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The Official Halo 3 Thread

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LukeSmith said:
Actually it's the difference between "instant hit" and "bullet velocity." The Halo 2 versions of the battle rifle (don't know for sure about the Carbine in H2) used instant hit, when you pulled the trigger, if your reticule was red it's a hit. Halo 3 accounts for bullet velocity over distances, we wrote about this on Bungie.net over the summer when I was relearning how to use the BR because on a large map, or any map at a certain range in general, you need to lead dudes.

http://youtube.com/watch?v=XTwNnAFc1bs

Yes, obviously the problem is that we aren't leading dudes. I'll get right on that.
 
If you're going to complain about stuff that's been made worse since the beta, they've really made the spike grenade and mine really weak. I don't think a mine can even kill a guy by its self now.
 
Ramirez said:
It's the distance dude, are you really that dumb? You can barely even see the guy in the Carbine/BR zoom, yet you're wanting all of the shots to land perfectly? I mean really, get a clue.
I think he is from MLG, so of course he would'nt get it.
 
Chinner said:
If you're going to complain about stuff that's been made worse since the beta, they've really made the spike grenade and mine really weak. I don't think a mine can even kill a guy by its self now.
Only time I see spike grenades working well is when they are stuck to someone or a vehicle, even then most vehicles need quite a few to actually put it out, and tbh you are better off using plazma grenades because if you miss they have a damage radius bigger then a pea.

A mine can't even destroy a warthog now for what I remember, its been a few weeks since I last used a mine because of it.
 
I've got to chime in on a few of these debates.

1) The melee system is broken, no way around it. I don't remember ever saying "that was bullshit!" this much in Halo 2. Whoever strikes first has to win if his opponent has lost enough health that a melee would be fatal. This current system favors luck over skill.

2) The BR/Carbine need to be buffed a bit. I believe it takes 5 or 6 headshots to kill someone. It should be 4 headshots for a kill. Pistol combat was the heart of Halo: CE, and if Bungie won't give us back the pistols, they should at least give us a ranged weapon that doesn't suck.


As for maps, we need some maps with open spaces. A lot of the Halo: CE maps had nice open spaces with flat ground. Halo 3 seems to completely eschew this. Few things are more frustrating than being zoomed in with the Carbine and falling into a ditch that was placed there seemingly only to obstruct BR/Carbine combat. We don't need so many ditches/rocks/trees everywhere (Isolation and Snowbound are the prime offenders here). If Bungie is worried about sniper domination, then just don't put a sniper rifle on the map.
 
Green Shinobi said:
The BR/Carbine need to be buffed a bit. I believe it takes 5 or 6 headshots to kill someone. It should be 4 headshots for a kill.
For the BR, 4 bursts with at least the final one on the head is a kill (while shields are up, headshots do no extra damage). You are missing slightly. Aim assist is turned way down from Halo 2, and you now need to lead a moving target.
 
I don't find the battle rifle to be weak at all.. I have way more kills with it than with the assault rifle.. I guess I use it so much because i suck at the gun + melee strategy.

I also really suck at any maps that don't have many BRs/Carbines.. Guardian kills me every time.
 
Dez said:
I also really suck at any maps that don't have many BRs/Carbines.. Guardian kills me every time.
I used to really suck at Guardian until I realized it was made for the Needler. Switch out your AR for the Needler whenever you have the chance; you can dominate the map with that and the Brute Hammer.
 
the BR is my primary weapon and i don't really have any issues with it. i would use the AR/melee more if the system didn't result in me being frustrated half the time.

Dez said:
I also really suck at any maps that don't have many BRs/Carbines.. Guardian kills me every time.

if you're trying to use the BR or Carbine on a map like Guardian, that's your first problem. ;)
 
thekad said:
What? BR/Carbine are long range also. There is no reason for the bullets to shoot 5 foot over the guy's head when the reticle is pointed directly at him.



