I feel the need to respond to this, from the WWU, considering it's basically a response to us.
Melee Maybe
Although we’re paying close attention to it, melee is still causing folks a headache. The primary complaint is that the fellow with the most health wins the simultaneous melee strike. There are a couple of problems here. One is that the way this victory or loss is displayed on screen is aesthetically frustrating:
Situation: Two people melee almost simultaneously and one wins.
Display: One melee fails, then, a fraction of a second later, your opponent’s, succeeds.
This looks worse than it is, sometimes because of network conditions. You’ll have to take our word for it that in spite of the apparent gap in time and animation, the two strikes were effectively simultaneous.
No, no, they weren't. I played Halo 2. A lot. And Halo 1, for that matter. You had to widen the window for what's considered simultaneous in order to incorporate the "more health wins" system as opposed to the "whoever strikes first" system. That's the only way it'd work. That's the whole point of it. You
had to widen the window to remove host advantage. Otherwise, you could certainly have a "more health wins during a simultaneous strike" system, but it'd
never be put to use, since melees are almost never completely simultaneous. That statement, "you'll have to take our word for it... the two strikes were effectively simultaneous" is ridiculous because you're ignoring the entire purpose of this system - to remove host advantage. And since you can't actually remove the host, then you have to implement a delay, so that when two people melee, there's a
window allowing for the non-host to still get his melee in before that moment has passed. That's the entire point of this new melee system. Death by melee is delayed so that the non-host has a chance to factor into the decision. Unfortunately, you're not battling the host in every fight. But this system always applies. The window is always there.
However badly you want it to be so, Bungie, the game is not being hosted by sixteen different Xboxes. It's hosted on one. You can't start implementing new rulesets that remove reflexes and replace them with "well, you may have meleed first, but that's really not fair because of latency."
The problem is for most people that it looks bad and is dissatisfying. But we do appreciate the frustration this causes and we are looking into it.
Please don't think that the problem is with how it looks. I
knew something was wrong from the beginning. Seeing it only helped me to understand.
As many have noted, the alternative, host advantage, is not preferable.
Latency has always caused frustrations in multiplayer games. We definately appreciate you guys trying to remove some of that frustration for us by taking the host's advantage away from him. But look at what's happened. You've removed the frustration in battling the host, and placed it in
every other battle that occurs. Host advantage is preferable to
this.