D
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I've seen this during my time on the map, as well. Pretty odd.EazyB said:I've been running into this glitch quite frequently though:
Definitely gold:
I've seen this during my time on the map, as well. Pretty odd.EazyB said:I've been running into this glitch quite frequently though:
Definitely gold:
If you survey the whole Halo trilogy, our most successful environments were actually very non-linear, or at least offered players lots of tactical, geometric choices, Staten says, going some way to explain the exact layout of the Halo 3: ODST world. With Halo 3: ODST, weve applied that same philosophy to an urban setting. More broadly, theres still a linear story to enjoy, but its broken into bite-sized pieces that the player can consume in any order he wants as he explores the midnight streets of New Mombasa. The city definitely has limits, but its absolutely the largest, most ambitious and wide-open space weve ever created.
"Halo 3: ODSTs campaign will take hours to complete for most players, and the experience doesnt end there. With four-player campaign co-op as well as campaign scoring, Achievements, and even more robust stat-tracking through Bungie.net, were confident theres a lot of fun to be had.
The four-player co-op should prove more tactically important for Halo 3: ODST. In Halo 3, it ended up just being a melee, but with alternate routes and an open world, a communicative team should be able to use the environment to their advantage and co-ordinate some daring flanking manoeuvres.
Still, Bungie is remaining tight-lipped on the full details of ODSTs multiplayer, with Staten coyly telling us that: Weve revealed bits and pieces; specifically the four-player co-op aspect of the campaign and the inclusion of the Halo 3 Mythic multiplayer maps. Three of these will debut early next year as a standalone release for fans who cant wait until next fall, but stay tuned.
After ODST, though, the futures up in the air. Could we squeeze anything out of Staten about the studios next project? No, he laughs. If I could answer, I would. But I cant, so I wont. But you already knew that, right? Sadly, yes, we did. Theres one thing that we can be sure about, though: itll be worth listening whenever Staten starts talking Halo again.
Amazing quotes. Great find, Omlet.Domino Theory said:
“If you survey the whole Halo trilogy, our most successful environments were actually very non-linear, or at least offered players lots of tactical, geometric choices,” Staten says, going some way to explain the exact layout of the Halo 3: ODST world. “With Halo 3: ODST, we’ve applied that same philosophy to an urban setting. More broadly, there’s still a linear story to enjoy, but it’s broken into bite-sized pieces that the player can consume in any order he wants as he explores the midnight streets of New Mombasa. The city definitely has limits, but it’s absolutely the largest, most ambitious and wide-open space we’ve ever created.”
When can you wait for any halo game cocop?Cocopjojo said:Amazing quotes. Great find, Omlet.
This quote in particular is fantastic:
It's really great to hear him say that. I can't wait for this game.
Domino Theory said:New? http://www.gameplayer.com.au/gp_documents/090224HaloODST.aspx?Page=1
Some things that stuck out to me:
This one gave me an "Oh. my. GOD" sensation throughout my body:
Teh futur3?:
The four-player co-op should prove more tactically important for Halo 3: ODST. In Halo 3, it ended up just being a melee, but with alternate routes and an open world, a communicative team should be able to use the environment to their advantage and co-ordinate some daring flanking maneuvers.
That is single-handedly the best quote ever by Bungie. <3 Staten.Cocopjojo said:It's really great to hear him say that. I can't wait for this game.
EazyB said:Sand "Gears Bling" Box
Mr Vociferous said:This business about multiplayer is especially intruiging. It's the second time Staten's mentioned anything about multiplayer specifically for ODST -- not Halo 3. Since we know that he's not talking about cooperative play/campaign scoring, nor is he talking about Halo 3's suite of multiplayer maps, could there be another component to Halo 3: ODST we've yet to learn about? It almost seems impossible that a campaign expansion could have so much content, but really? Is that what's going on here?
EazyB said:Gold post
Cocopjojo said:Amazing quotes. Great find, Omlet.
This quote in particular is fantastic:
If you survey the whole Halo trilogy, our most successful environments were actually very non-linear, or at least offered players lots of tactical, geometric choices, Staten says, going some way to explain the exact layout of the Halo 3: ODST world. With Halo 3: ODST, weve applied that same philosophy to an urban setting. More broadly, theres still a linear story to enjoy, but its broken into bite-sized pieces that the player can consume in any order he wants as he explores the midnight streets of New Mombasa. The city definitely has limits, but its absolutely the largest, most ambitious and wide-open space weve ever created.
It's really great to hear him say that. I can't wait for this game.
Mr Vociferous said:I'm not trying to build up any hopes, but I get the feeling that ODST could be the best campaign experience ever offered by Bungie. Period.
That Staten recognizes the relevancy of open-world exploration within Halo is a breath of fresh air, especially in the wake of Halo 2 and Halo 3, which were amazing in their own right, but never had their own free-roaming environment like the "Halo" or "The Silent Cartographer" experiences.
