You have no clue what you are talking about so let me help you out. Mermaid, Seiki and Leviathan are the higher compression siblings to Kraken. They all have higher compression ratio but slightly slower decode speed compared to Kraken except for Leviathan. Kraken and all its siblings are decoded on CPU on PC and consoles except for PS5. This is how daft you are and blinded by your fanboy you are grasping at straws to find something that will be better than PS5 so you jump between PC and BCPack which is part of XSX texture compression block not PC so how's is it going to help PC? What can be decoded on CPU or GPU is BCn compressed texture which Oodle textures 'primes' before compressing further. Your RAM and VRAM plays no part in this as they already have bandwidth far exceeding how fast the data can be decoded. The bottleneck how fast can you decode a kraken stream from a storage into RAM, this part PS5 wins every time. Until something better comes along which nothing has yet. Linus tried this by using a RAID SSD and had to apologize. You can try again.
Your PC is never going to be better at this than PS5 simply because PS5 has a bespoke ASIC made to do the decode of the compressed kraken stream which your PC will have to do on CPU. What can be decoded on GPU is the Oodle BCn compressed texture which is the native GPU supported texture format that can be done via GPU compute shader.
Wow, you got so triggered you steer straight off the cliffs. No worries, I can break it down for you again so that others may learn.
* Kraken and all its siblings are decoded on CPU on PC and consoles except for PS5.
- Right except what you don't point out is what a miniscule amount of work will be done with kraken rather than oodle. That's why it doesn't matter, because it does too little work in terms of streaming which is what the problem we're looking to solve is.
* PC and BCPack which is part of XSX texture compression block not PC so how's is it going to help PC
- Because it will be available on PC as well. Look it up.
* Your RAM and VRAM plays no part in this
- Of course they do, because the problem is that of streaming and ram + vram will help with that. Unlike consoles we also have RAM and more storage in general, so we're not as reliant on the SSD for streaming. That's why PC is gonna be faster. Remember - we can put the whole game on the ramdisk if we so wish.
* The bottleneck how fast can you decode a kraken stream from a storage into RAM, this part PS5 wins every time
- Huh? I never specified what system I'm talking about so how could the PS5 win "every time"? Or did you forget we're not limited to 8 cores on PC?
* Linus tried this by using a RAID SSD and had to apologize.
- Linus tried to cuck himself, and he succeeded. It's tough having to depend on irate fanboys for your viewership, but has nothing to do with me nor the facts about PC solutions.
* Your PC is never going to be better at this than PS5 simply because PS5 has a bespoke ASIC made to do the decode of the compressed kraken stream which your PC will have to do on CPU.
- Oh great, PCs have peaked, someone should've told me. Alexa, play despacito.
* What can be decoded on GPU is the Oodle BCn compressed texture which is the native GPU supported texture format that can be done via GPU compute shader.
- Right, and that's 80% of the work that needs to be done, i.e what's actually important. If you don't know what % is done with Kraken then the fact that it's faster on PS5 is meaningless (and it isn't faster, because again, I can add more & faster cores).
What you're saying is not false but it's not truthful because it doesn't provide proper context. It's like Sweeney talking about there being better low-level access when developing on a console vs a PC - True, but also meaningless because the difference is measured in nano-seconds and therefore imperceptible to the end-user.