Whitecrow
Banned
I've been recently replaying FF 13 and Uncharted Remastered Collection, so this thought came to my mind:
"They make it bigger, they mess it up."
And why?
Well, I think everyone who played those franchises know what I'm talking about, but let me explain.
There's this debate where some people compares FF XIII corridors / linearity fo FF X, like if it had the same effect.
Yeah, of course, it's the same to stay 2 minutes in an elevator that staying 30, right?
FF XIII maps where like 10 times bigger than X ones, and plagued with endless battles, to the level of feeling almost like a battle game with a story behind, instead of a story with battles.
SE wanted top take advantage of the PS3 power, make everything bigger, messed up the pace.
Then we have Uncharted.
Uncharted 1-3, were really focused and most of climbing was to solve puzzles inside a 'small' area, and world traversal was very bearable, with enough variety of platforming sections and combat encounters.
But you know, Uncharted 4 came. With bigger maps. A lot of map traversal and lots and lots of climbing.
Yes, the borefest we all know.
Following the analogy, it's like the FF XIII of the Uncharted franchise.
And what does this have to do with TLOU?
Of course, "the map will be bigger". Well, sure, everything will be bigger, like, a lot more bigger.
Soooooo, this is the question. Will ND know how to mantain a good pace, with no filler map traversal showcasing?
Well, my prediction is... NOPE.
I think that the main ND team likes to showcase narrative and art in sacrifice of pace. Of course it may change, but having U4 received such praise, I highly doubt it.
ND are very talented. No deniel there. But I think game length is a real pressure and expectation from the media, and unless they came up with a very lengthy story, we will have lots of fillers for sure.
So this makes me keep my expectations in check, and I think that is for the better.
"They make it bigger, they mess it up."
And why?
Well, I think everyone who played those franchises know what I'm talking about, but let me explain.
There's this debate where some people compares FF XIII corridors / linearity fo FF X, like if it had the same effect.
Yeah, of course, it's the same to stay 2 minutes in an elevator that staying 30, right?
FF XIII maps where like 10 times bigger than X ones, and plagued with endless battles, to the level of feeling almost like a battle game with a story behind, instead of a story with battles.
SE wanted top take advantage of the PS3 power, make everything bigger, messed up the pace.
Then we have Uncharted.
Uncharted 1-3, were really focused and most of climbing was to solve puzzles inside a 'small' area, and world traversal was very bearable, with enough variety of platforming sections and combat encounters.
But you know, Uncharted 4 came. With bigger maps. A lot of map traversal and lots and lots of climbing.
Yes, the borefest we all know.
Following the analogy, it's like the FF XIII of the Uncharted franchise.
And what does this have to do with TLOU?
Of course, "the map will be bigger". Well, sure, everything will be bigger, like, a lot more bigger.
Soooooo, this is the question. Will ND know how to mantain a good pace, with no filler map traversal showcasing?
Well, my prediction is... NOPE.
I think that the main ND team likes to showcase narrative and art in sacrifice of pace. Of course it may change, but having U4 received such praise, I highly doubt it.
ND are very talented. No deniel there. But I think game length is a real pressure and expectation from the media, and unless they came up with a very lengthy story, we will have lots of fillers for sure.
So this makes me keep my expectations in check, and I think that is for the better.