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The Official Halo 3 Thread

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SpudBud said:
Oh that's right. You weren't there. Thermite and Numbers I ended up in a Co-op game of The Covenant. At one of the towers we were pushing one of the downed turrets all the way through to the elevator. Numbers got moody and started the elevator while we were on the ground, thus checkpointing us up. When we got back down the turret was gone, so we killed the Warthog and took off on the mongoose leaving him behind. Few games later we got Friend requests from him, cause he got so mad he removed us.

From that point on we scrapped the "Backwards" runthrough Idea, in favor for an object push. The first object in a level, to the end of a level. Someone always has to be alive.


Don't worry, we'll wait for your 360 to come home. Ohana means family.
 
I was wondering, I've deleted my screen shots on my file share but on my Bungie.net account, the screen shots are still there, is that normal or is there a way to delete them from the website as well? Or is that section just your most recent screenshots?

Speaking of which, I think I'm going to start my Legendary campaign tomorrow, while hopefully getting all the terminals in the process.
 
SpudBud said:
Does anyone have any clue what will happen on halloween? I hope I get my 360 back by then. :(

Christ, I remember sending my 360 off about the same time as you and I have had mine back for about a week and a half! (sorry!)
 
FINALLY. After a killer two weeks, my work load is where it was at pre-Halo 3. Relaxation and GAF, I have returned. armubaba is back, muthafuckas.

Buttonbasher said:
Oh that's right. You weren't there. Thermite and Numbers I ended up in a Co-op game of The Covenant. At one of the towers we were pushing one of the downed turrets all the way through to the elevator. Numbers got moody and started the elevator while we were on the ground, thus checkpointing us up. When we got back down the turret was gone, so we killed the Warthog and took off on the mongoose leaving him behind. Few games later we got Friend requests from him, cause he got so mad he removed us.

From that point on we scrapped the "Backwards" runthrough Idea, in favor for an object push. The first object in a level, to the end of a level. Someone always has to be alive.


Don't worry, we'll wait for your 360 to come home. Ohana means family.

So that's how it is, eh. I come back from my two week hiatus, ready to re-enter the magical world of GAF, and what do I see? I've been...replaced. With Numbers no less. As I write this, a single tear rolls down my cheek. A testament as to what was.

h8 u
 
armubaba said:
FINALLY. After a killer two weeks, my work load is where it was at pre-Halo 3. Relaxation and GAF, I have returned. armubaba is back, muthafuckas.



So that's how it is, eh. I come back from my two week hiatus, ready to re-enter the magical world of GAF, and what do I see? I've been...replaced. With Numbers no less. As I write this, a single tear rolls down my cheek. A testament as to what was.

h8 u
I don't think numbers is a member of TGS, but I've been away. I don't know what mischief Thermite and Buttonbasher have been up to.
 
armubaba said:
FINALLY. After a killer two weeks, my work load is where it was at pre-Halo 3. Relaxation and GAF, I have returned. armubaba is back, muthafuckas.



So that's how it is, eh. I come back from my two week hiatus, ready to re-enter the magical world of GAF, and what do I see? I've been...replaced. With Numbers no less. As I write this, a single tear rolls down my cheek. A testament as to what was.

h8 u
By no means did we replace you with Numbers. He doesn't play the game right. You can still be on the team, but you need to be able to be contacted at a moments notice! No more gazing at the Custom Games Lobby! Team Elite Represent!
 
Buttonbasher said:
By no means did we replace you with Numbers. He doesn't play the game right. You can still be on the team, but you need to be able to be contacted at a moments notice! No more gazing at the Custom Games Lobby! Team Elite Represent!
Numbers doesn't play the game right? How so? Did he do something stupid?

Wait a sec, am I out of my element?

donny_1.jpg
 
The Lamonster said:
Numbers doesn't play the game right? How so? Did he do something stupid?

Wait a sec, am I out of my element?

donny_1.jpg
Playing the game right to TGS means playing the game wrong to most people.

See: Following Mongoose by death by nades, Backwards run, and Object Push.
 
The Lamonster said:
I don't want to see a 'change,' but it'd be nice to have some Classic CTF (with touch return) come up every once and a while.

no, i mean the fact that there is no touch return in the game, even in the options. the return is area of effect even when it's set to touch, meaning you can be 5 feet away and return it. it's the stupidest thing i've ever seen
 
sixthsubset said:
no, i mean the fact that there is no touch return in the game, even in the options. the return is area of effect even when it's set to touch, meaning you can be 5 feet away and return it. it's the stupidest thing i've ever seen
What? There seriously isn't even a touch return option? That would be very strange...
 
