay, I don't want that, I want my proper "Souls" battle system..... I don't want to be "quick rolling", and "side stepping" all the time :(

If there is one thing in the "Souls" series that didn't need to be fucked with, it was/is the battle system. It WAS perfect the way it was.

P.S.
Hopefully I am overreacting and shields are still in the game.
 

bigol

Member
This is a shield

MZx7W0M.png
 

Orayn

Member
The battle system will just be a bunch of "quick rolls" out of the way now. I liked the slow paced battle system that shields made. Fighting is more calculated that way, plus shields are pretty :)

Action games rid themselves of shields to speed up the gameplay, I don't want that, I want my proper "Souls" battle system..... I don't want to be "quick rolling", and "side stepping" all the time :(

If there is one thing in the "Souls" series that didn't need to be fucked with, it was/is the battle system. It WAS perfect the way it was.

P.S.
Hopefully I am overreacting and shields are still in the game.

That really depends on how the roll animations work, how much stamina they cost, and how many i-frames you get.
 
The battle system will just be a bunch of "quick rolls" out of the way now. I liked the slow paced battle system that shields made. Fighting is more calculated that way, plus shields are pretty :)

Action games rid themselves of shields to speed up the gameplay, I don't want that, I want my proper "Souls" battle system..... I don't want to be "quick rolling", and "side stepping" all the time :(

If there is one thing in the "Souls" series that didn't need to be fucked with, it was/is the battle system. It WAS perfect the way it was.

P.S.
Hopefully I am overreacting and shields are still in the game.
Well thankfully this isn't a Souls game and the combat is designed around that fact instead of just being Souls combat without shields.

You are overreacting and not because of the lack of shields.
 

jon bones

hot hot hanuman-on-man action
The battle system will just be a bunch of "quick rolls" out of the way now. I liked the slow paced battle system that shields made. Fighting is more calculated that way, plus shields are pretty :)

Action games rid themselves of shields to speed up the gameplay, I don't want that, I want my proper "Souls" battle system..... I don't want to be "quick rolling", and "side stepping" all the time :(

If there is one thing in the "Souls" series that didn't need to be fucked with, it was/is the battle system. It WAS perfect the way it was.

P.S.
Hopefully I am overreacting and shields are still in the game.

Hopefully shields aren't in the game.

This isn't a Souls game. Wait for DS3 if you want slower combat, this is a new game.
 

Hoo-doo

Banned
Souls combat is clunky?

Like, i get the excitement and appeal of the taboo of the occasional blasphemy but woah there

I thought it was the exact opposite of that

It's not clunky. It's deliberate.

You can perceive it as clunky if you're diving in with expectations of a Devil May Cry game or a dumb hack and slash. That shit don't work in Souls games.
 

Cmerrill

You don't need to be empathetic towards me.
So i cheated the whole time in Dark Souls 1 and 2 because i used shields?

I know eh, all the sudden if you didn't play through the game without any armor and shield you're not "hardcore" enough or an actual fan.

I didn't realize I platinumed all the "Souls" games the wrong way...
 

dan2026

Member
Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.

Course they will.

Just like they ironed out the framerate problems in Dark Souls and Dark Souls 2....
 
Souls combat is clunky?

Like, i get the excitement and appeal of the taboo of the occasional blasphemy but woah there

I thought it was the exact opposite of that

There are some who feel that combat is always clunky if you can't dodge in the middle of an attack animation and/or are not completely invincible during your full dodge animation.

Oh well. Their loss.
 
I know eh, all the sudden if you didn't play through the game without any armor and shield you're not "hardcore" enough or an actual fan.

I didn't realize I platinumed all the "Souls" games the wrong way...
Pretty sure no one said that. We said you were wrong about implying that having no shield makes the gameplay something other than a Souls game - removes the strategy and makes it an action game. The fact that you think that means you never tried it.
 

nilbog21

Banned
ENB posted a little bit about it on twitter.

https://twitter.com/EpicNameBro

He's definitely hyped, as am I.

Probably has more pressing issues going on with his family at the moment to make a video but you know he's bound to make one when he gets the time.

oh man, i loved watching his play throughs.. I always watched how he played a portion of the game once I got done through it, just to make sure I didn't miss anything. I learned a lot from him, and it made the game a lot of fun ^^
 

BadWolf

Member
So i cheated the whole time in Dark Souls 1 and 2 because i used shields?

Nope, they just want to focus on other aspects of gameplay to make it fresh. Should address people's complaints of Dark Souls 2 being too much of the same.

