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The Official Halo 3 Thread

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6sccvl.jpg

whhf7k.jpg


Notice anything strange about these two shots?

Hint: it's rhymes with "fighting".





...

Okay fine. The answer is: lighting. I think the tower spotlights are turned off in these shots.
 
Falagard said:
Ahh, that makes more sense. I never played with the filters in the legendary map pack.
Yeah that's it. The site they are from mentioned you can see some of the lighting filters applied to their screens.

Lars Bakken: Well, Forge itself didn’t see any changes, but the amount of objects you have at your disposal is pretty ridiculous. We added a few new goodies specifically to Sandbox as well. On top of the screen effect filters (which are back) [you can also check them out in the screenshots – T3], there are now a couple dynamic lights to throw around. There is also a new fun object we lovingly call the “Kill Ball.” It basically lets you set up areas where anything that enters it, will be killed. That should offer some fun new possibilities for players and map designers.
 
Merguson said:
I think the blue grid is a way to place objects on a map with ease.
Like a magnet. That would be a good move, in my opinion.

Back to the Edge video
for the believers
, maybe it is as easy as simply deleting Sandbox out of Sandbox. Forgetting all of the terrain editor, skybox stuff, toggle landscape-BS -- what if Sandbox as default is what we see here, but in Forge, there's a way that you can remove the landscape/skybox to get the blue grid plane from the Edge video -- or even just making it invisible while working on it.

For the people who are still hung up on the Edge video not being an actual gameplay environment, now that we see the blue grid here on these screenshots, as "plane" as day, why do you still feel like it was a Bungie gag before and now it's legit, but only in the way we see it in the screenshots?

I know people want to temper their expectations, and that's perfectly reasonable, but I'm just curious on the logical argument at hand. I admit, I could be wrong about any and all of what I said (I'm really good at being wrong), but I just think there's a bit of apologist sidestepping here from the original stance. First there's no blue grid at all guaranteed and now the blue grid exists, but it's definitely not the way it was in the Edge video. If we do see the blue grid plane being manipulated in Forge, what will the next argument be? Has someone started preparing this in advance? ;-P
 
Merguson said:
I think the blue grid is just a way to "snap" objects into place. Like in Forge, you can't seem to get that wall set straight. I'm going to say that the blue grid, somehow, is a way to place objects on a map with ease.

Agreed
 
It looks like the opposite of what the Bubble Shield originally looked like. I wonder if it is like an extra-powerful Bubble Shield. Hmm...

Voc, we need you to get on this. We've got to figure out what this Ball of Death does.
 
Cocopjojo said:
It looks like the opposite of what the Bubble Shield originally looked like. I wonder if it is like an extra-powerful Bubble Shield. Hmm...

Voc, we need you to get on this. We've got to figure out what this Ball of Death does.
I wonder if it's the space inside it that kills you, or the actual surface of the bubble. Hopefully the latter, because I want to put spawn points inside it as a kind of purgatory. Good news, you've spawned next to the laser! Bad news, it's inside the Death Sphere, enjoy your stay.
 
GhaleonEB said:
I wonder if it's the space inside it that kills you, or the actual surface of the bubble. Hopefully the latter, because I want to put spawn points inside it as a kind of purgatory. Good news, you've spawned next to the laser! Bad news, it's inside the Death Sphere, enjoy your stay.
Kills you? I think you're way off, dude. I am pretty positive the Death Ball is going to be some type of regenerative sort of thing. Like the Regen, except better. Maybe it can "fix" broken vehicles when you park them inside it? Hm...
 
Cocopjojo said:
Voc, we need you to get on this. We've got to figure out what this Ball of Death does.
Death Ball? I think it's pretty clear that was a Bakken's statement was a bold face lie. If anything, it's a Life Ball. I know everyone is thinking about what will happen when they play in an environment with one of these things -- like what it does -- but what about using them in Forge as mortars? GIANT GLOWING MORTARS OF LIFE.
 
Cocopjojo said:
It looks like the opposite of what the Bubble Shield originally looked like. I wonder if it is like an extra-powerful Bubble Shield. Hmm...

Voc, we need you to get on this. We've got to figure out what this Ball of Death does.

Dude I bet you that if you took a good look at the statement from Bungle saying that the giant Ball of Death killed players that came into contact with it you could discover the secret meaning of what it really does. Maybe rearrange letters or something?
 
Mr Vociferous said:
Like a magnet. That would be a good move, in my opinion.

