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The Official Halo 3 Thread

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Xbox Live is fucking completely dead for me now. Awesome. I couldn't get on at all last night.

I have been repeatedly failing my TGS brethren. You are all entitled to your flogging of me.


:(
 
The Wispy Scoundrel said:
So what rank are you all? I'll be exchanging my broken disc tomorrow, and after finishing up a whole bunch of coursework, will be jumping straight back in to the gaming goodness that is Halo 3.

I'm a 47 in double team and a 46 in Team slayer. Racked up 1,525 kills with the battle rifle.

Overall -
Total Matches: 562 Games
Kills : 7919
Deaths : 5564
K/D Ratio : 1.42


I want to play with you guys. Anyone a 50 yet?

http://www.bungie.net/stats/Halo3/CareerStats.aspx?player=TJ Ramirez

Although lately I play like a level 1, I blame WoW.
 
GhaleonEB said:
Has Bungie ever said which is correct, the number of online players displayed in matchmaking of Halo 3, or on Bungie.net? Halo 3 usually shows about 2x the number that bungie.net does. Right now the game says 463k players online, while the site shows 193k. The latter sounds more plausable, and I recall that the number of online players was doubled on bungie.net for a bit by error, so it could be the same way in Halo 3, just not corrected yet.

These are the things I ponder while Live works feverishly to retrieve my data.

I always assumed Bungie.net showed the number of unique players (ie. gamertags) and in-game it had all players, including guests in player matches
 
ACE said:
I always assumed Bungie.net showed the number of unique players (ie. gamertags) and in-game it had all players, including guests in player matches

That sounds logical. Maybe too logical? I rarely see the numbers in-game go beyond 270k but im in GMT land so its not peak americaland playing times when im on.
 
Buttonbasher said:
I got tossed into your game but I was called away by TGS. Plus after our nasty breakup things would have been far too awkward.

No worries. I forced everyone to play a bunch of horrible stuff. Shake Appeal was not happy. We finished with a rousing game of twelve man rumble on The Pit and Blueblur taught us all a valuable lesson. I'm not sure what was learned, but I do know that there was and still is significant chaffing.
 
Well, XBL is back up for me, at least for now. I don't know when the damn thing will crap out again, so I'll be on in a couple of hours.
 
Is there a way to submit a map for review to Bungie? Or for the community to grab and enjoy?

I made a symmetrical map on foundry called Trinity. I have only had a chance to check it out with 6 players so far, but everyone seems to love it. I have a tweak or two to make, but overall it is a solid playable slayer map.

Also on a side note i got my first perfection last night :) in social slayer :(
 
ShinAmano said:
Is there a way to submit a map for review to Bungie? Or for the community to grab and enjoy?

Not right now. Luke is taking suggestions on how to make the sharing options better on B.net.
 
urk said:
Not right now. Luke is taking suggestions on how to make the sharing options better on B.net.
Cool...this weekend I will try to put up a detailed layout of the map like some of the others on this thread...
 
ShinAmano said:
Cool...this weekend I will try to put up a detailed layout of the map like some of the others on this thread...

You can post it as available on Bungie.NET and there's a forum which lists new variants/maps. Not sure if anyone reads it, though.
 
besada said:
You can post it as available on Bungie.NET and there's a forum which lists new variants/maps. Not sure if anyone reads it, though.

Yeah, the forum is there, so I guess I was a bit hasty in my answer. There's no great way to get anything to Bungie or the community, but sure, you can dump it into the B.net forum like besada noted. Bungie does pluck some of the goodies out of there from time to time, but it looks like it's mostly a manual, "Alright, let's send the intern wading through the pile again" type stuff.
 
GhaleonEB said:
bungie.net says 19, but I hit 20 last night and got the achievement. Probably a delay in data exchange. .



Just the man keeping you down.

As for the online population vs Bnet numbers discrepancy. It is as some have pointed out, the difference in unique gamertags vs. guests with some data lag and general innacuracy thrown in for bad measure. All numbers should be considered estimates. But they should be pretty close to correct.
 
