• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official Halo 3 Thread

Status
Not open for further replies.
The Lamonster said:
Let me just add that the whole MVP thing is awesome. Getting MVP in BTB is SFC. :D

yeah, but is MVP only based on the number for kills? it would be better if it was like accumulated from assists, kills, K/D ratio, etc. (if it already isn't)
 
Mr Vociferous said:
map remakes talk
Voc, you are making me salivate. I was perfectly fine after forgetting all the awesome maps I've left behind.

I know this isn't a vote, but I'll still add my two cents on the topic: I'd most like to see Damnation, Chill Out, Prisoner and Terminal remakes for DLC.
 
Cocopjojo said:
I guess folks don't understand what Forge is. : ( That title might as well be "saved films am cry" or "custom games am cry." Those two features have just as much in common with SSBB's newly announced feature as Forge does -- unless I misread and SSBB's feature actually allows item editing, spawn time editing for those items, and character spawn editing. And all of that can be done real-time, with up to eight players, in an actual game. The two features of SSBB and Halo serve two entirely different purposes. So... why are they being compared?

It's so not wise to mess with the SSBB thread. It's just bating. From 3am to 7am there were 10 pages of posts, mostly from people with nintendo avatars. Just leave it be for your own safety. :)
 
One map I'd like to see back from the original is Wizard. We used to play Slayer Rockets on Wizard without about six people and it would be absolute mayham. It's the only time I've gotten a killtacular in my Halo career, as well.
 
Thaedolus said:
One map I'd like to see back from the original is Wizard. We used to play Slayer Rockets on Wizard without about six people and it would be absolute mayham. It's the only time I've gotten a killtacular in my Halo career, as well.

Wizard->Warlock->Witch's Tit
 
Thaedolus said:
One map I'd like to see back from the original is Wizard. We used to play Slayer Rockets on Wizard without about six people and it would be absolute mayham. It's the only time I've gotten a killtacular in my Halo career, as well.
It was cool when you could use a rocket to shoot down the overshield from the ceiling...anyone remember that?


EDIT:
Wait I was thinking of Rat Race.
<----feels like old man
 
Mr Vociferous said:
Sounds interesting.

My only concern with remakes are the changes they may feel necessary to implement. Can't think of a single map they haven't changed when bringing it from one game to another. I'm under the impression that we're going to get a few remakes here and I'm glad we're getting them as downloadable content, but I just hope that they're not altered too much if anything at all.

Halo 2 had a good distribution of interesting maps which begin with Lockout, quite possibly the best close-quarters asymmetrical map ever created. I'd say it is 'the best' but there might be some who would disagree.

I also loved Midship like most others. Perfect size, perfect feel and awesome art design. Another amazing symmetrical map was Sanctuary. It was crafted incredibly well for almost any multi or neutral objective based gametype and the art was nice as well. Ivory Tower was a pretty and great all-around map for its first year or two, it even remained an incredible Slayer map till the very end.

I am a huge fan of Terminal and I'd argue that its the best large-scale 1-Flag map for Halo 2, seconded by Relic which was only frustrating for me because of a variety of distance issues that Halo 2's BR had.

I'd also expect to see some sort of Blood Gulch/Coagulation remake because of the clear distinction applied by Frank when the concept around the time those images of Valhalla were leaked in 10/2006, and simply due to the fact that it is Blood Gulch after all. I wonder how it will play if they did introduce it with the improvements made to the weapon and vehicle sandbox? A non-homing rocket launcher or laser in the center? A sniper which has a lower amount of auto-aim and aim magnetism? Larger burms and cavities in the terrain, a la Valhalla?

Yeah, though I'm pretty confident they could pull off some more remakes, both the Halo: CE remakes in Halo 2 were well done, and Last Resort was a good remake of Zanzibar with the rebalancing.

