nkarafo
Member
For me it's Goldeneye's controls.
Everyone will say that they have "aged poorly". I was just watching another video where Goldeneye is mentioned and once again, the author didn't know any better. It's now almost universally agreed in gaming community that Goldeneye (and PD) has inferior controls compared to the modern controls we all know and love. Because controls "evolved" after Goldeneye.
So that was another excuse for me to make a thread about Godeneye's controls.
Thing is, most people never tried anything more than it's default control scheme and, most importantly, the default controller hold position. So, very few know that, if you choose "1.2 solitare" from the in-game options and hold the N64 controller from it's left side, congratulations, you can play Goldeneye (and PD) with the same control scheme as any "evolved" modern console shooter. The only difference is, because you have a D-pad on the left side instead of an analog stick, the character moves at full speed all the time (you can't walk slowly). But that's a very minor issue. Certainly not big enough to argue this game's controls suck compared to modern ones.
The game even has a real dual analog scheme if you use two controllers at the same time (you can fuse them in 1 controller if you use emulators) but i guess that's just asking too much. But hey, neither Halo or Alien Resurrection were the first ones that did this scheme.
I feel like i'm the only one on this planet who ever played this game in a way that modern shooters weren't a major transition, control wise. And btw, this same scheme can be done in every single N64 FPS. Turok games even had it as the default, but you had to hold the controller from it's left side (so you can use your left hand to move and right to aim, like modern shooters). Back then it was trying to emulate the keyboard+mouse scheme. It was awkward for many but now it's not much different than dual analog controls.
Oh and all these new N64 controllers that try to "fix" the original's weird shape, makes using this scheme impossible. So i guess controls do suck if you don't have the original controller.
This made me also think, is there anyone with a similar experience in some other game? Things you know that the majority of others are completely unaware of.
Everyone will say that they have "aged poorly". I was just watching another video where Goldeneye is mentioned and once again, the author didn't know any better. It's now almost universally agreed in gaming community that Goldeneye (and PD) has inferior controls compared to the modern controls we all know and love. Because controls "evolved" after Goldeneye.
So that was another excuse for me to make a thread about Godeneye's controls.
Thing is, most people never tried anything more than it's default control scheme and, most importantly, the default controller hold position. So, very few know that, if you choose "1.2 solitare" from the in-game options and hold the N64 controller from it's left side, congratulations, you can play Goldeneye (and PD) with the same control scheme as any "evolved" modern console shooter. The only difference is, because you have a D-pad on the left side instead of an analog stick, the character moves at full speed all the time (you can't walk slowly). But that's a very minor issue. Certainly not big enough to argue this game's controls suck compared to modern ones.
The game even has a real dual analog scheme if you use two controllers at the same time (you can fuse them in 1 controller if you use emulators) but i guess that's just asking too much. But hey, neither Halo or Alien Resurrection were the first ones that did this scheme.
I feel like i'm the only one on this planet who ever played this game in a way that modern shooters weren't a major transition, control wise. And btw, this same scheme can be done in every single N64 FPS. Turok games even had it as the default, but you had to hold the controller from it's left side (so you can use your left hand to move and right to aim, like modern shooters). Back then it was trying to emulate the keyboard+mouse scheme. It was awkward for many but now it's not much different than dual analog controls.
Oh and all these new N64 controllers that try to "fix" the original's weird shape, makes using this scheme impossible. So i guess controls do suck if you don't have the original controller.
This made me also think, is there anyone with a similar experience in some other game? Things you know that the majority of others are completely unaware of.