Aiming in front of their path when shooting from a distance to account for the time it takes the bullet to whiz across the map.Tieno said:What's "leading dudes"?
LukeSmith said:Actually it's the difference between "instant hit" and "bullet velocity." The Halo 2 versions of the battle rifle (don't know for sure about the Carbine in H2) used instant hit, when you pulled the trigger, if your reticule was red it's a hit. Halo 3 accounts for bullet velocity over distances, we wrote about this on Bungie.net over the summer when I was relearning how to use the BR because on a large map, or any map at a certain range in general, you need to lead dudes.
Domino Theory said:I can't has Beta Carbine ?![]()
thekad said:http://youtube.com/watch?v=XTwNnAFc1bs
Yes, obviously the problem is that we aren't leading dudes. I'll get right on that.
thekad said:http://youtube.com/watch?v=XTwNnAFc1bs
Yes, obviously the problem is that we aren't leading dudes. I'll get right on that.
False.Chinner said:If you're going to complain about stuff that's been made worse since the beta, they've really made the spike grenade and mine really weak. I don't think a mine can even kill a guy by its self now.
I think he is from MLG, so of course he would'nt get it.Ramirez said:It's the distance dude, are you really that dumb? You can barely even see the guy in the Carbine/BR zoom, yet you're wanting all of the shots to land perfectly? I mean really, get a clue.
Perhaps, saying 'really weak' is a exgerration, but they have been made weaker. Perhaps, I'm expecting too much from then, but I used to like the deadliness of the mine : (False.
Only time I see spike grenades working well is when they are stuck to someone or a vehicle, even then most vehicles need quite a few to actually put it out, and tbh you are better off using plazma grenades because if you miss they have a damage radius bigger then a pea.Chinner said:If you're going to complain about stuff that's been made worse since the beta, they've really made the spike grenade and mine really weak. I don't think a mine can even kill a guy by its self now.
:lol :lolToyMachine228 said:Every time a melee swings, a Spartan loses his wings.
For the BR, 4 bursts with at least the final one on the head is a kill (while shields are up, headshots do no extra damage). You are missing slightly. Aim assist is turned way down from Halo 2, and you now need to lead a moving target.Green Shinobi said:The BR/Carbine need to be buffed a bit. I believe it takes 5 or 6 headshots to kill someone. It should be 4 headshots for a kill.
I used to really suck at Guardian until I realized it was made for the Needler. Switch out your AR for the Needler whenever you have the chance; you can dominate the map with that and the Brute Hammer.Dez said:I also really suck at any maps that don't have many BRs/Carbines.. Guardian kills me every time.
Dez said:I also really suck at any maps that don't have many BRs/Carbines.. Guardian kills me every time.
thekad said:What? BR/Carbine are long range also. There is no reason for the bullets to shoot 5 foot over the guy's head when the reticle is pointed directly at him.
I could care less about the range of the Mauler, though its melee lunge range is ridiculous. I am just wondering if it has the spread of the shotgun(middle of reticle does most damage and damage thins out from there) or not. Some have claimed the latter.
When did I say that? I think weapons should work how they're supposed to work. Randomness and luck should be as small a part of the equation as possible. Bungie's incessant need to level the playing field makes this impossible unfortunately.
Chinner said:If you're going to complain about stuff that's been made worse since the beta, they've really made the spike grenade and mine really weak. I don't think a mine can even kill a guy by its self now.
I think it just requires that you adjust your frame of reference. You're still expecting to win if you hit the melee button first; stop doing that!Green Shinobi said:1) The melee system is broken, no way around it. I don't remember ever saying "that was bullshit!" this much in Halo 2. Whoever strikes first has to win if his opponent has lost enough health that a melee would be fatal.
Does that apply to Campaign as well?LukeSmith said:Trip mine trigger was changed vs. infantry, so it's pretty weak against people, but still insane against vehicles. It was a design change even though fictionally it is a bit obtuse.
On that note, the PP saved my ass once on my Legendary playthrough. I was stuck on The Covenant, near the end when two Prowlers come out near a small lake, with a Wraith in the background. My companions got toasted and I'd expended most of my ammo, and the lone Ghost I had was not up to that fight. But I scrounged a PP and two plasma 'nades, and used the overcharge to drop the Prowlers after luring them around a corner. Two grenade tosses after and I'm back in business.urk said:Dude, the plasma pistol is bullshit. From 1,500 yards, it almost never hits, even when I'm aiming at a stationary target. Youtube incoming as soon as I'm finished uploading.
