RoadHazard
Gold Member
Give me a Jet Set Radio over a sterile photorealistic environment any day.
Because everything in the real world is "sterile". Lol.
Anyway, we're decades away from actual photorealism.
Give me a Jet Set Radio over a sterile photorealistic environment any day.
I know what you mean but it wouldn't hurt if Scud Race had higher-poly cars that look more realistic, or real time lighting/shadows/ray tracing while still keeping the same colors and wacky level design.I find this:
More visually appealing than this:
I personally don't need photorealistic to get immersed in games, in fact most often games with photorealistic graphics breaks my immersion because imperfection stands out waay more and entire illusion just breaks. My bigger problem is often games with realistic graphics will most always going to have boring character designs, enemy design and world design in order to be more "grounded".most people want that full immersion based photorealistic experience.
Anyways, I think personally most people want that full immersion based photorealistic experience.
Vanillaware absolutely out done themselves when comes to background art, it sooo gorgeous!!!
Rurhanograthul 2 points 1 year ago*
Given that these are in fact the only sources of photo-realism we've had up until quixel demo'd Rebirth - (which if you notice, there is an immediate disassociation with immersion as soon as they demonstrate these highres assets in realtime using a character camera to walk around the environment - the caliber of the assets drop in quality dramatically - opposed to the above referenced demo which retains photo-realism given the same factor, a character camera) it will be a opensource community effort to in fact catalyze a trend towards immersion.
I will clarify right now by saying yes there may be about 3 or 4 minor improvements that artists cannot largely achieve without making great sacrifices to performance.
But be aware that never before the last 7 years with the correct hardware - have artists been able to say "Ok I can literally make this game look as good as I want, but expect performance issues"
Before that, it was always - "no, we can not achieve this level or realism"
That truth has only come to fruition in about the last half decade realistically for this generation of consoles.
Before this - Artists would essentially think along the lines of "Well I can't achieve photorealism even with a substantial performance drop but I will forgo performance to at least attempt to make the game feel next gen"
This is no longer the case, and in fact most performance issues now too can be sidestepped with the right techniques and optimizations.
We will see an era in photo-realism, where people will say "WOW that game was basically completely photo-realistic! Aside from 'insert segment here' and 'insert 3 or 4 other segments here' it almost kept me fully emerged"
Once you see these types of comments factoring into the critique of games that are meant to be photo-realistic showcases - understand that any citation, citing that in fact immersion was lost due to a particular scene, during any part of the user experience...
Understand this break in immersion was a calculated decision that could have been averted were the art team committed to resolve all breaks in immersion.
As a CGI artist, the improvements I most want to see are more work done towards animations, more animations... more animations
Within this thread I cite exactly why the example you cited fail's to maintain immersion.
And even cite reason's the official demonstration break's in immersion.
With that said, you aren't a gamer that actually want's the graphic's industry to improve -
Most however are, and do want photorealism.
What I notice about Anime fan's are, they typically stay together - and approach thread's in group's voicing the desire for less graphically.
Actual Gamer's are the exact counter opposite. They want the best graphic's possible, delivered across games that mean to achieve photorealism and or are stylized to be completely non photoreal.
Photorealism is again, I state - A product in gaming which has still not been successfully delivered as no reviewer has yet said "Not once did I think I was looking at a game".
https://www.neogaf.com/javascript:void(0)
Who are you talking to? your last few posts seem like they were adressed to nobody.
That said I agree that no game is even close to what I would consider photorealism and we are decades away from diminishing returns.
And I like photorealistic 3d art. Hell, I make it for a living.
However I just loved stylized art many times more. Tons of people will also prefer it.
Even if we could achieve something like this in realtime with the PS5 I would still prefer something that looked like Genshin Impact or Astral Chain.