Lockout was also my favorite Halo 2 map, playing TS or FFA on it never got old, no matter how many times we played it. I would love for a straight Lockout-remake in Halo 3, as Guardian just isn't the same.

I agree with many of the other maps you listed, Sanctuary, Relic and Terminal were great maps. Those should get remakes as well.

And I'd rather see more Halo 2 maps than Halo: CE maps, as those will probably be better gameplay-wise.

Also some more large maps and some small ones. BTB is more or less just Sandtrap, Valhalla and Last Resort. I'd also like to see Valhalla in Team Slayer, since even though it is a sizeable map, with the man-cannons and vehicles it's still good for 4v4.
 
I'd love to see a Midship remake. Halo 3 definitely needs a close quarters map as it doesn't have one right now. A lot of the maps are medium size, and Guardian comes close but Midship is just the ultimate close quarters map in my opinion. For both Slayer and Objective games it was always a rush. You're always in the fight.

That being said and judging by how Halo 3's Campaign ended I still want to see a Boarding Action remake for Halo 3. It was an awesome map for Snipers in Halo: CE, and the ending of H3 sets up a remake perfectly. I could see some awesome Shotty Snipers games there and possibly even Big Team Snipers games.
 
zam said:
yeah, I can understand (even though I don't agree with it) putting in the melee system in Xbox Live-games, where lag can factor in, but not in system link and split-screen.

There's is no reason to have "person-with-most-health-wins-even-though-he-hit-last" in a lag-free game environment (i.e split-screen, system link).
They can't have two different systems in place for system link and Live. That's not feasible. At LAN parties, and tournaments and such, the game would be an almost entirely different experience for people that depend on the melee (and the people they're fighting).
 
I think Headlong with more Mancannon, the updated wraiths, spartan lasers, and lots of equipment would be amazing. The tight bridges are made for equipment duals, and the vehicles would work much better.
 
electricpirate said:
I think Headlong with more Mancannon, the updated wraiths, spartan lasers, and lots of equipment would be amazing. The tight bridges are made for equipment duals, and the vehicles would work much better.
Headlong is my second favorite large-scale map, right behind Valhalla. Ironically, Blood Gulch and Sidewinder were my two favorite maps of Halo: Combat Evolved, even with a lower number of player, and here Halo 2 and Halo 3 come along, blowing those maps out of the water.

The reason I liked Headlong in Halo 2 is that even though there were horrible homing rockets and a very strange weapon balance from the get go, it played well. It has a massive yet close-quarters feel to it thanks to its geometry. It was well-crafted, although there are a slew of Halo 2 maps which would play better.

zam said:
Yeah, though I'm pretty confident they could pull off some more remakes, both the Halo: CE remakes in Halo 2 were well done, and Last Resort was a good remake of Zanzibar with the rebalancing.
I'd like to agree with you here, but I can't. I think the main problems with the remakes in Halo 2 (from Halo: Combat Evolved) were that the two games played different on default. The first game had the M6D (not a weak/inaccurate BR or SMG) and no homing on the Rocket Launcher. The aim magnetism felt significantly lower (similar to Halo 3) than in Halo 2. These elements made maps like Coagulation and Beaver Creek frustrating. I found Warlock to be a fun map from time to time, but easily became a controller-wrenching experience with Halo 2's mechanics and rule systems. Elongation had a lot of aggravating geometry and I didn't really enjoy it on Halo: Combat Evolved, so I didn't expect it in Halo 2. Even Foundation and Gemini were flounders from a previous gaming age, simply for the fact that they had not been built from the ground up for the game's sandbox and rule system.

Since Halo 3 has similar mechanics to Halo 2, I question the feasibility of putting Halo: Combat Evolved maps into the system. For instance, fall damage was a huge part of playing Damnation and Prisoner, but it would be irrelevant in Halo 3. The one thing which has been fixed is that the sniper is more difficult to use, the BR fires more like the M6D than ever before and overall, the aim magnetism is significantly lower.

