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You can play all the games you want at 60 FPS on Bravia TV if you want

TLZ

Banned
This is like posting on a motoring forum to advise motorists to fill their diesel motor with petrol because it’s cheaper.
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We can't?
 

TLZ

Banned
Samsung are the best and the only TV brand that really care about gaming. You should see how much this helps Switch games. Hard to find videos on Youtube and I don't feel like making my own.
Does it stay perfectly smooth? Or does it stutter a bit sometimes?
 

Mister Wolf

Member
Does it stay perfectly smooth? Or does it stutter a bit sometimes?

That depends on the game's framerate. If the game is a locked 30 then its smooth, like shown in the Youtube video I posted in this thread.
 
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Who in their right mind would ever play a game with frame interpolation enabled, making it look beyond horrible? Or even using it for anything, for that matter.
 

Elysion

Banned
I’ve always wondered why developers haven’t tried using some kind of frame interpolation at the engine level. Surely that would have better results than trying to force it through the TV? We have seen various techniques to increase resolution in recent years with things like checkerboard upscaling and DLSS, but so far no one has tried a similar ‘cheat’ for framerate. Do we know if there has been any research in this regard?
 

Boss Mog

Member
I seriously hope this was a troll thread. It's hard to imagine somebody seriously advocating for the use of of frame interpolation for gaming, let alone thinking they discovered it or that it's specific to a certain TV model.
 

PaintTinJr

Member
I’ve always wondered why developers haven’t tried using some kind of frame interpolation at the engine level. Surely that would have better results than trying to force it through the TV? We have seen various techniques to increase resolution in recent years with things like checkerboard upscaling and DLSS, but so far no one has tried a similar ‘cheat’ for framerate. Do we know if there has been any research in this regard?
I'm pretty sure most of the 60fps from genres that work fine at 30fps have been using interpolated frames for ages, but we just haven't been told. When I was playing SackBoy recently on PS5 and watched back a videoclip I had saved the frame-rate looked nothing like what I experienced while playing, and looked as though the saved clip showed the real unique frames that were rendered at about 30fps.

Same while playing the 120fps Halo Infinite mode, it felt no more responsive than Rage (idtech5) did at true 60fps on PS3. Forza Horizon's in the 30fps felt more like 15fps-20fps in the short amount I tried, and the 60fps mode didn't feel as smooth as 60fps from any of the Gran Turismo games. it felt more like 40-45 in response, even though all visually looked like their claimed frame-rates the feeling was off.
 

coffinbirth

Member
I'm pretty sure most of the 60fps from genres that work fine at 30fps have been using interpolated frames for ages, but we just haven't been told. When I was playing SackBoy recently on PS5 and watched back a videoclip I had saved the frame-rate looked nothing like what I experienced while playing, and looked as though the saved clip showed the real unique frames that were rendered at about 30fps.

Same while playing the 120fps Halo Infinite mode, it felt no more responsive than Rage (idtech5) did at true 60fps on PS3. Forza Horizon's in the 30fps felt more like 15fps-20fps in the short amount I tried, and the 60fps mode didn't feel as smooth as 60fps from any of the Gran Turismo games. it felt more like 40-45 in response, even though all visually looked like their claimed frame-rates the feeling was off.
If you didn't notice that input lag on PS3 vs. Series X/PC, then I don't know what to tell you...
 

Mister Wolf

Member
You're really shilling hard for Samsung. Do you get in some serious TV brand wars on other boards?

I just did my research and like the features my TV provides. This thread is considered a joke and mocking the OP because all other brands have high input lag when using interpolation while gaming. Its not a joke if you own a Samsung, its a realistic proposition.
 
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PaintTinJr

Member
If you didn't notice that input lag on PS3 vs. Series X/PC, then I don't know what to tell you...
It feels like you are conflating instantaneous input lag - like a gunslinger on the draw from say 1-2 switch's mini game - with the lag you get - just once - at the start of a continuous input stream - like driving a car at speed - where you amortise the initial lag once and then feel in sync between your input and expected vehicle output.

