That raises the question: what's the point of going to all the time, money and effort creating this piece of specialised hardware if no game is going to take advantage of it? We are fast approaching the first year anniversary of the release of the console, and not only is there no sign of any software that is going to take advantage of this much-hyped SSD/IO system, but the games which were supposed to really show off the hardware (Ratchet and Returnal) are now being downplayed (albeit, only after these recent tests). If we ever do see evidence of it's practical use in a game, maybe the PS6 will already be on its way.
Compare this failure to deliver on pre-release hardware hype with those of other consoles:
Sega Megadrive - boasts about true 16-bit gaming, and then delivers 16-bit features rarely seen in 8-bit titles right off the bat (smooth parallax scrolling, large sprites, speech etc)
SNES - boasts about it's Mode 7 scaling hardware, which is then immediately taken advantage of in its launch titles (Pilot Wings, F-Zero etc)
PS1 - boasts about its 3D capabilities, which are then demonstrated in multiple launch titles
While the PS5 IO/SSD system might possibly be useful in some games at some indefinite point in the far future, I think we can all now agree that it was massively overhyped in the media in general, and these forums in particular.
Calm down, everything is going to be ok. The TF advantage the XSX has doesn't make a massive difference in practice. The PS5's SSD/IO system isn't what it was hyped to be. Both consoles will share 95% of the games library in common, and any differences will require a DF 400% zoom to notice. As a PC owner, I'm getting the best of both worlds anyway.
Sounds like you've been warned against console warring a number of times in the past (enough to be angry about it, anyway), yet you accuse me of trolling... You wouldn't ever engage in such low behaviour, right?