Rest
All these years later I still chuckle at what a fucking moron that guy is.
Onimusha was one of the best series of the PS2 generation. It managed this in spite of archaic game design choices that stem from it roots as spin off of Resident Evil. While RE went in new directions, Onimusha stayed the course for three installments. Each game sold a little less than the one before it, and eventually its PS1 style gameplay wasn't enough to keep it relevant. The fourth game took it in more of an RPG type direction, and while it was a lot of fun if you skipped the awful story, the market didn't find the changes sufficient.
The first game had strong horror elements, but as things went on these were reduced and became art and style elements and not gameplay anchors.
The Souls series and Bloodborne are the best modern analog to what the original game was, without tank controls and prerendered backgrounds. Onimusha could come back as this type of game, with horror themes and design elements brought vack to the fore, and it could be both a return to its roots and a significant step forward.
All of its main gameplay elements would fit in with this type of game. Hack and slash melee, magic, and bow and gun long range combat. Ability upgrades are already a part of the game, absorbing demon's souls (no relation) to upgrade weapons, abilities and equipment, but the series also let you find new equipment as well.
From a market standpoint, the genre doesn't seem crowded. You have Souls with occasional installments, and the only second tier series I can think of is The Surge. Onimusha could set its self apart with its strong Japanese cultural influences in art, storytelling, and music. It also doesn't necessarily need to emulate the hard for the sake of hard difficulty (though it could, if Capcom kept an eye on balance and polish, like From Software has.)
What would you like to see in a new Onimusha game? Do you think it would work as a Souls type game? What drawbacks would it have to overcome if it went in this direction? If you don't think this would be a good style choice, what do you think a new game in the series should look like?
The first game had strong horror elements, but as things went on these were reduced and became art and style elements and not gameplay anchors.
The Souls series and Bloodborne are the best modern analog to what the original game was, without tank controls and prerendered backgrounds. Onimusha could come back as this type of game, with horror themes and design elements brought vack to the fore, and it could be both a return to its roots and a significant step forward.
All of its main gameplay elements would fit in with this type of game. Hack and slash melee, magic, and bow and gun long range combat. Ability upgrades are already a part of the game, absorbing demon's souls (no relation) to upgrade weapons, abilities and equipment, but the series also let you find new equipment as well.
From a market standpoint, the genre doesn't seem crowded. You have Souls with occasional installments, and the only second tier series I can think of is The Surge. Onimusha could set its self apart with its strong Japanese cultural influences in art, storytelling, and music. It also doesn't necessarily need to emulate the hard for the sake of hard difficulty (though it could, if Capcom kept an eye on balance and polish, like From Software has.)
What would you like to see in a new Onimusha game? Do you think it would work as a Souls type game? What drawbacks would it have to overcome if it went in this direction? If you don't think this would be a good style choice, what do you think a new game in the series should look like?