Back to the Edge video
for the believers
, maybe it is as easy as simply deleting Sandbox out of Sandbox. Forgetting all of the terrain editor, skybox stuff, toggle landscape-BS -- what if Sandbox as default is what we see here, but in Forge, there's a way that you can remove the landscape/skybox to get the blue grid plane from the Edge video -- or even just making it invisible while working on it.

For the people who are still hung up on the Edge video not being an actual gameplay environment, now that we see the blue grid here on these screenshots, as "plane" as day, why do you still feel like it was a Bungie gag before and now it's legit, but only in the way we see it in the screenshots?

I know people want to temper their expectations, and that's perfectly reasonable, but I'm just curious on the logical argument at hand. I admit, I could be wrong about any and all of what I said (I'm really good at being wrong), but I just think there's a bit of apologist sidestepping here from the original stance. First there's no blue grid at all guaranteed and now the blue grid exists, but it's definitely not the way it was in the Edge video. If we do see the blue grid plane being manipulated in Forge, what will the next argument be? Has someone started preparing this in advance? ;-P

First of all, the grid we're seeing in these shots is overlaid on top of the ground, and it's not blue, it's white grid lines. It's only visible in shots with a monitor, so it probably only comes up when in Forge obviously.

If you *can* remove the terrain and skybox and just see a blue grid, then it logically means that you can change the terrain and skybox because there'd be no other reason for just having a blue empty abyss.

Actually, there is no situation where it makes sense to have a blue empty abyss with a white grid on it. In reality, even if you can change the terrain and skybox, you'd be selecting from a list of variants and presets. For example, imagine sand dune terrain or grassy hills presets, and twighlight skybox or dawn skybox. There'd be no need to have "completely nothing empty blue abyss" terrain and skybox options, you'd only select from valid ones.

I stand by my prediction we won't be able to change the terrain and skybox.
 
maybe when you deploy the kill ball it spawns lasers in 4 spots on the map (with 30 second respawn timers), 2 Gauss Hogs, and 2 Scorpion tanks? Effectively turning any match into a heavies variant?

Only for use in Ranked play obviously.
 
Cocopjojo said:
It looks like the opposite of what the Bubble Shield originally looked like. I wonder if it is like an extra-powerful Bubble Shield. Hmm...

Voc, we need you to get on this. We've got to figure out what this Ball of Death does.
First we need to think of a better name than "Death Ball" for it.
 
2dvpxeq.jpg


Notice how the grid is slightly above the surface of the map. Near the forge objects and the spartan. WHAT DOES IT MEAN?

Pie in the sky: The Blue Grid, notice the caps, would behave simliar to modelling software. You could choose edges/points and change the elevation and xy positions, creating the fundamental level geometry. That being said, it would probably cause problems placing forge objects, which may need a flate surface to sit on.

More realistic: Acting as a unit of measure, you can choose the number of rows and columns to set the size of your map.
 
CrazedArabMan said:
Death Sphere. Death Ball sounds better though.
What if this equipment deflects any harmful projectile shot at it? This would of course include the Gravity Hammer and the Energy Sword.

vhfive said:
fuck fuck fuck fuck
now now now now

so tempted to buy halo wars ce right now....
must. stay. strong.
You will cave tomorrow when you download the demo and play it.

Edit:
Kibbles said:
Blue grid is blue.
H3_MP_Sandbox-FORGE-01_w500W.jpg
Look at the Elite in the bottom left hand corner. It seems that the blue gird lines are hovering just above the ground, not on the ground.
 
FourDoor said:
H3_MP_Sandbox-Custom_ENV-05_w500W.jpg


Is this the layout on Shiska's screen by chance? :D

Hawt. The potential for this map is amazing hotness. I like that map variant in the Old Timey filtered shots too.
Be sure to check back with IGN on Monday, February 9 for our exclusive look at more of the flexible Sandbox map.
More to be revealed? Please be in video form.


Blue grid is blue.
H3_MP_Sandbox-FORGE-01_w500W.jpg
 
While all of the info about the new map and features is awesome, I want more of ODST dammit.

I think the game will have an incredible atmosphere of being alone in the city, sort of like Metroid Prime, and I love that feeling.

Plus I'm just really excited to see how gameplay has been changed and how multiplayer will work.
 
Grimm Fandango said:
Plus I'm just really excited to see how gameplay has been changed and how multiplayer will work.
If by MP you mean co-op, then sure, I suppose there could be a few surprises.

