even as we shift focus to this 'IO' complex, it's getting clearer that this whole part of the system don't appear to influence the quality and performance of game designs, outside of a few seconds more loading.
Not long ago, some were making a huge hype train about the super I/O will make UE5 stream dozens of GB/s of superior assets and what not.
i won't be surprised to see a RC port for PC next year and it runs even better on high end PC using direct storage
even as we shift focus to this 'IO' complex, it's getting clearer that this whole part of the system don't appear to influence the quality and performance of game designs, outside of a few seconds more loading.
Not long ago, some were making a huge hype train about the super I/O will make UE5 stream dozens of GB/s of superior assets and what not.
i won't be surprised to see a RC port for PC next year and it runs even better on high end PC using direct storage
There's parts in the game where you hop from one "world" to another, while grinding a rail. If things aren't loaded quickly enough it will be shite.
I mean it's the one game that stresses the SSD the most. But you're right that future games could stress it even more so we'll see.This is all based off of one game. One game.
And when that PC port includes line items for tech like RTX IO as minimum requirements are you still going to try and downplay its importance?
Doesn't this mean we could buy a cheaper drive and just put games like CoD and BF on it? And save the internal for games like ratchet and demon souls?
Last year Cerny said you'll need at least 7Gbps drives to match the internal drive, now turns out close to half of that is enough... I wonder what the results would be if there was an option to use PCIE Gen3 drives, somethinkg like 2-3Gbps, how (if?) they'd fall behind the top of the line drives. I think everyone would give up a second or two loading times to get 2TB instead in the same price.
Last year Cerny said you'll need at least 7Gbps drives to match the internal drive, now turns out close to half of that is enough... I wonder what the results would be if there was an option to use PCIE Gen3 drives, somethinkg like 2-3Gbps, how (if?) they'd fall behind the top of the line drives. I think everyone would give up a second or two loading times to get 2TB instead in the same price.
yeah but ratchet and demons souls will work fine on the external most likely per this article. But yes, you can just use any ol m.2 that the PS5 accepts to play 3rd party gamesDoesn't this mean we could buy a cheaper drive and just put games like CoD and BF on it? And save the internal for games like ratchet and demon souls?
No he didn't.Last year Cerny said you'll need at least 7Gbps drives to match the internal drive, now turns out close to half of that is enough... I wonder what the results would be if there was an option to use PCIE Gen3 drives, somethinkg like 2-3Gbps, how (if?) they'd fall behind the top of the line drives. I think everyone would give up a second or two loading times to get 2TB instead in the same price.
Looks like the 5.5gb/s requirement is BS then if a slow paced PC SSD works working at about 30% slower than PS5's.Editors of The Verge tried to test slowest possible NVMe SSD drive in PS5 which was ADATA XPG Gammix S50 Lite with read speeds 3900MB/s and there was no difference in load times in PS5 exclusives like Ratchet & Clank: Rift Apart
https://www.theverge.com/2021/8/4/22608153/ps5-ssd-speed-test-storage-expansion-m2-playstation-5
That makes the article claims made up.That's what I'm saying, The Verge is measuring simple loading times but the parts in Rift Apart where you load in game are so small they probably couldn't tell an up to 15% difference.
Looks like the 5.5gb/s requirement is BS then if a slow paced PC SSD works.
Bu aside from load times, how is R&C's time warp thing from level to level? Did that work just as well? That was supposed to be another PS5 SSD-only kind of thing.
Did this faster SSD inflate the build cost, if so it was a silky decision to waste money on a faster SSD, they could have gone with something similar to Series X and use the extra build cost for a faster GPU l.
It become more weird when the article assumes these games are reaching peak data streaming at the start of the game and not in gameplay on intensive SSD scenes like Insomniac claimed.Weird test, because it incorrectly assumes that Spider-Man Miles Morales and Ratchet & Clank: Rift Apart both push the PS5 SSD to its maximum limit, which obviously can't be the case.
We will continue to see better-fidelity PS5 games loading even quicker than Miles Morales and Rift Apart, and that'd only be possible if there is more headroom in the PS5 in terms of GPU, CPU, and I/O.
They say Spider-Man: Miles Morales (PS5) 19 sec - I tested multiple times, it's slightly under 17 seconds.Weird test, because it incorrectly assumes that Spider-Man Miles Morales and Ratchet & Clank: Rift Apart both push the PS5 SSD to its maximum limit, which obviously can't be the case.
We will continue to see better-fidelity PS5 games loading even quicker than Miles Morales and Rift Apart, and that'd only be possible if there is more headroom in the PS5 in terms of GPU, CPU, and I/O.
Loading time tests should always be done many many times. Take an average or median score whatever. This is especially important for games that require some kind of server link up at boot up. Most of the time its fine, but sometimes it hangs and takes an extra 5 seconds before games work sometimes.They say Spider-Man: Miles Morales (PS5) 19 sec - I tested multiple times, it's slightly under 17 seconds.
They also say "But other times, it’ll mysteriously bypass those, loading in more like 17 seconds, and I couldn’t figure out why."
Weird article. No video either?
Weird article. No video either?
Dude stop being a victim please. It’s exhausting.I called it as soon as I saw that the 5.5 GBps was recommended, not minimum.
I remember how Cerny said that you would need 7 GBps because of the priority channels being 6 in the PS5 SSD so these 2 Priority channel SSDs would need the speed to be higher. Well, it turns out they can be a lot slower.
Didnt expect Cerny of all people to blow smoke up my ass. Herman and Jim Ryan sure. It's their job to do PR and damage control, but this guy is a lead principal architect. Or maybe they just went behind him and lowered the requirements now making him look like a liar. Regardless, pretty embarrassing stuff all around.
