Is that a general feature or on a game to game basis, when we're talking Playstation?
I'm not a game developer...Its rational to speculate that if Lockhart is a thing, it will run all XSX games at lower specs. How hard or easy is to do it, I have no idea, im not a game developer. But if some of the current gen games can run on Switch (and I dont think theres a single case of a game that was downgraded on ps4/xbox to make it "possible" on Switch) I think its safe to guess that sth similar will happen here.
I'm not a developer...
BUT
Serious reply, as you might genuinely not know: those impossible Switch ports take years and entire extra dev teams so the main team can actually work on making the game run.Its rational to speculate that if Lockhart is a thing, it will run all XSX games at lower specs. How hard or easy is to do it, I have no idea, im not a game developer. But if some of the current gen games can run on Switch (and I dont think theres a single case of a game that was downgraded on ps4/xbox to make it "possible" on Switch) I think its safe to guess that sth similar will happen here.
Corrected the misquoteIm a developer actually.
Just drop the resolution ! Easy.
Thanks to this amazing technology of lowering resolution you will be able to play Resident Evil 8 on WiiU and Switch.
The WiiU and Switch dont have the cpu grunt to run games without massive changes. This is why my caveat with the S is that the IO performance needs to be the same and the CPU ideally needs to be 8c16t Zen2 @ 3.5Ghz +.
Without that scaling based on resolution and rays cast alone will not work.
How you miss this in post after post baffles me.
But you can just scale resolution and effects. Easy.
Evidently since you do it on PC all the time. How do you think some games can scale from integrated graphics to a 2080Ti?
The difference is not that big. And what integrated graphics card has 4TFs?
Anyway. I don’t think Lockhart is coming. I think the PS5 will be crazy expensive, $599.
They would only go with Lockhart if PS5 is $499.
This way they can sell it at $499 and still be cheaper than PS5.
IDK how devs will be able to create games for both Xbox SX and Xbox SS
the same way PC devs allow games to run on any hardware? MS will do the heavy lifiting with the profiling, the games can be scaled down for 1080p serie s with i assume very little work.
Once again, another person is talking like he never played PC games before.the same way PC devs allow games to run on any hardware? MS will do the heavy lifiting with the profiling, the games can be scaled down for 1080p serie s with i assume very little work.
Every few pages we have the same discussion, the benchmarks get posted and then the arguments against performance scaling mysteriously disappear.Once again, another person is talking like he never played PC games before.
I wish those who don't play on PC would stop making stuff up to make Xbox look good. Nothing you said was true.
IDK how devs will be able to create games for both Xbox SX and Xbox SS
Ever used the quality sliders on a PC game?
Same thing but with a few more steps.
From where you get that idea that XBox SS will have Jaguar CPU? If it exists it will have same CPU, maybe with 10-20% lower clock.That entire Jaguar CPU is about the same level of performance as a single core of XBX, so that does bring some genuine concerns. Graphics can be easily scaled down, just s simple resolution drop already does a good job, but animations, physics, AI etc.? That's not so easy, to say the least.
that idea that XBox SS will have Jaguar CPU? If it exists it will have same CPU, maybe with 10-20% lower clock.
Because they would've been behind from the start. It's a bad marketing move. Would you buy the Xbox 2 (Xbox 360) or the PS3. People tend to think the 3 is better than the 2.My bad, I thought it was about current XB 1S. Why MS cannot use simple numbering with their console names like Sony does...
Each profile is set in the software. The hardware probably has multiple settings that can be altered in each profile. Maybe even customizable based on custom fields that basically just activate specific features in the game engine, based on what's in the profile. I don't think it should be a major issue. Of what you listed, only physics should be really demanding of the hardware, and that should be easily modified like we see in PC game settings, where you have physics settings.That entire Jaguar CPU is about the same level of performance as a single core of XBX, so that does bring some genuine concerns. Graphics can be easily scaled down, just s simple resolution drop already does a good job, but animations, physics, AI etc.? That's not so easy, to say the least.