Maybe the campaign levels, or at least, copied sections of them (as in CoD4) can be played in some sort of competitive multiplayer mode where everyone is an ODST instead of a Spartan?It's the second time Staten's mentioned anything about multiplayer specifically for ODST -- not Halo 3. Since we know that he's not talking about cooperative play/campaign scoring, nor is he talking about Halo 3's suite of multiplayer maps, could there be another component to Halo 3: ODST we've yet to learn about? It almost seems impossible that a campaign expansion could have so much content, but really? Is that what's going on here?
And I definitely won't.Brainboy said:I wouldn't get your hopes up, though, I have a feeling the small team they have working on ODST is more singleplayer-focused, and the multiplayer is basically being 'copied' over from H3, with all the maps on top.
Mr Vociferous said:I'm not trying to build up any hopes... I believe that we're going to see something profound in this title.
I'm well relaxed, my friend. No deep breaths needed. As relaxed as, say, I was when nearly everyone was saying that the blue grid seen in the Edge video couldn't possibly be in Sandbox and I disagreed.Dani said::lol
Deep, deep breath. Now relax.
Have only had a limited amount of time spent on the map outside of forge but didn't notice any then. We'll have to see later this evening amirite?Captain Blood said:Is that stuff only happening in forge or in custom matches too?
:lolMr Vociferous said:/Since Vindicated Proponent of the Blue Grid Sandbox Theory
Jam a screwdriver in there as hard as you can. Make sure to leave the power on.backflip10019 said:Fuck, my Xbox just permanently red ringed. God dammit.
Also, there's a disc still in the system and it won't open the tray. How do I get it out?
The tray won't even open? Wow.backflip10019 said:Fuck, my Xbox just permanently red ringed. God dammit.
Also, there's a disc still in the system and it won't open the tray. How do I get it out?
Yeah, I know. What the fuck is happening? I've had one red ring before but that time the tray opened and I was able to get the disc out. I guess I'll towel trick it?Cocopjojo said:The tray won't even open? Wow.
Take the faceplate off and there is a small hole; stick an opened out paper clip in there or something.backflip10019 said:Fuck, my Xbox just permanently red ringed. God dammit.
Also, there's a disc still in the system and it won't open the tray. How do I get it out?
backflip10019 said:Fuck, my Xbox just permanently red ringed. God dammit.
Also, there's a disc still in the system and it won't open the tray. How do I get it out?
IIRC there is a manual ejection button behind the faceplate. Take it off and see if you can find it.backflip10019 said:Yeah, I know. What the fuck is happening? I've had one red ring before but that time the tray opened and I was able to get the disc out. I guess I'll towel trick it?
Total, where's my tower?Blueblur1 said:I'm probably the only one with zero expectations. I could live without ODST (specifically its campaign). I am eagerly awaiting the second half of the Mythic batch.
Blueblur1 said:I'm probably the only one with zero expectations. I could live without ODST (specifically its campaign). I am eagerly awaiting the second half of the Mythic batch.
Tashi0106 said:http://support.microsoft.com/kb/906935
there's a picture a little lower of the holes. hope it helps
edit: damn son, that thing is all fucked up
BladedExpert said:I know right. Ship that sonofabitch off dude. It's seriously screwed up. :lol
backflip10019 said::lol First I have these month long problems with the HDD, sometimes it would work and sometimes it would delete itself and now a 360 that can't decide if it's red ringed or not? I'm gonna call up MS right now.
Also, does the 3 year warranty still apply if you've already had it fixed once?
LukeSmith said:You sing that now, I think your tune will change.
Yeah, it is sparse, especially from the top down. From the players perspective, the sight lines are broken up a bit more due to the elevation changes and few walls. I just settled on a few tweaks to break it up a bit more on the approach to the base.Brainboy said:I agree with TimeLike, it looks pretty good. A bit sparse, maybe, but that's pretty much due to the constraint of using cuboids for everything.![]()
GhaleonEB said:So I think I'm about 99% done. Need to straighten a couple of walls up, and I might swap a few half walls for 3/4 height ones to extend the cover they provide. Then add the spawn points, make some weapon tweaks. But this is pretty much it.
GhaleonEB said:I think in retrospect there are better ways to construct the map, both for aesthetics and functionality.
Fucking totally man. After that, he'll t-bag the ball and call the people of the other team noobs.TDG said:It's gonna be funny when Inter scores on their first shot on goal.
Not yet - I'll put it up tonight or tomorrow when I have the spawns and other objective settings in place.Captain Blood said:Map looks really cool ghaleon. Is it in your fileshare?
Robin Van Persie is to Arsenal what the BR is to Halo 3.Dax01 said:Fucking totally man. After that, he'll t-bag the ball and call the people of the other team noobs.
/me ends this discussion because I don't know who Robin is.TDG said:Robin Van Persie is to Arsenal what the BR is to Halo 3.![]()
The Federation starship Enterprise calling me to make her in Sandbox...GhaleonEB said:A month or so from now, and the community is going to have some INSANE variants put together. I'm thinking back to Blender on Foundry and that Millennium Falcon someone built on Avalanche, and my mind boggles at the thought of that creativity pointed at Sandboxe's expanded tool set, spacial freedom and budget.