• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.
  • The Politics forum has been nuked. Please do not bring political discussion to the rest of the site, or you will be removed. Thanks.

Rumor The Initiative xbox game: "I don't think the internet is going to react very well to it."

TxKnight7

Member
Dec 31, 2019
59
128
335
Will have to wait and see what they have been working on ,hope something good
 
Last edited:

Rolla

Report me for trolling MS/Xbox threads > 06/27
Jan 26, 2020
1,180
4,813
590




I'm mad at myself for assuming they were making a mature themed game.
 
Last edited:
  • Like
Reactions: Warablo

Aguero9320

Member
Aug 20, 2014
915
1,190
570
Colorado Springs
Everyone needs to stop worrying about what ‘the internet’ will think. It’s ruining gaming, our lives, the world...

The volume of every opinion gets amplified, whether it’s worthy or not.

Shut up and play. If something isn’t for you, play something else.

I care only if their game is good or not, for me, if it’s not I won’t play it. It will neither be devastating to me, or an opportunity to try and make fun of other people.

Hope it’s great and something different, that would be awesome.
 

Topher

Gold Member
Sep 25, 2020
1,053
3,060
490
Atlanta, Georgia, USA
I'm on board for mix genre, short episodic games with a shared narrative thread. Seems perfect for Game Pass.

I guess it is if the point is keep folks subscribed. Break a game up and spread it out across months, perhaps? Hopefully the game will have an actual end and be available to play in its entirety at one time. Or, better yet, have all the "episodes" available right from the start. If Netflix is the model then that's what they should do.
 

Hendrick's

Member
Jan 7, 2014
8,877
14,931
995
I guess it is if the point is keep folks subscribed. Break a game up and spread it out across months, perhaps? Hopefully the game will have an actual end and be available to play in its entirety at one time. Or, better yet, have all the "episodes" available right from the start. If Netflix is the model then that's what they should do.
I don't think it will be one game spit into episodes. It will be different short experiences set in the same universe. MS is going to be testing out what Game Pass exclusive content would look like, and this sounds to be it.
 

Topher

Gold Member
Sep 25, 2020
1,053
3,060
490
Atlanta, Georgia, USA
I don't think it will be one game spit into episodes. It will be different short experiences set in the same universe. MS is going to be testing out what Game Pass exclusive content would look like, and this sounds to be it.

I've always been impressed with Darrell Gallagher's work so definitely looking forward to a reveal....hopefully soon.
 

Shubh_C63

Member
Dec 6, 2016
533
319
385
India
Been saying this since I heard the Gamepass news and it coming to PC. In short,
AA-tier games is Xbox jam.
AAA is just too risky. 1-3 AAA with plethora of AA games covering all genres is their strategy.

Hardcore fans might reject but office goers might just take a shine to this format.
 

tusharngf

Member
Oct 25, 2017
210
510
350
ok i get it. You guys fucked up your project right? comments like these makes me think of a rocky ride with development.
 

Major_Key

perm warning for starting troll/bait threads
Apr 12, 2020
126
362
390
They are a team of ~40 people, working for the first time together on a game. No way they started the studio with multiple projects with such a small team.

They more than 70 now.

Still actively recruit.
 

oldergamer

Member
Aug 20, 2004
3,664
3,418
1,605
They are a team of ~40 people, working for the first time together on a game. No way they started the studio with multiple projects with such a small team.
They are bigger then 40 people. U need to get your fact straight. Have u looked this up lately?
 

Heisenberg007

Member
Nov 16, 2020
1,660
5,231
425
They more than 70 now.

Still actively recruit.

67 people listed as employees, but not all 67 actively work on the game. There are HR people and operational employees, especially in a new studios.

The Head of the studio also said on record that they'd like to keep their studio small.
 

kuncol02

Member
Apr 4, 2020
1,383
1,515
455
67 people listed as employees, but not all 67 actively work on the game. There are HR people and operational employees, especially in a new studios.

The Head of the studio also said on record that they'd like to keep their studio small.
I'm pretty sure they were talking about outsourcing lots of work which would means that employes number is meaningless. Especially that they probably also have help from other MS studios (Turn10, Coalition).
 

Memorabilia

Member
Oct 25, 2013
4,873
704
595
Ed sounds like he's too far up his own ass to offer believable opinions. Which is fitting because his source seems to be his own rectum. 🤦‍♂️😅
 

Heisenberg007

Member
Nov 16, 2020
1,660
5,231
425
Hellblade was a AA game with AAA production values. In fact, if we're using length as a measurement of AAA status, wouldn't that make Miles Morales a AA-game? 6-10 hour campaign isn't much different from a 7-hour one.

I personally have no issues with a 6-7 hour game. And for the record, I loved Hellblade! But it still is a AA game, and not just because of its length. From level design to number of NPCs, enemy types, combat moves, etc. no one can deny it's a AA game.
 
Aug 28, 2019
3,954
8,241
630
www.instagram.com
I personally have no issues with a 6-7 hour game. And for the record, I loved Hellblade! But it still is a AA game, and not just because of its length. From level design to number of NPCs, enemy types, combat moves, etc. no one can deny it's a AA game.

If anything it just goes to show how dumb these labels for games are. Maybe the only way they make sense is in relation to budgets, and on that note yes I'd definitely agree Hellblade is more AA while something like Miles Morales is AAA. But I don't know how number of NPCs/enemy types/combat moves etc. really acts as a true differentiation point.

