Captain Toad
Banned
A properly optimized game is always better than a VRR bandaid that has its own set of issues.What screen tearing…… oh yeah I have VRR
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A properly optimized game is always better than a VRR bandaid that has its own set of issues.What screen tearing…… oh yeah I have VRR
You lose some performance when getting rid of tearing.
That probably has no bearing here, this seems like an artifact of the engine which tore like hell on 360 as well. This is the first PS SKU of the game so it probably got a bit more bespoke work compared to Xbox.
6% of the frames tear only, which accounts for the 98 to 92 % consistency difference between the two. Aside from that they both are pretty much identical.
It was a jokeA properly optimized game is always better than a VRR bandaid that has its own set of issues.
This is a new level of spin.Watch the actual video. I can see it with my own eyes, im sure you can too. The xbox is at 60 fps more times than the ps5 in that video.
The xbox may have some lower lows when stressed or something. But both are dropping at the same times and it looks like the xbox gets back to 60 quicker too.
Still won't use it.Nice thing is that VRR is coming to the PS5. Hopefully we get a release date soon for it.
What happend to the Nintendo Switch versión?
You should see the nxgamer Matrix thread.This is a new level of spin.
Not sure, but I think it's the latest patch on both consoles.We had this analyzed months ago.
vgtech does not bring anything new
And the vsync off even allows XsX to overrun 60 with 14.46ms frametimes boosting its avgs and it still falls behind ps5 on avg. Not to mention incomplete torn frames counting due to lack of vsync.Just watch later sections, XSX version drops more. Stats are the overall result, they say PS5 version runs at 60 fps more often (98.53 % vs 92.78 %)
Overall, both are pretty close to 60 fps locked anyway. It's basically a tie.
Anytime these threads even hint at Xbox losing the comparison…. Someone at least gets threads locked out lolAnd the vsync off even allows XsX to overrun 60 with 14.46ms frametimes boosting its avgs and it still falls behind ps5 on avg. Not to mention incomplete torn frames counting due to lack of vsync.
The game under the bonnet is Xbox tailored code too being written on xdk in the day. PS5 being held back brute forcing it quite likely.
Let’s not mince words tho, if the XsX were vsynced we’d see around a 20% delta between the two main consoles.Anytime these threads even hint at Xbox losing the comparison…. Someone at least gets threads locked out lol
Seems like a tie. Ps5 is better but it’s probably not enough too but one console over another
I'm so sick of people jumping into threads and then posting they don't give a fu8k, the irony of it.Ancient game, who gives a fuck. So sick of these comparisons on these old titles that don't really matter anymore and were built originally to run on previous 2 generations old hardware. Means absolutely nothing.
Make a thread when a true next gen exclusive only title (not cross gen) gets released and then compare it.
Why cant people look at the numbers? they are a much better indicator of overall performance than the video which may or may not contain all the benchmark runs. The result is 59.12 vs 59.34 in xbox's favor. Miniscule at best.Has anyone actually watched the video the data is from or are you just looking at the numbers. Sometimes I can't even understand with this forum. It's so funny lol
Of course not. It’s someone wanted to watch that, they would search for thatHas anyone actually watched the video the data is from or are you just looking at the numbers. Sometimes I can't even understand with this forum. It's so funny lol
All I was saying, is if you watch the actual video, and from 2 mins 10 seconds onwards you can clearly see the ps5 is struggling to hold a locked 60 through general play.Why cant people look at the numbers? they are a much better indicator of overall performance than the video which may or may not contain all the benchmark runs. The result is 59.12 vs 59.34 in xbox's favor. Miniscule at best.
I really dont care for how Xbox is forcing gamers to use vrr and shipping several games without vsync now. not everyone has fancy vrr tvs. let alone tvs that can do native 4k 60 fps vrr. Tearing in 2022 is unacceptable. we literally got rid of it after the first year or so of the ps360 generation.
The video is in the OP is it not?Of course not. It’s someone wanted to watch that, they would search for that
The data does tell the true story whereas the video can obviously skew perception as it has in your case. But you need to have a grasp of the data to properly appreciate it.All I was saying, is if you watch the actual video, and from 2 mins 10 seconds onwards you can clearly see the ps5 is struggling to hold a locked 60 through general play.
to add, I was always under the impression that the data is taken from the video the channel is sharing on YouTube. If that is not the case then I apologise for the mix up.
When the series consoles drop, they drop harder than the ps5 but then bounce back within a second or two which is obviously affecting the overall data on averages and lows. The ps5 is consistently hovering between 55 to 58 fps in general play which shows the gpu is struggling to deliver the consistent locked 60 fps and it has nothing to do with v sync. Both versions drop in the same places, the xbox more severe then it bounces back. So playing the game you are going to feel a drop then it kick back (if you don't have vrr) on ps5 you are going to feel the under 60 fps more and also suffer from increased input lag due to the v sync.
Yes, the data is obviously 100 percent accurate but it doesn't tell the full story on if you actually watch the footage and see with evidence what is actually happening through a general run of play.
The data does tell the true story whereas the video can obviously skew perception as it has in your case. But you need to have a grasp of the data to properly appreciate it.
Just look at even one simple data point….
Frametime counts
16.67 is how many 60fps frames get produced…ps5 = 98.53% vs XsX = 92.78%
PS5 locks to 60 appreciably more consistently.
