Craig of War
Banned
Splinter CellSo like a Hitman game?
Splinter CellSo like a Hitman game?
I mean last Hitman game was also episodic, if I am not wrong...Splinter Cell
Episodic Splinter CellI mean last Hitman game was also episodic, if I am not wrong...
I'm on board for mix genre, short episodic games with a shared narrative thread. Seems perfect for Game Pass.
I don't think it will be one game spit into episodes. It will be different short experiences set in the same universe. MS is going to be testing out what Game Pass exclusive content would look like, and this sounds to be it.I guess it is if the point is keep folks subscribed. Break a game up and spread it out across months, perhaps? Hopefully the game will have an actual end and be available to play in its entirety at one time. Or, better yet, have all the "episodes" available right from the start. If Netflix is the model then that's what they should do.
I'm mad at myself for assuming they were making a mature themed game.
I don't think it will be one game spit into episodes. It will be different short experiences set in the same universe. MS is going to be testing out what Game Pass exclusive content would look like, and this sounds to be it.
They could be working on more then one game
They are a team of ~40 people, working for the first time together on a game. No way they started the studio with multiple projects with such a small team.
They are bigger then 40 people. U need to get your fact straight. Have u looked this up lately?They are a team of ~40 people, working for the first time together on a game. No way they started the studio with multiple projects with such a small team.
They are bigger then 40 people. U need to get your fact straight. Have u looked this up lately?
Hellblade was made with a team of 22 people btw...
Hellblade was made with a team of 22 people btw...
They more than 70 now.
Still actively recruit.
Yes. They are ~40-50 people.
And Hellblade was a 7-hour AA game. Do you expect this to be a 7-hour AA game?
I'm pretty sure they were talking about outsourcing lots of work which would means that employes number is meaningless. Especially that they probably also have help from other MS studios (Turn10, Coalition).67 people listed as employees, but not all 67 actively work on the game. There are HR people and operational employees, especially in a new studios.
The Head of the studio also said on record that they'd like to keep their studio small.
Hellblade was a AA game with AAA production values. In fact, if we're using length as a measurement of AAA status, wouldn't that make Miles Morales a AA-game? 6-10 hour campaign isn't much different from a 7-hour one.
I personally have no issues with a 6-7 hour game. And for the record, I loved Hellblade! But it still is a AA game, and not just because of its length. From level design to number of NPCs, enemy types, combat moves, etc. no one can deny it's a AA game.
Everyone needs to stop worrying about what ‘the internet’ will think. It’s ruining gaming, our lives, the world...
The volume of every opinion gets amplified, whether it’s worthy or not.
Shut up and play. If something isn’t for you, play something else.
I care only if their game is good or not, for me, if it’s not I won’t play it. It will neither be devastating to me, or an opportunity to try and make fun of other people.
Hope it’s great and something different, that would be awesome.
If anything it just goes to show how dumb these labels for games are. Maybe the only way they make sense is in relation to budgets, and on that note yes I'd definitely agree Hellblade is more AA while something like Miles Morales is AAA. But I don't know how number of NPCs/enemy types/combat moves etc. really acts as a true differentiation point.
There are indie games with more enemy variety and combat techniques than some big-budget titles. Indivisible comes to mind for example. By that notion they could be considered more "AAA" than an Assassin's Creed Valhalla. But the other issue with those labels is they can imply quality when they really shouldn't, for the less informed. I personally prefer sticking to labels like "small budget", "mid-budget", "big budget" or "blockbuster budget" as distinguishing labels, that way it's clear I'm strictly talking about the budgets involved.
Hellblade was made with a team of 22 people btw...
Bahaha so the initiative are just gonna be a juiced up AA studio like Remedy
Yeah that's a good point. Perhaps a "smaller-scaled game" would be a better term.If anything it just goes to show how dumb these labels for games are. Maybe the only way they make sense is in relation to budgets, and on that note yes I'd definitely agree Hellblade is more AA while something like Miles Morales is AAA. But I don't know how number of NPCs/enemy types/combat moves etc. really acts as a true differentiation point.
There are indie games with more enemy variety and combat techniques than some big-budget titles. Indivisible comes to mind for example. By that notion they could be considered more "AAA" than an Assassin's Creed Valhalla. But the other issue with those labels is they can imply quality when they really shouldn't, for the less informed. I personally prefer sticking to labels like "small budget", "mid-budget", "big budget" or "blockbuster budget" as distinguishing labels, that way it's clear I'm strictly talking about the budgets involved.
It's the Xbox wayLmao what
If this is try why would they attatch something as stupid as AAAA to themselves if they're just going to be a small/mid teir studio
Bahaha so the initiative are just gonna be a juiced up AA studio like Remedy
What a load of bs dude. You are seriously stretching for negatives.
They have a number of people on contract and working remotely. Also pretty sure they are working other studios to make the game.67 people listed as employees, but not all 67 actively work on the game. There are HR people and operational employees, especially in a new studios.
The Head of the studio also said on record that they'd like to keep their studio small.
Wrong. they are more then 40 to 50 people.Yes. They are ~40-50 people.
And Hellblade was a 7-hour AA game. Do you expect this to be a 7-hour AA game?
Easily i can call it bs when you are making up a hypothetical situation to be dissapointed at. Unlike some people id rather wait for actual information then trying so hard to pull negatives out of comments from someone not in the know.How can you declare it BS when we don't even know what the game is yet?
Ultimately, the proof will be in the pudding. Let's see what it looks like when it's revealed. But the comments in the OP are not encouraging at all. You may choose not to believe the leaker in the OP, or not. But oftentimes where there's smoke there's fire (especially where MS game devs are concerned).
I'm mad at myself for assuming they were making a mature themed game.
I'm mad at myself for assuming they were making a mature themed game.
They could be working on more then one game
Easily i can call it bs when you are making up a hypothetical situation to be dissapointed at. Unlike some people id rather wait for actual information then trying so hard to pull negatives out of comments from someone not in the know.
Bahaha so the initiative are just gonna be a juiced up AA studio like Remedy
That guy is about as much an insider as I am.