DForce
NaughtyDog Defense Force
The physics and AI in Forza Horizon 4 to the Last of Us are not even comparable.That was an example relating to delineated ways in which Microsoft's developers are making expressed differences in their hardware known via development divergences.
Forza Horizon 4 is a great example, a game which has huge landscapes, has AI everywhere and is extremely physics bound. They have a native 4K mode with graphical settings pushed up beyond the base system, and they have a 60 FPS mode with graphical settings more comparable to the base system.
The point is they are leveraging the compute differences in this hardware properly in ways which separate the software from the builds seen on the base system, Sony is not doing this. This isn't about 60 FPS, it's about the difference in respective builds, it's not just resolution changes.
The Last of Us 2 is just an increase in resolution on the Pro.
Where is this 31% uptick in CPU headroom being used? Where is this 24% uptick in memory bandwidth being used? Where is that missing 52% in GPU resources from the 129% uptick in compute?
Do you see what I'm talking about, it should make sense but it doesn't. They're being lazy.
It's also not like they were unable to achieve 60fps. TLOU 2 MP will likely be 60fps, the same was Uncharted 4. But we know how far they had to scale back to achieve that mark.
Also stated here that due to ND engine, it's a memory issue as to why it doesn't hit a higher resolution\other limitations.
T The 2:00 mark.