Another map we're forgetting is Ascension, which was a really fun map to play a variety of ways, particularly Team Slayer and KOTH. What about Turf? That map was friggin brilliant for Team Slayer as well.

That being said, I'd prefer to see smaller objective-based maps in the DLC. I loved Lockout for 1-Flag Fast and Midship for CTF Classic (some Isolation needs). Why are there no more touch returns? I'd also like to see Sanctuary and Terminal. Beyond that, I think I could favor all new maps for DLC...
 
I feel the need to respond to this, from the WWU, considering it's basically a response to us.

Melee Maybe

Although we&#8217;re paying close attention to it, melee is still causing folks a headache. The primary complaint is that the fellow with the most health wins the simultaneous melee strike. There are a couple of problems here. One is that the way this victory or loss is displayed on screen is aesthetically frustrating:

Situation: Two people melee almost simultaneously and one wins.

Display: One melee fails, then, a fraction of a second later, your opponent&#8217;s, succeeds.


This looks worse than it is, sometimes because of network conditions. You&#8217;ll have to take our word for it that in spite of the apparent gap in time and animation, the two strikes were effectively simultaneous.
No, no, they weren't. I played Halo 2. A lot. And Halo 1, for that matter. You had to widen the window for what's considered simultaneous in order to incorporate the "more health wins" system as opposed to the "whoever strikes first" system. That's the only way it'd work. That's the whole point of it. You had to widen the window to remove host advantage. Otherwise, you could certainly have a "more health wins during a simultaneous strike" system, but it'd never be put to use, since melees are almost never completely simultaneous. That statement, "you'll have to take our word for it... the two strikes were effectively simultaneous" is ridiculous because you're ignoring the entire purpose of this system - to remove host advantage. And since you can't actually remove the host, then you have to implement a delay, so that when two people melee, there's a window allowing for the non-host to still get his melee in before that moment has passed. That's the entire point of this new melee system. Death by melee is delayed so that the non-host has a chance to factor into the decision. Unfortunately, you're not battling the host in every fight. But this system always applies. The window is always there.

However badly you want it to be so, Bungie, the game is not being hosted by sixteen different Xboxes. It's hosted on one. You can't start implementing new rulesets that remove reflexes and replace them with "well, you may have meleed first, but that's really not fair because of latency."

The problem is for most people that it looks bad and is dissatisfying. But we do appreciate the frustration this causes and we are looking into it.
Please don't think that the problem is with how it looks. I knew something was wrong from the beginning. Seeing it only helped me to understand.
As many have noted, the alternative, host advantage, is not preferable.
Latency has always caused frustrations in multiplayer games. We definately appreciate you guys trying to remove some of that frustration for us by taking the host's advantage away from him. But look at what's happened. You've removed the frustration in battling the host, and placed it in every other battle that occurs. Host advantage is preferable to this.
 
Mr Vociferous said:
Another map we're forgetting is Ascension, which was a really fun map to play a variety of ways, particularly Team Slayer and KOTH. What about Turf? That map was friggin brilliant for Team Slayer as well.

That being said, I'd prefer to see smaller objective-based maps in the DLC. I loved Lockout for 1-Flag Fast and Midship for CTF Classic (some Isolation needs). Why are there no more touch returns? I'd also like to see Sanctuary and Terminal. Beyond that, I think I could favor all new maps for DLC...

Agreed. Ascension was also awesome for... that 200 kills Slayer game with no shields and one turret... why can't I remember the name of that gametype? Somebody help me out!

And yes, touch return would be nice to have.

And Cocop, I agree, host advantage is preferrable to this new melee system.
 
The Lamonster said:
Agreed. Ascension was also awesome for... that 200 kills Slayer game with no shields and one turret... why can't I remember the name of that gametype? Somebody help me out!
Tower of Power.

Right?
 
I'm gonna avoid the whole melee argument as I feel I haven't played enough multi to give a decent opinion on it.