Games like Rage and Halo - when the 60fps is needed in the thick of the action - are a continuous input stream problem, so how would I feel the input lag in that scenario when comparing the two games? What I felt in Rage was smoother camera motion on backgrounds, with a greater rate of change - despite one being ~60fps with variable resolution, and the other claiming to be 120fps with VRR.
 

Banjo64

cumsessed
Samsung are the best and the only TV brand that really care about gaming. You should see how much this helps Switch games. Hard to find videos on Youtube and I don't feel like making my own.
The only Samsung TV I’ve ever owned had severe light bleed. Bravia quality control and build quality and picture quality is second to none. Come at me bro.
 

Mister Wolf

Member
The only Samsung TV I’ve ever owned had severe light bleed. Bravia quality control and build quality and picture quality is second to none. Come at me bro.

Congratulations. This topic is about using interpolation for gaming.
 
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coffinbirth

Member
It feels like you are conflating instantaneous input lag - like a gunslinger on the draw from say 1-2 switch's mini game - with the lag you get - just once - at the start of a continuous input stream - like driving a car at speed - where you amortise the initial lag once and then feel in sync between your input and expected vehicle output.

Games like Rage and Halo - when the 60fps is needed in the thick of the action - are a continuous input stream problem, so how would I feel the input lag in that scenario when comparing the two games? What I felt in Rage was smoother camera motion on backgrounds, with a greater rate of change - despite one being ~60fps with variable resolution, and the other claiming to be 120fps with VRR.
You said Halo @120fps felt just as RESPONSIVE as Rage on PS3.
 

HoofHearted

Member
I just did my research and like the features my TV provides. This thread is considered a joke and mocking the OP because all other brands have high input lag when using interpolation while gaming. Its not a joke if you own a Samsung, its a realistic proposition.
Of all the TVs I’ve owned over the years… Samsungs have failed on me every time. There’s more to basing a purchase decision other than features.

After having 2 of them fail and crap out on me in less than 3 years… I’ve written Samsung off.
 
I just did my research and like the features my TV provides. This thread is considered a joke and mocking the OP because all other brands have high input lag when using interpolation while gaming. Its not a joke if you own a Samsung, its a realistic proposition.
The quoted input lag of 20ms is impressive, would love to see for myself.

Input lag isn't the only problem with interpolation for gaming however. Next biggest problem is artifacts. I looked at the RTINGS review for the Q90N.

"The Samsung QN90A has a motion interpolation feature. It can interpolate 30fps and 60fps content up to 120fps, known as the 'Soap Opera Effect'. It works properly in slow scenes, but a ton of small artifacts appear when there are fast-moving objects on the screen. It can get distracting during busy scenes"

I'm curious to know your opinion on artifacts since you have the TV yourself.
 

Mister Wolf

Member
The quoted input lag of 20ms is impressive, would love to see for myself.

Input lag isn't the only problem with interpolation for gaming however. Next biggest problem is artifacts. I looked at the RTINGS review for the Q90N.

"The Samsung QN90A has a motion interpolation feature. It can interpolate 30fps and 60fps content up to 120fps, known as the 'Soap Opera Effect'. It works properly in slow scenes, but a ton of small artifacts appear when there are fast-moving objects on the screen. It can get distracting during busy scenes"

I'm curious to know your opinion on artifacts since you have the TV yourself.

When you pray for rain you gotta deal with the mud too. The interpolation will cause artifacts. No way around that. The good outweighs the bad. Alot of things we use especially in gaming have negatives to the image that coincide with the overall positive. Sharpening filters, Checkerboard rendering artifacts, temporal upscaling ghosting, raytracing noise. I could go on and on.
 
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Shmunter

Member
The technology exists, but no one uses it.













It’s a travesty
 
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