Sorry, but this is a tech analysis. Not relying on hard data because it’s disagreeable is really clutching at straws. Some even stated later in the vid the XsX suffers considerably more than ps5 - why ignore all that?Yes because when the xbox drops it drops harder and maybe it does for a sustained period of time. Maybe a few seconds more than the ps5 in those stressed sections. Watching the footage shows the ps5 has drops in general play doesn't it? You can see it right?
It's hovering at under 60 fps.
yes?The video is in the OP is it not?
It is the same conclusion for the analysis of DF at the time months ago when evaluating both versions.Yes because when the xbox drops it drops harder and maybe it does for a sustained period of time. Maybe a few seconds more than the ps5 in those stressed sections. Watching the footage shows the ps5 has drops in general play doesn't it? You can see it right?
It's hovering at under 60 fps.
Sorry, but this is a tech analysis. Not relying on hard data because it’s disagreeable is really clutching at straws. Some even stated later in the vid the XsX suffers considerably more than ps5 - why ignore all that?
yes?
so what?
I glanced. at 2:50 both drop about the same to 50s.What, I am fine with the data. I'm saying watch the actual video to see how and where the issues arise.
Who stated and where, what?
So watch it and see with your own eyes.
I glanced. at 2:50 both drop about the same to 50s.
There is almost no difference on the video so is the chart fake ?
I just glanced. Nobody watches the whole video without narration... the video and the chart tells different story. Your video timestamp don't work btw.How can I discuss with you if you are not actually willing to watch the video. Literally set it to 2 mins 10 seconds and watch for like a minute. The ps5 is consistently under 60 fps. Obviously the chart is real and so is the footage. The xbox holds a slightly higher fps on average. And delivers 80 more frames than the ps5 due to it delivering frames at 14ms.
As shown by DF and this video the ps5 struggles under normal gameplay and traversal sections. That is literally a fact and all I was saying. The evidence proves it.
You can't click the video move to 2 mins 10 seconds and watch for a minute? It's not a whole video. Am I discussing with people who can't watch 60 seconds of a video?I just glanced. Nobody watches the whole video without narration... the video and the chart tells different story. Your video timestamp don't work btw.
Anyway - I don't care. It's a bad version of the game anyway with derp faces.
yeah I did. it's the fragment I am talking about.You can't click the video move to 2 mins 10 seconds and watch for a minute? It's not a whole video. Am I discussing with people who can't watch 60 seconds of a video?
Vsync isn't free.Same old people defending, who obviously don't even know how even v sync works. Even with my limited knowledge I now know I know more than some peeps on here. Not going to even entertain it passed this post haha, it's actually funny. There's video evidence right in front of you yet some still can't accept it.
It's not even a big deal as the gams is so old and the engine was not made with these consoles in mind.
here's a quick lesson on what v sync is.
What Is VSync And Should You Use It? [2024 Guide] - GPU Mag
Most people have heard about VSync, but don't know what it does and if they should enable it or not. Here is a guide to VSync and some useful advice.www.gpumag.com
Key comment and what is happening here.
"One of these issues occurs when the GPU is unable to perform up to the monitor’s refresh rate. As a result, the monitor will leave the previous image on display until the next one is ready, which causes visual stuttering."
The ps5 gpu is struggling in more points of regular play than the xbox is, both consoles drop when streaming a new event or area which is clearly visible, but through general play the evidence clearly shows the ps5s gpu is taking a hit Just running through the woods or lighting a flare.
Due to the evidence I would imagine this continues to happen through the game.
Anyway, I'm out lol not going back and forth with the usual suspects on this.
Hmm that's enlightening. So the 4x msaa is very demanding? Is it at least considered a good form of AA or does it also come with drawbacks?Considering the Original 360 version ran at like 640p with 4xMSAA due to how the game render handles specific effects, that 4xMSAA was kept in place even though it's now running at 1440p and twice the framerate. MSAA is quite heavy and no console apart from the Original 360 was designed with it in mind, especially since modern consoles focus more on post processing effects and scaling. Not to say more work couldn't be done/improved but as of right now it's doing something with a very heavy AA method.
I'm pissed it's not at least 1800p on next gen. They falsely advertised btw just like platinum games did with bayonetta remaster. Both games in the sony/MS store specifically stated "4k resolution". Total bs. 1440p is not fucking 4k.yeah I did. it's the fragment I am talking about.
Both drop. ps5 just drops sooner and a bit more often. Seems like this part is barely 60 on both.
So strange. ps5 goes 57fps and xbox is 60. but when xbox drops it's below ps5... but not for long.
Seems badly optimized. There is no reason this game cannot be 4k60 or even 120 on both platforms.. the remaster is bad
Maybe it's because we have 2022 or because i had no coffee yet, but i read three times Alan Woke.
Vsync isn't free.
Guess which mode runs a bit higher? It's the one without vsync.
It doesn't matter anyway, one has vsync and runs slightly worse in this game, the others have tearing and run slightly better. We knew this a while ago (except for actual numbers), nothing changed. Maybe they should stop using MSAA.
if you dont notice latency. I turn that shit off.VSync is a must.
I'll do it on a case by case basis. But, there a few people here who are clueless about the drawbacks of VRR.Still won't use it.
Not worth the hit it gives to picture quality.
Disabling Local Dimming makes the picture shit.I'll do it on a case by case basis. But, there a few people here who are clueless about the drawbacks of VRR.
It ultimately is a crutch or a band-aid. Games really need to be optimized to run well without the need for VRR and then that setting is best left off on your television. Most televisions even explicitly say this when you are toggling the option on and off.
VRR should be used only as a last resort.