And its not like they took only shields out, they also seem to have taken out magic. So its a big refresh of the battle system over all.
 

jon bones

hot hot hanuman-on-man action
Shields is one more option given to players. They shouldn't be looked at as cheating, because they are not.

They are absolutely not cheating, they just aren't a part of the Bloodborne game design. And after 3 games, I'm sure everyone is ready for something new.
 

Rixxan

Member
It's not clunky. It's deliberate.

You can perceive it as clunky if you're diving in with expectations of a Devil May Cry game or a dumb hack and slash. That shit don't work in Souls games.

Yeah I mean if I had to describe it in one word "deliberate" is as good as any.

Just wish more people would see the light
 

koryuken

Member
It's not clunky. It's deliberate.

You can perceive it as clunky if you're diving in with expectations of a Devil May Cry game or a dumb hack and slash. That shit don't work in Souls games.

My god the setting... faster action based combat. I literally could not have imagined a better concept. So fucking hype. A Team for life.
 

Raitaro

Member
Awesome Post. I'm all caught up, now.

Agreed, thanks Stillmatic!

Very excited about this game, though I do wish for them to deviate as much as they can from Demon's Souls and Dark Souls without the game not feeling like a Souls game anymore, if that makes sense. I want an experience that is balanced in being both fresh (in tone, setting and lore) and familiar to some degree (the combat in particular). After reading this summary, I think they are on the right track though!

Edit: just read the no shields thing. Could be interesting if the combat is fully designed around it and not just feel like a Souls game that forces you to quick roll all the time. It could also backfire completely and destroy the more tactical, slow paced side of combat found in those games as well though. Mmm, I'll wait and see how this will develop.
 
I didn't realize playing without a shield in DS was a thing like soul level 1 playthroughs etc...
I never heard about it until this thread actually.

In DS, a shield is useful not only during fights, it's also essential to have your shield up when exploring because you never know what danger lurks ahead of you.
This is common advice given to OPs in DS LTTP threads, ,there's a reason for that.
 

Coringar

Member
Shields are currently in the game from the demo they're showing at E3, at least for enemies. I thought I saw two different sorts, the rectangular one shown from the blurry image and a round one. The demo was very Dark Souls, in a new environment.

The shotgun in the left hand was good for stunning large enemies, but he didn't really use it on normal ones.

They didn't show off the inventory system, or pick up any items, but they were present in the same way they are in Dark Souls, and the presenter healed themselves a few times and switched their left hand from the shotgun to a torch and then back.
 
I used shields all throughout Demon's Souls and Dark Souls 1. I dropped them in Dark Souls 2 and dual wielded for my entire first playthrough.

It's not that much harder and it definitely doesn't take the "strategy" out of the game, whatever that even means.

I definitely don't consider shields "cheating", though. They're an option provided by the developer. In the previous games. If Miyazaki wants to go "no shields, period" for this new game, I say bring it the fuck on.
 

Badgerst3

Member
oh man, i loved watching his play throughs.. I always watched how he played a portion of the game once I got done through it, just to make sure I didn't miss anything. I learned a lot from him, and it made the game a lot of fun ^^

Agreed. Seems like the kinda guy you would want to have a beer with.

Hope he involved with this title in some way.
 

MediaBully

Neo Member
Everywhere I go and read about this game, I can't help but get annoyed by all those people wanting the game to be ''accessible'' and not too hard.. Fromsoftware is the only company that ''gets'' the glutton for punishment mentality (or the thirst for great challenge) and I would like it to stay that way. For me, it's like the old coin-ups where difficulty was a business tool, only now the coins are fragments of my sanity (or soul).
 

Orayn

Member
Everywhere I go and read about this game, I can't help but get annoyed by all those people wanting the game to be ''accessible'' and not too hard.. Fromsoftware is the only company that ''gets'' the glutton for punishment mentality (or the thirst for great challenge) and I would like it to stay that way. For me, it's like the old coin-ups where difficulty was a business tool, only now the coins are fragments of my sanity (or soul).

Making the game more accessible can be done without lowering the overall difficulty or reducing the penalties for failure, they just need to ensure that the difficulty curve is smooth, make levels that do a good job of teaching players how things work, and weed out parts of the game that are flaky or overly random.
 

Zeliard

Member
The battle system will just be a bunch of "quick rolls" out of the way now. I liked the slow paced battle system that shields made. Fighting is more calculated that way, plus shields are pretty :)

Action games rid themselves of shields to speed up the gameplay, I don't want that, I want my proper "Souls" battle system..... I don't want to be "quick rolling", and "side stepping" all the time :(

If there is one thing in the "Souls" series that didn't need to be fucked with, it was/is the battle system. It WAS perfect the way it was.