LukeSmith said:Trip mine trigger was changed vs. infantry, so it's pretty weak against people, but still insane against vehicles. It was a design change even though fictionally it is a bit obtuse.
DD-11 said:Dude, one more time. Please take your time and read slowly.
In Halo 3 there are short, medium and long ranged weapons. BR and Carbine are medium ranged weapons. Pistol is short ranged. Please stop posting your Youtube video. Thanks.
Wow, I never even thought of that. That would make things a heck of a lot easier...GhaleonEB said:On that note, the PP saved my ass once on my Legendary playthrough. I was stuck on The Covenant, near the end when two Prowlers come out near a small lake, with a Wraith in the background. My companions got toasted and I'd expended most of my ammo, and the lone Ghost I had was not up to that fight. But I scrounged a PP and two plasma 'nades, and used the overcharge to drop the Prowlers after luring them around a corner. Two grenade tosses after and I'm back in business.
In co-op someone should always carry one in vehicle-heavy areas.
Duder, I emptied my pistol from my base in Valhalla against their VIP in their base and the fucker didn't get phased AT ALL. I want my money back.urk said:Dude, the plasma pistol is bullshit. From 1,500 yards, it almost never hits, even when I'm aiming at a stationary target. Youtube incoming as soon as I'm finished uploading.
Ramirez said:It's the distance dude, are you really that dumb? You can barely even see the guy in the Carbine/BR zoom, yet you're wanting all of the shots to land perfectly? I mean really, get a clue.
thekad said:Distance isn't a valid explanation for the bullets to shoot 5 foot over the guy's head. It really isn't that far, anyway. You're probably too used to AR battles.
urk said:n this case, they don't want everyone to camp the edges of maps with carbine based weapons that can drop anyone who dares venture in the open.
Isn't the fact that they're not what you're complaining about? Maybe you just need to adjust your expectations.thekad said:Not really. BR/Carbine are mid-long range weapons.
zenbot said:Isn't the fact that they're not what you're complaining about? Maybe you just need to adjust your expectations.
thekad said:Distance isn't a valid explanation for the bullets to shoot 5 foot over the guy's head. It really isn't that far, anyway. You're probably too used to AR battles.
They should never have nerfed it.Domino Theory said:
thekad said:They are, that is why they are effective from long range. But Bungie incorporated luck into the equation to make the game "fair" for people like Chipper and Nutter.
Hang on. Are they effective from long range in Halo 3? If they are, what are you complaing about? And if they're not, maybe that was a conscious design choice made by Bungie, and you need to stop thinking about them as long-range weapons?thekad said:They are, that is why they are effective from long range.
The carbine was ridiculous in beta. I loved it, but it was ridiculous.Green Shinobi said:They should never have nerfed it.
Dude you totally got me.. (i'm such a nooooob)thekad said:They are, that is why they are effective from long range. But Bungie incorporated luck into the equation to make the game "fair" for people like Chipper and Nutter.
I think a lot of people didn't like the fact that Halo: CE was dominated by people with the best aiming skills. If you could get three pistol headshots on your opponent faster than he could get them on you or get under cover, it was over. I loved that, but a lot of people didn't. Ever since then, they've been nerfing the long-range game in favor of mid and short range games.thekad said:They are, that is why they are effective from long range. But Bungie incorporated luck into the equation to make the game "fair" for people like Chipper and Nutter.
thekad said:Distance isn't a valid explanation for the bullets to shoot 5 foot over the guy's head. It really isn't that far, anyway. You're probably too used to AR battles.
It's working for others. Majority wins.AdmiralViscen said:They'd better fix this melee shit, it's really cramping my style.
Holy crap! Bungie incorporated LUCK!! Are you serious?! They found a way to code luck? That's tantamount to cracking the human genome. Why am I only hearing of this now?!thekad said:They are, that is why they are effective from long range. But Bungie incorporated luck into the equation to make the game "fair" for people like Chipper and Nutter.