Tieno said:
CTF turns into a reskinned two way bomb assault.
Yeah especially with the non-tossable heavy flag. That sucks.

Even so, I wish objective based playlists had much less VIP and Territories and much more bomb and flag games.
 
So shots aimed right at the head should arbitrarily miss?

BR/Carbine = Mid-Long Range btw.

Is your defense to everything going to be "omg this is a different game get used to it" or do you actually want a better game?
 
Chinner said:
So far, all of thekads critisim of Halo 3 is that it does not play exactly like Halo 2.

All he's ever done is complain. Ignore him like everyone else.

And, for the record, weapons should get less accurate over long ranges, just like...you guessed it, weapons tend to do.
 
thekad said:
edit: And there's no shotgun spread on the Maulers??? :lol patch plz

03yd6.jpg


04cr9.jpg


I hope you jest about the Mauler. It's splash damage is mega-huge. At least when its used against me (see images above).

I agree with your other points, but it's better than Halo 2's disappearing bullets. I suppose this is some sort of middle ground. Bullets (and I'd assume compressed plasma) would arc downward over a distance thanks to gravity. Those distances in the Snowbound video are pretty sad though.

Glad to see Bungie's working on the whole melee thing although I'm curious about this it looks worse than it actually is. Simultaneous melee attacks occurred in Halo 2, where both people would instantly die when the melee executed. I can count on one hand the number of times it happened for me and I played thousands upon thousands of games. It's clear that the window of opportunity for a simultaneous melee has been opened significantly, since I can't number the amount of times I've lost a melee encounter due to the health measuring system and I've only played a few hundred games of Halo 3. I'm anxious to see their solution.

Till then (and maybe even after), my group is using the BR as a primary weapon and replacing all of the BRs on a given map with ARs (as well as adding some since it is a great weapon in and of itself). That being said, the BR works rather affectionately on these maps with their long lines of sight and narrow corridors. The melee system feels a lot better when we're dealing with calculable burst firing rather than the spam issued from the AR.

We also fixed the weapon placement on Last Resort to remove the favor from the offensive side and make it feel a tad more like Zanzibar, which was well-balanced from the get go. We altered the flag spawns on Guardian, because despite the awesomeness of Lockout's 1-Flag placement (drop down to flag, climb up to cap), they decided to make it easy as hell to cap the flag for some reason. It's since been fixed. And we threw the strategically awesome firebomb on all of the maps (sometimes replacing the insultingly useless M6G), leaving almost everything else identical to what Bungie created.

If you're interested in trying out these and other Ascendant variants, check 'em out here. Gametypes feature BR start, 5-second respawn motion sensor only and more intense round systems.
 
DD-11 said:
All he's ever done is complain. Ignore him like everyone else.

Just ignore the complaints guys! That's the spirit! :lol

And, for the record, weapons should get less accurate over long ranges, just like...you guessed it, weapons tend to do.

If the reticle is moving haphazardly, then yes the spread will lengthen over long distances. If the reticle is pointing directly at the head, both players standing still, then the shot should connect. If not, then it is all random luck.
 
Mr Vociferous said:
03yd6.jpg


04cr9.jpg


I hope you jest about the Mauler. It's splash damage is mega-huge. At least when its used against me (see images above).

I've heard others say that damage from the mauler is only determined by distance, unlike the shotgun where damage is also determined by the spread ie the middle of the reticle deals the most damage and damage thins out from there. I haven't seen this yet though.
 
thekad said:
Just ignore the complaints guys! That's the spirit! :lol



If the reticle is moving haphazardly, then yes the spread will lengthen over long distances. If the reticle is pointing directly at the head, both players standing still, then the shot should connect. If not, then it is all random luck.

No, you should be closer or use a different weapon. There's nothing random about it, a better player will rely on more weapons than 1 or 2. Balance seems completely lost on you.
 
thekad said:
So shots aimed right at the head should arbitrarily miss?

BR/Carbine = Mid-Long Range btw.

Is your defense to everything going to be "omg this is a different game get used to it" or do you actually want a better game?

Abitrarily miss meaning what? The weapons have muzzle spread, as does every other non sniper weapon in the game. I'm really failing to see the problem here, as halo 3 (and the other 2 halo's) are most fun in close - mid range combat situations-- it's where the golden tripod can stand on all three legs.

The only thing I see being an issue, it's makes snipers harder to counter. In my short playtims of h3 multi, I've didn't find it too be too much of an issue. Those vids have no context into the overall balance, they are basically saying "this gun sucks because I declare it so!"