As far as map discussion, I would be thrilled if Turf, Ascension, Lockout, and especially Midship made a return via DLC. I miss the close quarters combat of Midship, and size-wise, it'd be perfect for the 5 person limit on Lone Wolves. You had to go out of your way on Midship to stay out of the fight for more than 5 seconds.

I'd love to see a version of Turn that is converted to a Floodgate variant. Two maps I really enjoyed in the mod scene were Flood-esque variants of Foundation and Turf, with a wonderful soupy fog from Backwash, and random Flood screams in the level. Disable the radar, and you've got a great shit-your-pants map.

One thing that would really change Ascension is the return of the Banshee fuel rod cannon and the lack of lock-on for the rocket launcher. Might make more sense for the RL to be replaced by the ML if there was a remake.
 
We really do need a tower like Ascension for TOP to work right. (which over looks the entire map)

Speaking of which Ascension and Midship need to return!
 
Isolation above the shotgun spawn might be a good one (for your TOP game).

Though admittedly I have no idea how this game mode is actually played.
 
Cocopjojo said:
COCOPULATION EXTRAVAGANZA!
Agreed on your points. If Halo 2 had a window of opportunity for simultaneous melee attacks, Halo 3 has the Grand Canyon. Frank's comments have left me optimistic that they recognize the problem, so hopefully we get some positive results down the road. Till then, I will say that BR-starts, 5-second respawn radar is easily the most fun I've had with Halo 3, particularly with the gametypes/maps we played last night. The AR is an awesome secondary weapon.
 
urk said:
There is a budget on boxes. This makes me sad inside.

Is there any room in your heart from those big containers? Theres loads of them on Last Resort.

Last night I did some co op on The Ark, managed to fit the the copper down right to the final battle with all the brutes.
charge.jpg


Almost got the Warthog down as well, but it got stucked in one of the doors where its goes thinner at the bottom. I reckon I could get it through if I had something to prop it on and push it through with.
 
Are some doors filled with invisable forces to stop vehicles getting in? on the ark level I could never get a ghost into the boss areas without the door into the building pushing the ghost back with great force. It's like a nextgen invisable wall!

Also boo to bungie if so :(
 
I have an admission to make... I still haven't played multiplayer. = /

I never played Halo 2 multiplayer either but I really want to try it in Halo 3. What's a good game type where my performance doesn't really affect my team too much? I hate letting people down when I suck! :D
 
Cocopjojo said:
Unfortunately, you're not battling the host in every fight. But this system always applies. The window is always there.

That's my thoughts. In Halo: CE and Halo 2, melee was never an issue of controversy. At all. Now this system has been implemented and people obviously aren't happy with it. My example...It's Team Slayer, and four melee battles are about to go down at various places across the map...In Halo 3, all four melee battles are effected by what I have deemed a "turn-based" math driven melee system. All four melee battles are effected. In another game...Such as Halo 2 or even Halo 3 with a slight host melee advantage, one of those four battles is effected, the one with the host. The other six players in the game aren't being effected.

On top of that it's not as if the host is going to figure out that he's host every game and change the way he plays that game to take advantage of this melee host advantage. Will there be a slight melee advantage that might cause the occassional headache? Possibly. But right now the melee system is causing a headache every single time someone melees...

Every time a melee swings, a Spartan loses his wings.
 
Skilotonn said:
Jesus Christ what?

Oh wow, look at that - a just-over mid-range gun that isn't accurate at a just-longer range than a sniper?

What? BR/Carbine are long range also. There is no reason for the bullets to shoot 5 foot over the guy's head when the reticle is pointed directly at him.

And if you're complaining about the range of a Mauler, you sure as hell aren't using it at the right range either, because a single Mauler at close range (yes thekad, a minishotgun at close range, crazy idea, I know!) in the hands of anyone competent will kill in a split second... you do know that a single Mauler should be less powerful than a shotgun, right?