They've said not to expect any special ODST MP component though, Halo 3: ODSTD ships with Halo 3's full MP component.
fin said:
http://i41.tinypic.com/2dvpxeq.jpg[IMG]

Notice how the grid is slightly above the surface of the map. Near the forge objects and the spartan. WHAT DOES IT MEAN?

Pie in the sky: The Blue Grid, notice the caps, would behave simliar to modelling software. You could choose edges/points and change the elevation and xy positions, creating the fundamental level geometry. That being said, it would probably cause problems placing forge objects, which may need a flate surface to sit on.

More realistic: Acting as a unit of measure, you can choose the number of rows and columns to set the size of your map.[/QUOTE]
You'd figure if the lines were something basic like straight edges they would have talked about them in the Q&As. Since they didn't even bother to bring them up I'm willing to guess they serve an awesome purpose and we'll have to wait till Friday or Monday to hear about it.
 
Dax01 said:
Look at the Elite in the bottom left hand corner. It seems that the blue gird lines are hovering just above the ground, not on the ground.

Indeed :) Perhaps you can raise the blue-grid to put objects in the air nice and level without having to have to stack stuff up and delete them?

I need these maps.
 
Falagard said:
Was it used to shoot a cone at some fusion coils while the whole enemy team huddled around them in confusion?


Typically it's used by a person with nades and a BR to defenestrate people on/in the Seawall on Last Resort. Sorry if that's not hardcore enough to count.

BR 4 shot 4 lief.
 
Mr Vociferous said:
Death Ball? I think it's pretty clear that was a Bakken's statement was a bold face lie. If anything, it's a Life Ball. I know everyone is thinking about what will happen when they play in an environment with one of these things -- like what it does -- but what about using them in Forge as mortars? GIANT GLOWING MORTARS OF LIFE.
Kinda taking this a little too far.
 
soldat7 said:

Not a forge expert here...so this may sound like a dumb question:

Can you make stuff float in the air like that platform? Ie. lock it in air?

Secondly, the grid could be there when in forge mode, but not in other modes. Since I was right about Sandbox being what it is, I suggest that you take my guess as gospel this time around as well. :P
 
FightyF said:
Not a forge expert here...so this may sound like a dumb question:

Can you make stuff float in the air like that platform? Ie. lock it in air?

Secondly, the grid could be there when in forge mode, but not in other modes. Since I was right about Sandbox being what it is, I suggest that you take my guess as gospel this time around as well. :P

only if you place something first(i.e. a box)
place the platform on box
then delete box

but it looks like a monitor is holding this one
 
vhfive said:
only if you place something first(i.e. a box)
place the platform on box
then delete box

but it looks like a monitor is holding this one

*slaps forehead* I should have tried that. Thanks!

I propose that we don't post anymore sandbox pics in this thread, because it all belongs in the official Halo Wars thread. :P Seriously, I'm jaded about the manner in which MS are offering these maps.
 
FightyF said:
I propose that we don't post anymore sandbox pics in this thread, because it all belongs in the official Halo Wars thread. :P Seriously, I'm jaded about the manner in which MS are offering these maps.

Request denied! ;b
You guys should talk about Ensemble's game in the Halo Wars thread and Bungie's maps in the Halo 3 thread.
 
I remember way back when Tyson used to post on GAF (please come back!), I talked to him about my dream of making a "gauntlet"-esque gametype where players had a Hammer primary, invincible, and were on top of pillars. Underneath said pillars would be "infinite fire" (at that time I thought the flamethrower or flame grenades could just spew out fire for an indefinite amount of time kinda like fusion coils constantly respawning and blowing up).

He told me "for now, it's not possible because that's not how the flame grenades and flamethrower function, I'm sorry. :("

The Death Sphere + new blocks of geometry have arisen my dream of creating such a gametype. :D
 
Domino Theory said:
I remember way back when Tyson used to post on GAF (please come back!), I talked to him about my dream of making a "gauntlet"-esque gametype where players had a Hammer primary, invincible, and were on top of pillars. Underneath said pillars would be "infinite fire" (at that time I thought the flamethrower or flame grenades could just spew out fire for an indefinite amount of time kinda like fusion coils constantly respawning and blowing up).

He told me "for now, it's not possible because that's not how the flame grenades and flamethrower function, I'm sorry. :("

The Death Sphere + new blocks of geometry have arisen my dream of creating such a gametype. :D
Deathsack
 
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