You also have to wonder just wtf Cerny was thinking going with 5.5 GBps when 3.9 GBps would do just fine. The objective should have been to save costs on the SSD in favor of a larger SSD or a larger GPU. Abosoluletly bizarre decision right here.
even RC works perfectly on 'slow' ssd, pretty much proves my hypothesis about the ssd i/o hype that never really was.
going from hdd to nvme is a huge jump and that's that
big numbers big multiplier, but the real bottleneck is not IO for next gen games
I just bought this one a few hours ago for my pc for 155€ seems like I made a great deal - lol-Western Digital Black SN850 : $250 for 1TB
Dumb article, as to be expected from The Verge.
Cross-gen and early-gen games are not utilizing the SSD in the manner or extent that is eventually intended. With these early games you can put a below-spec SSD in there and everything works fine, albeit with load times a bit slower. This is misleading and does not tell the full story.
When developers start using the SSD to it's full potential, it will be essential to have an SSD that performs at the same level as the internal one. Most likely you will require one that is faster (than 5.5GB/s) in order to achieve functional parity, which is why Cerny is recommending a 7GB/s one.
Dude your posts are nothing but whining about my posts. THAT is getting exhausting. This is like the third or fourth time you have done this. You dont like what I have to say, put me on ignore or by all means rip apart my argument and come up with a retort or go away. What a trash posting style this is. You are like a bored housewife with NOTHING to say other than gossip and make dumb meta commentary about other posters that brings absolutely fuck all to the discussion. Get some help and stop being so obsessed with me.Dude stop being a victim please. It’s exhausting.
I called it as soon as I saw that the 5.5 GBps was recommended, not minimum.
I remember how Cerny said that you would need 7 GBps because of the priority channels being 6 in the PS5 SSD so these 2 Priority channel SSDs would need the speed to be higher. Well, it turns out they can be a lot slower.
well just like in TF difference between Series X and PS5, not much different anyway.I see that you are a neo member, so maybe you are just unaware of how much R&C was hyped as the title to show off the power of the PS5's mighty SSD. Take a look at this thread:
Incredible Ratchet & Clankgameplay demo reveals PS5’s SSD difference | NeoGAF
It's been fascinating seeing the PS5 SSD hype machine rev up and (now) collapse in real time.
He didnt say you needed 7 but he implied you NEED extra speeds after showing how a 3.5 GBps PCIE 3 ssd was not enough and showed a 7GBps ssd.No he didn't.
Timestamped:PS5's spec delivers six priority levels to developers, while the NVMe spec has just two.
"We can hook up a drive with only two priority levels, definitely, but our custom I/O unit has to arbitrate the extra priorities - rather than the M.2 drive's flash controller - and so the M.2 drive needs a little extra speed to take care of issues arising from the different approach," says Cerny.
You need to watch that video again because Cerny never said that.
Video timestamped to talking about SSD expandability.
Again....this is beta testing. If you want to buy an SSD during beta testing based on some journalist with a stopwatch then sure.....go be foolish and do that. Cerny clearly said the compatible drives would be identified during testing.
You need to watch that video again because Cerny never said that.
Video timestamped to talking about SSD expandability.
Again....this is beta testing. If you want to buy an SSD during beta testing based on some journalist with a stopwatch then sure.....go be foolish and do that.
I see Sony putting a cheaper (slower) drive in future iterations of the PS5 if this is true. Looks like they aren't really using anywhere near it's capability. Probably a bottleneck somewhere.
They have to.To avoid bugs in future games i hope they lock the beta feature after release behind some kind of test or something that certifies the drives as fully compatible.
He didnt say you needed 7 but he implied you NEED extra speeds after showing how a 3.5 GBps PCIE 3 ssd was not enough and showed a 7GBps ssd.
I remember how Cerny said that you would need 7 GBps
Games used to work on HDDs last gen. SSDs are more than 10x faster. It's too early for current games to make full use of that kind of speed. Again, i believe even the slowest SSD is still going to be too fast to become a bottleneck this gen.I see Sony putting a cheaper (slower) drive in future iterations of the PS5 if this is true. Looks like they aren't really using anywhere near it's capability. Probably a bottleneck somewhere.
Fine. I will amend my post to remove the bit about the 7 GBps remark and replace it with the fact that he literally said you NEED extra bandwidth on top of the 5.5 GBps which we now know is a misleading statement. Now we have SSDs at 3.9 GBps running games literally built around the SSD and I/O. Dont defend this.Then why did you say...
You called the guy a liar when you are saying he said things he didn't say.
R&C shows off the SSD in a very rudimentary way.I see that you are a neo member, so maybe you are just unaware of how much R&C was hyped as the title to show off the power of the PS5's mighty SSD. Take a look at this thread:
Incredible Ratchet & Clankgameplay demo reveals PS5’s SSD difference | NeoGAF
It's been fascinating seeing the PS5 SSD hype machine rev up and (now) collapse in real time.
Oh, yes, because a game that was in development before the PS5 specs were finalized is supposed to masterfully utilize the PS5's SSD to its maximum capability, incorporating radical, paradigm-shifting game design concepts and crafty techniques to take advantage of the revolutionary data streaming management, nevermind the fact that these developers have been developing games appealing to extremely lower-end spinning-disk storage drives since the fucking inception of the company itself.I see that you are a neo member, so maybe you are just unaware of how much R&C was hyped as the title to show off the power of the PS5's mighty SSD. Take a look at this thread:
Incredible Ratchet & Clankgameplay demo reveals PS5’s SSD difference | NeoGAF
It's been fascinating seeing the PS5 SSD hype machine rev up and (now) collapse in real time.