I could care less about the range of the Mauler, though its melee lunge range is ridiculous. I am just wondering if it has the spread of the shotgun(middle of reticle does most damage and damage thins out from there) or not. Some have claimed the latter.

Bungie should feel great that these are the best complaints people can come up with - do you really expect to pick up any gun and be able to kill them from anywhere on the map?

When did I say that? I think weapons should work how they're supposed to work. Randomness and luck should be as small a part of the equation as possible. Bungie's incessant need to level the playing field makes this impossible unfortunately.
 
McBradders do you have a hi-res version of your avatar?

I want to send it to my brother so he'll die of cuteness overload.
 
Chinner said:
Is there any room in your heart from those big containers?

I wanted to construct a wall of boxes to span the entire width of Valhalla. It was going to be glorious. I was going to hide little treasures in it and fusion coils and I was gonna call it King Cake.

:(
 
Psychotext said:
I have an admission to make... I still haven't played multiplayer. = /

I never played Halo 2 multiplayer either but I really want to try it in Halo 3. What's a good game type where my performance doesn't really affect my team too much? I hate letting people down when I suck! :D

I've never played the single player so I guess it goes both ways. Just try any of the team games. The ranking system should ensure you aren't too bad a drag on your team.
 
The distance in that Snowbound video is fucking outrageous, thats sniper range, and you're complaining that the BR/Carbine can't shoot that far consistently? Get outta here.

I do feel the BR/Carbine are alot weaker, I assume it has more to do with me not being host than anything, I find myself havin' to shoot about an inch ahead of someone to get a full headshot, which is annoying.
 
Ramirez said:
The distance in that Snowbound video is fucking outrageous, thats sniper range, and you're complaining that the BR/Carbine can't shoot that far consistently? Get outta here.

I do feel the BR/Carbine are alot weaker, I assume it has more to do with me not being host than anything, I find myself havin' to shoot about an inch ahead of someone to get a full headshot, which is annoying.

I can't has Beta Carbine ? :(
 
thekad said:
What? BR/Carbine are long range also.

Obviously not, from those videos you posted. :lol :lol :lol

At this point you are hating on the BR/Carbine because they are medium range weapons, and you don't like that medium range weapons lose effectiveness outside of medium range.

You could instead phrase your argument by saying, "I would prefer if the BR/Carbine were long range weapons, because..." then illustrate your point with cogent arguments. Instead you are railing against the howling wind, and acting like you found a great conspiracy in the obvious. You are so wrapped up in your perceptions of what halo should be you can't even see what it is, and the damnations or ascensions therein.
 
Ramirez said:
The distance in that Snowbound video is fucking outrageous, thats sniper range, and you're complaining that the BR/Carbine can't shoot that far consistently? Get outta here.

I do feel the BR/Carbine are alot weaker, I assume it has more to do with me not being host than anything, I find myself havin' to shoot about an inch ahead of someone to get a full headshot, which is annoying.

Actually it's the difference between "instant hit" and "bullet velocity." The Halo 2 versions of the battle rifle (don't know for sure about the Carbine in H2) used instant hit, when you pulled the trigger, if your reticule was red it's a hit. Halo 3 accounts for bullet velocity over distances, we wrote about this on Bungie.net over the summer when I was relearning how to use the BR because on a large map, or any map at a certain range in general, you need to lead dudes.
 
LukeSmith said:
Actually it's the difference between "instant hit" and "bullet velocity." The Halo 2 versions of the battle rifle (don't know for sure about the Carbine in H2) used instant hit, when you pulled the trigger, if your reticule was red it's a hit. Halo 3 accounts for bullet velocity over distances, we wrote about this on Bungie.net over the summer when I was relearning how to use the BR because on a large map, or any map at a certain range in general, you need to lead dudes.
And that about wraps it up for the complaints.
 
Status
Not open for further replies.
Top Bottom