Thats because you never tested and never watched the video. How can up to 70 % more responsive game because of Afterburner's frame limiter be pointless ? VRR doesnt eliminate fps variation. You want consistent framepacing - you need frame cap. Of course an unoptimised game will stil have framedrops even below 60. Still in that case frame limiter will make it feel smoother as varation will be lower.
- Dam so i should just cap my framerate to 60 fps, and i get 100 fps uncapped smoothness.
That's insane.
See how fucking dumb that statement is
- VRR sole purpose is to deal with FPS variations, so your screen doesn't shit the brick with graphical glitches like stuttering / juddering and tearing.
- frame rate capping is shit.
Why?
I get 180 fps on a 3080 in a forest of witcher 3 ( heavy combat )
I get 90 fps in a city on a 3080 ( larping around )
I spend 80% of the time in a forest.
I have to cap my framerate to 90 fps because that's the lowest it goes because otherwise no point.
My responsiveness is now 100% worse in combat and 80% of the game with my gpu barely being used. yay. Totally worth the upgrade.
That's exactly why his example in that video was so fucking dumb. capping outside of the map at 10 fps loss for perfectly smooth framerate ( 10 fps my ass ). Yea more like a 40 fps reduction because the moment he gets into combat its gg. Who the fuck does that. Be real.
Hell i don't even cap my framerate in my VRR refresh rate. as VRR starts to become useless at high as shit framerates anyway, i won't notice it for shit. It's more useful in the 20-120 bracket then 144-240.
Also his ms fluctuation at 100 fps is perfectly normal u won't notice it for shit on a vrr screen. his 55 or whatever shit show he had going on was not, because he runs into hardware limitations.
The moment i throw a texture grenade in your face when the v-ram is already shitting the brick, caps aren't going to solve your problems, reducing settings are exactly what he already did.