Joy Pit was King of the Hill on Foundation where you would spawn at one of the four base rooms with an SMG and a couple frags and just hurl yourself over and over again into the lone hill right smack in the middle of the map, your corpse exploding in a permanent volley of grenades and fusion coils.
 
urk said:
Joy Pit was King of the Hill on Foundation where you would spawn at one of the four base rooms with an SMG and a couple frags and just hurl yourself over and over again into the lone hill right smack in the middle of the map, your corpse exploding in a permanent volley of grenades and fusion coils.
We used to play 8+ player games of King on Midship.

I am okay with it in customs, it needs to not be in my ranked slayer.

Lone Wolves achievements have knocked my K/D down from 1.75 to 1.56 in the past three days.
 
Things you can't do in Forge:

1. Alter default level geometry.
2. Edit textures or any other art assets.
3. Place a wall upright and perpendicular at the same time.
 
Shake Appeal said:
Things you can't do in Forge:

1. Alter default level geometry.
2. Edit textures or any other art assets.
3. Place a wall upright and perpendicular at the same time.


#3, so true.

Also, what's the deal with when you're forging with 2 people on the same console, and one person selects for example "Fusion Core", then the other plays menu defaults to Fusion Core? That's like the biggest fucking annoyance ever.
 
Insaniac said:
#3, so true.

Also, what's the deal with when you're forging with 2 people on the same console, and one person selects for example "Fusion Core", then the other plays menu defaults to Fusion Core? That's like the biggest fucking annoyance ever.

We played your three-level map last night. Nice stuff dude, but I was left wishing that there was more variation so you could have distinguished each section a little bit better. Up top is no problem, but I heard a lot of "where the hell am I" while I was scrambling to get my own bearings. Maybe you could fix it up with cones or other objects to set each area off from the others. Dunno.
 
Shake Appeal said:
Things you can't do in Forge:

1. Alter default level geometry.
2. Edit textures or any other art assets.
3. Place a wall upright and perpendicular at the same time.

What do you mean by #3
 
Stinkles said:
Just the man keeping you down.

As for the online population vs Bnet numbers discrepancy. It is as some have pointed out, the difference in unique gamertags vs. guests with some data lag and general innacuracy thrown in for bad measure. All numbers should be considered estimates. But they should be pretty close to correct.
Thanks, that makes sense. My skillz updated shortly after I posted, and my e-peins is now 22.

Random note: If there's one request I have for DLC/updates, it is the ability to add the ability to take clips in Campaign. You guys have talked about the technical hurdles preventing the inclusion before, so I'm not holding my breath. It came up last night after a lengthy co-op game, where the two of us had a terrifying yet utterly hilarious encounter with the Chieftain at the end of The Ark. I saved it to cull some screens from tonight, but it was at the very end of an hour-long run, so there's some fast-forwarding ahead.

I hope I don't FF too far, or I have to start over.
I'm a jerk.
 
GhaleonEB said:
Thanks, that makes sense. My skillz updated shortly after I posted, and my e-peins is now 22.

Random note: If there's one request I have for DLC/updates, it is the ability to add the ability to take clips in Campaign. You guys have talked about the technical hurdles preventing the inclusion before, so I'm not holding my breath. It came up last night after a lengthy co-op game, where the two of us had a terrifying yet utterly hilarious encounter with the Chieftain at the end of The Ark. I saved it to cull some screens from tonight, but it was at the very end of an hour-long run, so there's some fast-forwarding ahead.

I hope I don't FF too far, or I have to start over.
I'm a jerk.
Do you know the auto-forwarding trick so you don't have to hold your controller and sit by the TV?

Hold the Right Trigger, press start, release the right trigger, press start again. Should be auto forwarding by itself at whatever speed you held the right trigger.
 
Tieno said:
Do you know the auto-forwarding trick so you don't have to hold your controller and sit by the TV?

Hold the Right Trigger, press start, release the right trigger, press start again. Should be auto forwarding by itself at whatever speed you held the right trigger.
Yup. But I don't use that, because then I'll definately go to far by virture of not paying attention. The computer is in the same room (den) as the TV, so I just surf while holding the trigger. Not a big deal really, but it's one of those little quirks in an othewise incredible feature that has me saying, "if only I could...."
 