I could care less about the range of the Mauler, though its melee lunge range is ridiculous. I am just wondering if it has the spread of the shotgun(middle of reticle does most damage and damage thins out from there) or not. Some have claimed the latter.



When did I say that? I think weapons should work how they're supposed to work. Randomness and luck should be as small a part of the equation as possible. Bungie's incessant need to level the playing field makes this impossible unfortunately.

Dude, one more time. Please take your time and read slowly.

In Halo 3 there are short, medium and long ranged weapons. BR and Carbine are medium ranged weapons. Pistol is short ranged. Please stop posting your Youtube video. Thanks.
 
Chinner said:
If you're going to complain about stuff that's been made worse since the beta, they've really made the spike grenade and mine really weak. I don't think a mine can even kill a guy by its self now.

Trip mine trigger was changed vs. infantry, so it's pretty weak against people, but still insane against vehicles. It was a design change even though fictionally it is a bit obtuse.
 
The BR and Carbine have been tuned to perfection, in my opinion.

Pretty as short range weapons due to others (like the AR, spikers, maulers and shotgun) being much better, but as mid-range and semi-long range weapons they are still extremely useful. I find them best in situations where a couple of accurate shots to the head will finish a guy off after he has been in battle.

I don't like the melee system, but I think the gun balance is fantastic.
 
Green Shinobi said:
1) The melee system is broken, no way around it. I don't remember ever saying "that was bullshit!" this much in Halo 2. Whoever strikes first has to win if his opponent has lost enough health that a melee would be fatal.
I think it just requires that you adjust your frame of reference. You're still expecting to win if you hit the melee button first; stop doing that! :) Halo 3's melee system no longer frustrates me because I know how it works: if I know that by the time my opponent and I close, he's going to have more health (and so win a melee battle), I try to avoid closing.

My main problem with the system as it is currently has already been described — that due to the way it works, my konk that would have been fatal doesn't exist if his drops me, so he's not appropriately soft for my backup to drop. My konk should, if it doesn't kill him, at least weaken him to the point that a couple of bullets will drop him. I think the dual-melee death window could be closed a little.

But! The new system is infinitely preferable to me over the hold, host-favouring one. As an Australian, if I was in a US-hosted match in Halo 2, I would lose any melee battle with a US-based player, regardless of anything I did prior to entering into it. Host advantage is brutal and there's no way to work it — the new system isn't absolutely fair, but it is workable.
 
LukeSmith said:
Trip mine trigger was changed vs. infantry, so it's pretty weak against people, but still insane against vehicles. It was a design change even though fictionally it is a bit obtuse.
Does that apply to Campaign as well?
 
Dude, the plasma pistol is bullshit. From 1,500 yards, it almost never hits, even when I'm aiming at a stationary target. Youtube incoming as soon as I'm finished uploading.
 
urk said:
Dude, the plasma pistol is bullshit. From 1,500 yards, it almost never hits, even when I'm aiming at a stationary target. Youtube incoming as soon as I'm finished uploading.
On that note, the PP saved my ass once on my Legendary playthrough. I was stuck on The Covenant, near the end when two Prowlers come out near a small lake, with a Wraith in the background. My companions got toasted and I'd expended most of my ammo, and the lone Ghost I had was not up to that fight. But I scrounged a PP and two plasma 'nades, and used the overcharge to drop the Prowlers after luring them around a corner. Two grenade tosses after and I'm back in business.

In co-op someone should always carry one in vehicle-heavy areas.
 
LukeSmith said:
Trip mine trigger was changed vs. infantry, so it's pretty weak against people, but still insane against vehicles. It was a design change even though fictionally it is a bit obtuse.

Ah right, fair enough. I find if you're in a desperate situtation a mine and grenade combo can be pretty devistating for anyone who is running towards it.
 
DD-11 said:
Dude, one more time. Please take your time and read slowly.

In Halo 3 there are short, medium and long ranged weapons. BR and Carbine are medium ranged weapons. Pistol is short ranged. Please stop posting your Youtube video. Thanks.

