HoofHearted
Member
I think you missed my reference…To be honest, this post deserves gold. The laughs were great, plus poster took it on the chin and didn't lose it. Good stuff all around.
I think you missed my reference…To be honest, this post deserves gold. The laughs were great, plus poster took it on the chin and didn't lose it. Good stuff all around.
Definitely possible.I think you missed my reference…
This is like posting on a motoring forum to advise motorists to fill their diesel motor with petrol because it’s cheaper.
Try google - and read back through the sub thread I quoted - should become clearer …Definitely possible.
May google it later though, making ribs at the moment.Try google - and read back through the sub thread I quoted - should become clearer …
20ms with interpolation? What sorcery is this?The only TVs that support low input lag motion interpolation in game mode are Samsung TVS.
Samsung QN90A
20ms with interpolation? What sorcery is this?
holy shit bro you wrote this 3 time already on this thread? you get paid by the post?Samsung are the best and the only TV brand that really care about gaming. You should see how much this helps Switch games. Hard to find videos on Youtube and I don't feel like making my own.
holy shit bro you wrote this 3 time already on this thread? you get paid by the post?
Aren't you tired yet to do such member war? It's like the whole thread is about that by you. I mean a post it's a joke. Two ooook. But see just trolling and pushing again again such attitude ...uh. I killed your dog unintentionally or what?
Does it stay perfectly smooth? Or does it stutter a bit sometimes?Samsung are the best and the only TV brand that really care about gaming. You should see how much this helps Switch games. Hard to find videos on Youtube and I don't feel like making my own.
Does it stay perfectly smooth? Or does it stutter a bit sometimes?
I'm pretty sure most of the 60fps from genres that work fine at 30fps have been using interpolated frames for ages, but we just haven't been told. When I was playing SackBoy recently on PS5 and watched back a videoclip I had saved the frame-rate looked nothing like what I experienced while playing, and looked as though the saved clip showed the real unique frames that were rendered at about 30fps.I’ve always wondered why developers haven’t tried using some kind of frame interpolation at the engine level. Surely that would have better results than trying to force it through the TV? We have seen various techniques to increase resolution in recent years with things like checkerboard upscaling and DLSS, but so far no one has tried a similar ‘cheat’ for framerate. Do we know if there has been any research in this regard?
If you didn't notice that input lag on PS3 vs. Series X/PC, then I don't know what to tell you...I'm pretty sure most of the 60fps from genres that work fine at 30fps have been using interpolated frames for ages, but we just haven't been told. When I was playing SackBoy recently on PS5 and watched back a videoclip I had saved the frame-rate looked nothing like what I experienced while playing, and looked as though the saved clip showed the real unique frames that were rendered at about 30fps.
Same while playing the 120fps Halo Infinite mode, it felt no more responsive than Rage (idtech5) did at true 60fps on PS3. Forza Horizon's in the 30fps felt more like 15fps-20fps in the short amount I tried, and the 60fps mode didn't feel as smooth as 60fps from any of the Gran Turismo games. it felt more like 40-45 in response, even though all visually looked like their claimed frame-rates the feeling was off.
See above.Who in their right mind would ever play a game with frame interpolation enabled, making it look beyond horrible? Or even using it for anything, for that matter.
Didn't Killzone:Shadowfall do this?I’ve always wondered why developers haven’t tried using some kind of frame interpolation at the engine level.
PSVR does something like it in some titles.Didn't Killzone:Shadowfall do this?
You're really shilling hard for Samsung. Do you get in some serious TV brand wars on other boards?Samsung are the best and the only TV brand that really care about gaming. You should see how much this helps Switch games. Hard to find videos on Youtube and I don't feel like making my own.
I seriously hope this was a troll thread. It's hard to imagine somebody seriously advocating for the use of of frame interpolation for gaming, let alone thinking they discovered it or that it's specific to a certain TV model.
You're really shilling hard for Samsung. Do you get in some serious TV brand wars on other boards?
It feels like you are conflating instantaneous input lag - like a gunslinger on the draw from say 1-2 switch's mini game - with the lag you get - just once - at the start of a continuous input stream - like driving a car at speed - where you amortise the initial lag once and then feel in sync between your input and expected vehicle output.If you didn't notice that input lag on PS3 vs. Series X/PC, then I don't know what to tell you...
The only Samsung TV I’ve ever owned had severe light bleed. Bravia quality control and build quality and picture quality is second to none. Come at me bro.Samsung are the best and the only TV brand that really care about gaming. You should see how much this helps Switch games. Hard to find videos on Youtube and I don't feel like making my own.
The only Samsung TV I’ve ever owned had severe light bleed. Bravia quality control and build quality and picture quality is second to none. Come at me bro.
That’s precisely why it’s funny.I saw the account suicide tag and honestly I don't see why this is even remotely that.
Can’t believe you actually came at me…Congratulations. This topic is about using interpolation for gaming.
You said Halo @120fps felt just as RESPONSIVE as Rage on PS3.It feels like you are conflating instantaneous input lag - like a gunslinger on the draw from say 1-2 switch's mini game - with the lag you get - just once - at the start of a continuous input stream - like driving a car at speed - where you amortise the initial lag once and then feel in sync between your input and expected vehicle output.
Games like Rage and Halo - when the 60fps is needed in the thick of the action - are a continuous input stream problem, so how would I feel the input lag in that scenario when comparing the two games? What I felt in Rage was smoother camera motion on backgrounds, with a greater rate of change - despite one being ~60fps with variable resolution, and the other claiming to be 120fps with VRR.
Of all the TVs I’ve owned over the years… Samsungs have failed on me every time. There’s more to basing a purchase decision other than features.I just did my research and like the features my TV provides. This thread is considered a joke and mocking the OP because all other brands have high input lag when using interpolation while gaming. Its not a joke if you own a Samsung, its a realistic proposition.
The quoted input lag of 20ms is impressive, would love to see for myself.I just did my research and like the features my TV provides. This thread is considered a joke and mocking the OP because all other brands have high input lag when using interpolation while gaming. Its not a joke if you own a Samsung, its a realistic proposition.
The quoted input lag of 20ms is impressive, would love to see for myself.
Input lag isn't the only problem with interpolation for gaming however. Next biggest problem is artifacts. I looked at the RTINGS review for the Q90N.
"The Samsung QN90A has a motion interpolation feature. It can interpolate 30fps and 60fps content up to 120fps, known as the 'Soap Opera Effect'. It works properly in slow scenes, but a ton of small artifacts appear when there are fast-moving objects on the screen. It can get distracting during busy scenes"
I'm curious to know your opinion on artifacts since you have the TV yourself.
The technology exists, but no one uses it.
LucasArts' 60FPS Force Unleashed II tech demo
At the recent SIGGRAPH 2010, LucasArts coder Dmitry Andreev showed off a quite remarkable tech demo based on work he ca…www.eurogamer.net
Real-time Frame Rate Up-conversion for Video Games (SIGGRAPH 2010 Slides)
A novel technique for video games that combines the best of both high-quality rendering at 30 frames per second and the natural motion of objects refreshing at 60 frames per second with very minimal memory and performance overhead.and.intercon.ru
Yeah most VR platforms do. There are a lot of variations on reprojection algorithms.PSVR does something like it in some titles.
This has been the most interesting thread of the year!!!!I was baited by the mods into thinking this was an interesting thread!
There have been a few shipped titles that used it.I’ve always wondered why developers haven’t tried using some kind of frame interpolation at the engine level.