Upon replaying the campaign missions for metagame highscores, it struck me again how incredible they are. I don't understand why people complained about the campaign, for me it's easily the best of the three games. It perfects the formula and the 'samey' level design people complained about is practically gone. The structures in The Ark were very similar to eachother and Crow's Nest wasn't such a great location, but apart from that... very diverse and so fun to play. It was also for the first time that I actually observed the Brute team mechanic and smirked when I heard a Chieftain say something along the lines of 'you flush him out, pack brother' and watched the hierarchy in the Brute lineage in action. The Brute pack in Crow's Nest is one of my favorites. When you stay behind the perfect metal shelter for too long, some Brutes will eventually come and get you and even destroy the cover.

I'd go so far as to say that missions like The Storm, Ark and Covenant are the very peak of the series. Whoever designed the structure and variation for The Covenant deserves a feather on his hat. Also, Sierra 117? Best first mission in a shooter I've played. I keep coming back to it. I will say though that like many, I'm not a fan of the Cortana level. I'm postponing my playthrough of that and I did the same on my heroic run. It's a shame because they balanced the appearance of the Flood so well in the game, until you once again had your fill of them in that mission.

It's the third time I'm playing through these missions and even after completing the metagames I can't wait to play this game in co-op on legendary (I haven't even played the game on co-op thus far - gasp)
 
Darunia said:
Upon replaying the campaign missions for metagame highscores, it struck me again how incredible they are. I don't understand why people complained about the campaign, for me it's easily the best of the three games. It perfects the formula and the 'samey' level design people complained about is practically gone. The structures in The Ark were very similar to eachother and Crow's Nest wasn't such a great location, but apart from that... very diverse and so fun to play. It was also for the first time that I actually observed the Brute team mechanic and smirked when I heard a Chieftain say something along the lines of 'you flush him out, pack brother' and watched the hierarchy in the Brute lineage in action. The Brute pack in Crow's Nest is one of my favorites. When you stay behind the perfect metal shelter for too long, some Brutes will eventually come and get you and even destroy the cover.

I'd go so far as to say that missions like The Storm, Ark and Covenant are the very peak of the series. Whoever designed the structure and variation for The Covenant deserves a feather on his hat. Also, Sierra 117? Best first mission in a shooter I've played. I keep coming back to it. I will say though that like many, I'm not a fan of the Cortana level. I'm postponing my playthrough of that and I did the same on my heroic run. It's a shame because they balanced the appearance of the Flood so well in the game, until you once again had your fill of them in that mission.

It's the third time I'm playing through these missions and even after completing the metagames I can't wait to play this game in co-op on legendary (I haven't even played the game on co-op thus far - gasp)
I was in that boat until recently. It's almost alarming how much a few skulls and a co-op partner changes how the game plays.

The missions from Crow's Nest through The Covenant form my favorite set of levels from any game, ever. I really try to shy away from statements like that, but playing through some of those again last night (Storm-Floodgate-Ark) just hammered it home. It's in in the moment-to-moment encounter design, like the ones you mentioned. But to me it's also the way those levels build upon each other into a graduallly rising crecendo. More so than the other two titles (or even other games I've played) that stretch has a good pacing, with encounters and ideas building onto each other until it hits the dual-Scarab climax. In the middle of that stretch is Floodgate, which is the perfect Flood level: it's intense, moody and short; it feels more like an intermission than a full level. Sierra 117 is an introduction and Cortana/Halo is the coda to a very satisfying middle.
 
GhaleonEB said:
Random note: If there's one request I have for DLC/updates, it is the ability to add the ability to take clips in Campaign. You guys have talked about the technical hurdles preventing the inclusion before, so I'm not holding my breath. It came up last night after a lengthy co-op game, where the two of us had a terrifying yet utterly hilarious encounter with the Chieftain at the end of The Ark. I saved it to cull some screens from tonight, but it was at the very end of an hour-long run, so there's some fast-forwarding ahead.

Yeah. The Ark is like an hour long for we noobs, and all I want is the last 2 minutes. And a way to add my girlish squeals.
 
I would greatly welcome Campaign clips!!
I have a greater desire for clips of Campaign than clips of MP, as MP games are much shorter than Campaign games (in general).
 
