- Jun 18, 2018
That's true but I bet it's easier to create and optimize an engine that works on 2 or 3 well known hardware configurations (consoles) than for one that takes into account the endless number of possible hardware configurations on the market.The thing is, though, that virtually every game these days is designed to come out on all platforms. The amount of titles that only come out for a single console is very small. Look at PS4 - how many true exclusives have there been? 75 at most, ten a year? Microsoft is not releasing a single game exclusive to Xbox, and we don't know exactly what Sony's plans are going forward. This isn't to slight consoles or anything, but to point out it's not 2002 anymore and games and engines are designed to be multiplatform, flexible, and scalable. I'm interested in getting a PS5 but I doubt the wisdom of Sony's approach in designing the hardware for exactly this reason. How many games will actually take full advantage of their design?