Not really. BR/Carbine are mid-long range weapons.
 
GhaleonEB said:
On that note, the PP saved my ass once on my Legendary playthrough. I was stuck on The Covenant, near the end when two Prowlers come out near a small lake, with a Wraith in the background. My companions got toasted and I'd expended most of my ammo, and the lone Ghost I had was not up to that fight. But I scrounged a PP and two plasma 'nades, and used the overcharge to drop the Prowlers after luring them around a corner. Two grenade tosses after and I'm back in business.

In co-op someone should always carry one in vehicle-heavy areas.
Wow, I never even thought of that. That would make things a heck of a lot easier...
 
urk said:
Dude, the plasma pistol is bullshit. From 1,500 yards, it almost never hits, even when I'm aiming at a stationary target. Youtube incoming as soon as I'm finished uploading.
Duder, I emptied my pistol from my base in Valhalla against their VIP in their base and the fucker didn't get phased AT ALL. I want my money back.
 
Ramirez said:
It's the distance dude, are you really that dumb? You can barely even see the guy in the Carbine/BR zoom, yet you're wanting all of the shots to land perfectly? I mean really, get a clue.

Distance isn't a valid explanation for the bullets to shoot 5 foot over the guy's head. It really isn't that far, anyway. You're probably too used to AR battles.
 
thekad said:
Distance isn't a valid explanation for the bullets to shoot 5 foot over the guy's head. It really isn't that far, anyway. You're probably too used to AR battles.

You are expecting the weapons to act as they should in a real world test fire. While Bungie does pay attention to realworld forces and tries to address such with the fiction, they also focus on gameplay. In this case, they don't want everyone to camp the edges of maps with carbine based weapons that can drop anyone who dares venture in the open. The Carbine and Battle Rifle are designed for midrange play. Not exactly accurate, but then again, people skeet shoot with shotguns and you aren't uploading shotgun failures from a hundred yards.
 
Camping on the outside of the map :lol What exactly is stopping anyone from shooting those damned campers hiding out there in the open?
 
zenbot said:
Isn't the fact that they're not what you're complaining about? Maybe you just need to adjust your expectations.

They are, that is why they are effective from long range. But Bungie incorporated luck into the equation to make the game "fair" for people like Chipper and Nutter.
 
thekad said:
They are, that is why they are effective from long range. But Bungie incorporated luck into the equation to make the game "fair" for people like Chipper and Nutter.

Yo lemme peep ur statz, you sound 1337
 
thekad said:
They are, that is why they are effective from long range.
Hang on. Are they effective from long range in Halo 3? If they are, what are you complaing about? And if they're not, maybe that was a conscious design choice made by Bungie, and you need to stop thinking about them as long-range weapons?

Green Shinobi said:
They should never have nerfed it.
The carbine was ridiculous in beta. I loved it, but it was ridiculous.
 
thekad said:
They are, that is why they are effective from long range. But Bungie incorporated luck into the equation to make the game "fair" for people like Chipper and Nutter.
Dude you totally got me.. (i'm such a nooooob)

:lol :lol :lol
 
thekad said:
They are, that is why they are effective from long range. But Bungie incorporated luck into the equation to make the game "fair" for people like Chipper and Nutter.
I think a lot of people didn't like the fact that Halo: CE was dominated by people with the best aiming skills. If you could get three pistol headshots on your opponent faster than he could get them on you or get under cover, it was over. I loved that, but a lot of people didn't. Ever since then, they've been nerfing the long-range game in favor of mid and short range games.
 
thekad said:
They are, that is why they are effective from long range. But Bungie incorporated luck into the equation to make the game "fair" for people like Chipper and Nutter.
Holy crap! Bungie incorporated LUCK!! Are you serious?! They found a way to code luck? That's tantamount to cracking the human genome. Why am I only hearing of this now?!
 
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