P.S.
Hopefully I am overreacting and shields are still in the game.

You should go back and try the Souls game without a shield, and see if it really is "less calculated." Because I can promise you that viewpoint is gravely mistaken. If anything, it's notably more calculated, because you have to be far more careful with timings - enemy attacks, your roll-dodge, your swings. You can't just stand there holding up a 100% phys def shield and tank almost anything that comes your way.
 

ruxtpin

Banned
Everywhere I go and read about this game, I can't help but get annoyed by all those people wanting the game to be ''accessible'' and not too hard.. Fromsoftware is the only company that ''gets'' the glutton for punishment mentality (or the thirst for great challenge) and I would like it to stay that way. For me, it's like the old coin-ups where difficulty was a business tool, only now the coins are fragments of my sanity (or soul).

Yeah. I'll be the first to admit it's hard for me to get into the Souls games (because of their difficulty), but I appreciate what From Software is doing. I don't have the time to focus on games like I used to, but I imagine if I had more free-time I would spend it lost in the Souls games. I've gotten about 70% of the way thru' Demon Souls and met the first boss in Dark Souls; I love the difficulty of the games, but with such limited play-time I can't get into them the way I'd like. Recognizing all that, I still wouldn't want From to change anything.
 

MediaBully

Neo Member
Making the game more accessible can be done without lowering the overall difficulty or reducing the penalties for failure, they just need to ensure that the difficulty curve is smooth, make levels that do a good job of teaching players how things work, and weed out parts of the game that are flaky or overly random.

The tutorial session in DS2 was good enough for new players to understand the basics and by now I think that the souls games have gained enough fame for most people to be able to grasp the game's systems. Let's be honest here. The people that are most exited about this game are the ones that loved the Souls series. Also by accessibility, I really meant the secrets in the game that got progressively less and easier to find from Demon's to DS1 and 2.

@ruxtpin. I salute you. Why can't all people be like you...
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I'M BLOOOOOOOOODBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORNEEEEEEEEEEEEEEE
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
AND I WILL SAY

I REPEAT

I WILL SAY

HOOOOOOOOLY MOLY AT THIS GAME

I WILL SCREAM IT

SHOUT IT

RAGE IT
 
No, but shields are not the defining aspect of the combat in Souls games seeing as how easily you can not use them and still be effective.

RIP long range characters in DS1,

Also this.

It's a Miyazaki game, you guys really think he'd fuck such a basic thing up without knowing what he's doing? lol

Hey, they said borderlands 2 would cover up all the important DLC on their season pass but things happens.
 

Zeliard

Member
Alright, I have to say a few things about this whole no-shield hand-wringing that's been fairly common on the internets since that tidbit was revealed, because it really puzzles me.

First and foremost, when people hear that there are no shields and that the game will be more proactive as a result, their thought process shouldn't immediately leap to "character action game!" There's a very easy and obvious way to gauge what sort of game that will make it - playing the Souls games without a shield.

Anyone who has actually played the Souls games sans shield will tell you that it hardly makes the combat less tactical and deliberate. On the contrary, it's more dangerous, so you have to be even more measured with everything you do. The primary difference between going shield and no-shield is that the latter puts a greater emphasis on good mobility - not only timing your roll-dodges well, but also having strong positioning.

There are also a few other things we know about Bloodborne that should dispel any concerns.

We know stamina is still in, so you're not just going to be flailing your weapon around and constantly dodging with impunity. The Souls games are marked by an ability to both deal great damage and take great damage - you kill regular mobs quickly but you also can't take many hits from them until you notably out-gear/out-level them, and even then they can still punish you if you're lackadaisical.

We can clearly see in the clips that enemies are falling in just a couple hits, like any Souls game, so it's obvious even at this early stage that you're not going to be busting out extreme combo multipliers all over the place and melting faces. We see that the initial hit can stagger them, and impressions say that the primary purpose of the gun is to stun enemies at relatively short ranges so they're left open. Ammo will apparently also be very scarce so you'll have to be deliberate (there's that word again) with your usage of firearms. God mode was on in the demo, but from Miyazaki's comments that the player will be overwhelmed by enemy pressure if they aren't proactive, it's probably pretty safe to say that you're still going to be stun-locked and battered to death fairly easily if you aren't careful.

I've put an untold number of hours into all three Souls games, and if I knew nothing about Bloodborne and had randomly seen that gameplay clip, it would have immediately screamed "Souls" to me. Not only because of the general brooding vibe it gives off, but also because everything about the rhythm and style of combat is incredibly familiar.
 
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