My "defense" of the game is that it's not a perfect game, but the "Pro" suggestions you keep posting would serve to make it worse. If you have a suggestion that would actually make a better game I'd love to see bungie implement it. So far you've basically struck out though.
 
Smash Bros Brawl Dojo Official Update Thread - Forge am ;_;
I guess folks don't understand what Forge is. : ( That title might as well be "saved films am cry" or "custom games am cry." Those two features have just as much in common with SSBB's newly announced feature as Forge does -- unless I misread and SSBB's feature actually allows item editing, spawn time editing for those items, and character spawn editing. And all of that can be done real-time, with up to eight players, in an actual game. The two features of SSBB and Halo serve two entirely different purposes. So... why are they being compared?
 
Cocopjojo said:
I guess folks don't understand what Forge is. : ( That title might as well be "saved films am cry" or "custom games am cry." Those two features have just as much in common with SSBB's newly announced feature as Forge does -- unless I misread and SSBB's feature actually allows item editing, spawn time editing for those items, and character spawn editing. And all of that can be done real-time, with up to eight players, in an actual game. The two features of SSBB and Halo serve two entirely different purposes. So... why are they being compared?

I'm pretty sure this hyperbole was not meant to be taken seriously...

...Or was it ?!
 
thekad said:
Stinkles, is it true that Bungie reduced the damage weapons such as the BR and Carbine do over long distances? If so, that is quite possibly the dumbest thing I have ever heard. 3 body shots + 1 head shot should always equal 3 body shots and 1 head shot, period.

edit: And there's no shotgun spread on the Maulers??? :lol patch plz

2nd edit: http://youtube.com/watch?v=XTwNnAFc1bs
http://youtube.com/watch?v=Q8e_UX9PS08
http://youtube.com/watch?v=y_KUTgXHdHA

Jesus Christ.

Jesus Christ what?

Oh wow, look at that - a just-over mid-range gun that isn't accurate at a just-longer range than a sniper?

Are you seriously using this as a complaint? You do know that this really happens with weapons, right? And I love how it was done with a pistol at the end too - a pistol at the range of the sniper.

And if you're complaining about the range of a Mauler, you sure as hell aren't using it at the right range either, because a single Mauler at close range (yes thekad, a minishotgun at close range, crazy idea, I know!) in the hands of anyone competent will kill in a split second... you do know that a single Mauler should be less powerful than a shotgun, right?

Let me guess, these complaints came from someone from MLG.

Bungie should feel great that these are the best complaints people can come up with - do you really expect to pick up any gun and be able to kill them from anywhere on the map?
 
Cocopjojo said:
I guess folks don't understand what Forge is. : ( That title might as well be "saved films am cry" or "custom games am cry." Those two features have just as much in common with SSBB's newly announced feature as Forge does -- unless I misread and SSBB's feature actually allows item editing, spawn time editing for those items, and character spawn editing. And all of that can be done real-time, with up to eight players, in an actual game. The two features of SSBB and Halo serve two entirely different purposes. So... why are they being compared?

It's just bait. Just leave it be.
 
Mr Vociferous said:
Then there's Purple Reign which appears to be nearly symmetrical, but any further information remains questionable. 'Purple Rain' was an 80's movie starring Prince, but I can only think that the inference has to do with the color purple. My guess is that its some Forerunner property like the structures on Snowbound or perhaps a Covenant vessel of some sort.
My guess is (as I wrote earlier in the thread) that "Purple Reign" is a Midship-remake, seeing as Midship is symmetrical (Luke called Purple Reign a symmetrical map in the update) and prominently features the color purple. Also Midship was probably the most popular small symmetrical map i Halo 2 (probably second in overall popularity after Lockout).
 
chapel said:
Great update. Though the Melee response seems to me to be more of a flame retardant because the melee problem just isn't in MM or online games. The fact is that a delayed melee with more health versus a quicker but weaker opponent will kill the quicker of the two on local/splitscreen games. That means the window for simultaneous melees is so large that I can press the melee button and almost a second or more later my friend can next to me and he can win.

Hmm maybe I should get a video put together of this. Might piss off the mlg crowd though, hey maybe they will leave halo alone!
yeah, I can understand (even though I don't agree with it) putting in the melee system in Xbox Live-games, where lag can factor in, but not in system link and split-screen.

There's is no reason to have "person-with-most-health-wins-even-though-he-hit-last" in a lag-free game environment (i.e split-screen, system link).
 