2 Player co-op on legendary with a skull or two is Halo 3' sweet spot IMO. 4 players is crazy fun in an arcady way, but those glorious subtle details of halo come out with 2.
 
manxor said:
I would greatly welcome Campaign clips!!
I have a greater desire for clips of Campaign than clips of MP, as MP games are much shorter than Campaign games (in general).
As an aside, I'd love to be able to take pictures and clips when viewing a film with a friend, currently its write all the interesting times down then go through it all again on my own to get the clips, slightly annoying.
 
Can you guys figure this one out? I had the weirdest double kill just now. I shot one guy with the RL, then out of the blue double kill pops up. I switch the view to the second guy I supposedly killed, who flew from a mancannon right into someone else. He fell to his death but I was the culprit apparently. Watch it: last movie on the list
 
Hey, just pimping my new CTF map. If any of you are interested, check out of forge thread, post 10:

http://www.neogaf.com/forum/showthread.php?p=9032313#post9032313

Here's a pic:

6q2mixi.jpg
 
urk said:
We played your three-level map last night. Nice stuff dude, but I was left wishing that there was more variation so you could have distinguished each section a little bit better. Up top is no problem, but I heard a lot of "where the hell am I" while I was scrambling to get my own bearings. Maybe you could fix it up with cones or other objects to set each area off from the others. Dunno.

well, just like any new map it takes a few plays on it to get to know the map, after that you really have no problem knowing where you are. It's difficult to create distinguishing areas on maps since its a symmetrical map.
 
Darunia said:
Can you guys figure this one out? I had the weirdest double kill just now. I shot one guy with the RL, then out of the blue double kill pops up. I switch the view to the second guy I supposedly killed, who flew from a mancannon right into someone else. He fell to his death but I was the culprit apparently. Watch it: last movie on the list
I believe that you get credit for the kill if you hit another player before they do something that would normally count as a suicide. I think it believes you were the cause of the person falling to their death so it gives you credit for the kill. This happens to me a lot on Guardian.

I'm not in a position to watch the video. Is it possible some of the splash damage from your rocket hit the player?
 
GhaleonEB said:
In the middle of that stretch is Floodgate, which is the perfect Flood level: it's intense, moody and short; it feels more like an intermission than a full level. Sierra 117 is an introduction and Cortana/Halo is the coda to a very satisfying middle.
Floodgate is my favorite Flood level too; however, the pure Flood levels are still my least favorite levels in the series. The main reason I like the level is due to the atmosphere. There is always a lot of praise for Halo 3's lighting, but in that level Bungie really hit the ball out of the park.
 
squicken said:
Yeah. The Ark is like an hour long for we noobs, and all I want is the last 2 minutes. And a way to add my girlish squeals.
Epic fast-forward complete. First, a moment of Ghaleon's brillaint Campaign tactics.

This is me, being a hero and leaping to board that pesky Wraith.

LookatmeImsoawesome.jpg


This is Squicken, watching me get pasted by a plasma mortar in mid-air while relaxing from a nice, safe distance.

Imlookingandyouaresoooassploded.jpg


The end of The Ark begins with what I refer to as "Betrayal #2".

Betrayalnumber2.jpg


Please note this was an accident. Honest.

With Squicken blown up I head back into the hallway so he can respawn and we can take down the Chieftain together.

Yaywereback.jpg


Okay, now let's go and....oh crap oh crap oh crap oh crap

ruh-roh.jpg


BAIL OUT BAIL OUT BAIL OUT BAIL OUT

ohpleaseohpleaseohplease.jpg


*CRUNCH*

Thatdidntworkoutsowell.jpg
 
Sweet pics Ghaleon. I have never fought an enemy as fun as the chiefs (yes, much better than Elites). Playing on legendary with a couple skulls on is an incredible experience. Bungie nailed it.
 
DD-11 said:
Sweet pics Ghaleon. I have never fought an enemy as fun as the chiefs (yes, much better than Elites). Playing on legendary with a couple skulls on is an incredible experience. Bungie nailed it.
I love fighting Hunters with the below skull list. It takes FOREVER to take them down. So awesome.

-Tough Luck
-Catch
-Fog
-Thunderstorm
-Tilt
-Catch

They almost count for the same amount of points as a Scarab with the above skulls (their base value is same as Hero class).
 
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