RCU005
Member
I was playing Aladdin from SNES using RetroArch and I noticed that when I was a kid, I never realized there were different versions of the same game for each console. In some cases, those differences are huge, like different design like Aladdin, to even different genre.
IMO, I think developers should do this today. Of course there wouldn't be a massive difference anymore, since both consoles are practically the same, but they shouldn't be afraid to deign the games according to each's strong features.
PS5 has the DualSense, so they should really take advantage of it 100% even if the gameplay or game mechanics differ a bit (like the DualSense has motion controls, so they could use gyro aiming while Xbox wouldn't have it. I am not very familiar with Xbox features, but of course they should do the same for it.
I think it wouldn't be very hard since it's more related to features than console capability. It's not like how they have to do massive changes to the game like they had to do with the Wii or even the Switch.
Also, I know that games that release everywhere like FIFA wouldn't have that kind of customization to each console, but for XSX and PS5 games they should do that.
I know that they already do some of it when it comes to performance and resolution, but they should also do for every feature of each console. Integrate the game fully with the OS (like PS cards on PS5 and quick resume on XSX) I'm sorry I'm really not familiar with Xbox. They should make a seamless experience on each console.
Microsoft and Sony should even require those things in every game. They want to give freedom to developers making it up to them, but of course that just mean that they'll ignore it if they can.
In PS5 case, Cards, tips and DualSense features should be required for every game.
People might think that parity is better, but I remember being very satisfied playing Aladdin on SNES, and I bet there's someone that will say they liked Sega's version better, but I don't think any of them felt ripped off. (I know there were versions that you would feel ripped off, but that's more of a quality issue).
What do you think?
IMO, I think developers should do this today. Of course there wouldn't be a massive difference anymore, since both consoles are practically the same, but they shouldn't be afraid to deign the games according to each's strong features.
PS5 has the DualSense, so they should really take advantage of it 100% even if the gameplay or game mechanics differ a bit (like the DualSense has motion controls, so they could use gyro aiming while Xbox wouldn't have it. I am not very familiar with Xbox features, but of course they should do the same for it.
I think it wouldn't be very hard since it's more related to features than console capability. It's not like how they have to do massive changes to the game like they had to do with the Wii or even the Switch.
Also, I know that games that release everywhere like FIFA wouldn't have that kind of customization to each console, but for XSX and PS5 games they should do that.
I know that they already do some of it when it comes to performance and resolution, but they should also do for every feature of each console. Integrate the game fully with the OS (like PS cards on PS5 and quick resume on XSX) I'm sorry I'm really not familiar with Xbox. They should make a seamless experience on each console.
Microsoft and Sony should even require those things in every game. They want to give freedom to developers making it up to them, but of course that just mean that they'll ignore it if they can.
In PS5 case, Cards, tips and DualSense features should be required for every game.
People might think that parity is better, but I remember being very satisfied playing Aladdin on SNES, and I bet there's someone that will say they liked Sega's version better, but I don't think any of them felt ripped off. (I know there were versions that you would feel ripped off, but that's more of a quality issue).
What do you think?