And for that matter, why not nerf every other weapon to accommodate p2p latency issues? If I can get some added health for having a poor connection, I call my ISP and have them drop me down a few notches. :D

I understand wanting to level the playing field, but this has been really frustrating for me. I don't like being frustrated. It's not fun. I mean, I'm not running out to sign up for www.HaloTripleSucks.com or anything, but I have curtailed my playtime quite a bit. I found myself getting angry and that's not cool.

Being told it's not as bad as I think it is doesn't cut it. It really doesn't matter what's going on under the curtain. That's invisible to me. All I know is that I melee a guy when he's on his last legs and he lives. And not only does he live, but often, he performs the same action I just did, only with slower reflexes, and I die and I start to sympathize with Croyt. Not cool.
 
urk said:
......I die and I start to sympathize with Croyt. Not cool.

Very not cool, that kids nuckin futs! But i know what you mean. I play Halo for fun. If its pissin me off im not havin fun. luckily ive had some downtime in the form of my home internets being cut off (suck my balls overcharging bitches!!) so i didnt get the chance to get too pissed off with it all. I need to un-learn my old habits when it comes to melee's :(
 
thekad said:
Stinkles, is it true that Bungie reduced the damage weapons such as the BR and Carbine do over long distances? If so, that is quite possibly the dumbest thing I have ever heard.


You need more life experience.
 
Let me just add that the whole MVP thing is awesome. Getting MVP in BTB is SFC. :D


Also, just listened to Marty on Major Nelson's podcast from a couple weeks ago. An awesome hour-long chat with Marty reveals lots of known and previously unknown stuff about Halo's audio.
 
Stinkles said:
You need more life experience.

I read about a guy who got drunk with his buddies playing golf, somehow perched himself on top of the ball washer, lowered his junk into the contraption, and proceeded to allow a friend to turn the crank a few times. He removed himself from the gene pool.

I think that's the dumbest thing I've ever heard.
 
urk said:
I read about a guy who got drunk with his buddies playing golf, somehow perched himself on top of the ball washer, lowered his junk into the contraption, and proceeded to allow a friend to turn the crank a few times. He removed himself from the gene pool.
O_o
 
zam said:
My guess is (as I wrote earlier in the thread) that "Purple Reign" is a Midship-remake, seeing as Midship is symmetrical (Luke called Purple Reign a symmetrical map in the update) and prominently features the color purple. Also Midship was probably the most popular small symmetrical map i Halo 2 (probably second in overall popularity after Lockout).
Sounds interesting.

My only concern with remakes are the changes they may feel necessary to implement. Can't think of a single map they haven't changed when bringing it from one game to another. I'm under the impression that we're going to get a few remakes here and I'm glad we're getting them as downloadable content, but I just hope that they're not altered too much if anything at all.

A lot of people are interested in Halo: Combat Evolved remakes, but the gameplay is incredibly distinct and different and although the changes between Halo 2 and Halo 3 are apparent, few would argue that it feels as different as Halo: Combat Evolved and Halo 3. If they did bring back a few maps, I'd be curious to see Chill Out, Prisoner, Damnation and most significantly, Sidewinder, as the latter has the best possibility for transitioning over largely untouched. Without fall damage, the other maps remain suspect to me and I believe the changes would ultimately destroy the map in and of itself.

Halo 2 had a good distribution of interesting maps which begin with Lockout, quite possibly the best close-quarters asymmetrical map ever created. I'd say it is 'the best' but there might be some who would disagree.

I also loved Midship like most others. Perfect size, perfect feel and awesome art design. Another amazing symmetrical map was Sanctuary. It was crafted incredibly well for almost any multi or neutral objective based gametype and the art was nice as well. Ivory Tower was a pretty and great all-around map for its first year or two, it even remained an incredible Slayer map till the very end.

I am a huge fan of Terminal and I'd argue that its the best large-scale 1-Flag map for Halo 2, seconded by Relic which was only frustrating for me because of a variety of distance issues that Halo 2's BR had.

I'd also expect to see some sort of Blood Gulch/Coagulation remake because of the clear distinction applied by Frank when the concept around the time those images of Valhalla were leaked in 10/2006, and simply due to the fact that it is Blood Gulch after all. I wonder how it will play if they did introduce it with the improvements made to the weapon and vehicle sandbox? A non-homing rocket launcher or laser in the center? A sniper which has a lower amount of auto-aim and aim magnetism? Larger burms and cavities in the terrain, a la Valhalla?
 
If you are on narrows and shoot from one mancannon to the other with a BR the damage and bullet lag changes, for the better imo. Sniper rifles are made for range :P
 
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