There are indie games with more enemy variety and combat techniques than some big-budget titles. Indivisible comes to mind for example. By that notion they could be considered more "AAA" than an Assassin's Creed Valhalla. But the other issue with those labels is they can imply quality when they really shouldn't, for the less informed. I personally prefer sticking to labels like "small budget", "mid-budget", "big budget" or "blockbuster budget" as distinguishing labels, that way it's clear I'm strictly talking about the budgets involved.
 

SirTerry-T

Member
Dec 4, 2018
995
1,825
415
U.K
Everyone needs to stop worrying about what ‘the internet’ will think. It’s ruining gaming, our lives, the world...

The volume of every opinion gets amplified, whether it’s worthy or not.

Shut up and play. If something isn’t for you, play something else.

I care only if their game is good or not, for me, if it’s not I won’t play it. It will neither be devastating to me, or an opportunity to try and make fun of other people.

Hope it’s great and something different, that would be awesome.

A welcome dose of common sense. Well said.
 
  • Like
Reactions: Arkam
Jan 16, 2020
4,591
16,617
765
If anything it just goes to show how dumb these labels for games are. Maybe the only way they make sense is in relation to budgets, and on that note yes I'd definitely agree Hellblade is more AA while something like Miles Morales is AAA. But I don't know how number of NPCs/enemy types/combat moves etc. really acts as a true differentiation point.

There are indie games with more enemy variety and combat techniques than some big-budget titles. Indivisible comes to mind for example. By that notion they could be considered more "AAA" than an Assassin's Creed Valhalla. But the other issue with those labels is they can imply quality when they really shouldn't, for the less informed. I personally prefer sticking to labels like "small budget", "mid-budget", "big budget" or "blockbuster budget" as distinguishing labels, that way it's clear I'm strictly talking about the budgets involved.

Maybe look at from the perspective of 3D "cinematic game" instead of comparing it to 2D side scroller since the labour requirement in these genres are fundementally different
 

Thirty7ven

Sony make cringe trainers.
Apr 13, 2020
3,665
14,718
660
Hellblade was made with a team of 22 people btw...

And it took them three years, working with Unreal, to make a game that has two or three characters, a lifeless world and basic gameplay design.

I love the game by the way.
 

Heisenberg007

Member
Nov 16, 2020
1,660
5,231
425
If anything it just goes to show how dumb these labels for games are. Maybe the only way they make sense is in relation to budgets, and on that note yes I'd definitely agree Hellblade is more AA while something like Miles Morales is AAA. But I don't know how number of NPCs/enemy types/combat moves etc. really acts as a true differentiation point.

There are indie games with more enemy variety and combat techniques than some big-budget titles. Indivisible comes to mind for example. By that notion they could be considered more "AAA" than an Assassin's Creed Valhalla. But the other issue with those labels is they can imply quality when they really shouldn't, for the less informed. I personally prefer sticking to labels like "small budget", "mid-budget", "big budget" or "blockbuster budget" as distinguishing labels, that way it's clear I'm strictly talking about the budgets involved.
Yeah that's a good point. Perhaps a "smaller-scaled game" would be a better term.
 

BlackProdigy

Member
Jun 20, 2013
486
305
700
Yikes if this is true I may have to make some difficult choices going forward in terms of which system I will be supporting.
 
Mar 7, 2017
2,163
4,492
475
What a load of bs dude. You are seriously stretching for negatives.

How can you declare it BS when we don't even know what the game is yet?

Ultimately, the proof will be in the pudding. Let's see what it looks like when it's revealed. But the comments in the OP are not encouraging at all. You may choose not to believe the leaker in the OP, or not. But oftentimes where there's smoke there's fire (especially where MS game devs are concerned).
 

oldergamer

Member
Aug 20, 2004
3,664
3,418
1,605
67 people listed as employees, but not all 67 actively work on the game. There are HR people and operational employees, especially in a new studios.

The Head of the studio also said on record that they'd like to keep their studio small.
They have a number of people on contract and working remotely. Also pretty sure they are working other studios to make the game.
 
Last edited:

oldergamer

Member
Aug 20, 2004
3,664
3,418
1,605
Yes. They are ~40-50 people.

And Hellblade was a 7-hour AA game. Do you expect this to be a 7-hour AA game?
Wrong. they are more then 40 to 50 people.

If its going to have multiple releases and stories it could be 7 hrs for all you care.
 

oldergamer

Member
Aug 20, 2004
3,664
3,418
1,605
How can you declare it BS when we don't even know what the game is yet?

Ultimately, the proof will be in the pudding. Let's see what it looks like when it's revealed. But the comments in the OP are not encouraging at all. You may choose not to believe the leaker in the OP, or not. But oftentimes where there's smoke there's fire (especially where MS game devs are concerned).
Easily i can call it bs when you are making up a hypothetical situation to be dissapointed at. Unlike some people id rather wait for actual information then trying so hard to pull negatives out of comments from someone not in the know.
 
Sep 29, 2011
4,344
2,992
850




I'm mad at myself for assuming they were making a mature themed game.

Such a weird tweet. Was he bragging that he's a cool dad? Implying the game is going to be good or the development of it is going well because his kid thinks so? Something else entirely? I don't get it.
 

Cato

Banned
Oct 27, 2017
5,396
8,456
755




I'm mad at myself for assuming they were making a mature themed game.

Eh, yeah, I can't see him letting his, what 8 years old? daughter play a GOW clone or anything with a lot of figthing and weapons.

Maybe they are working on an episodic care-bears project?
Each month they introduce a new care bear and the episode is about doing some chores for this new care bear.

Episode One : Old Nana-Bear needs 7 apples to bake a pie. Can you find the apples?
 
Last edited:
Mar 7, 2017
2,163
4,492
475
Easily i can call it bs when you are making up a hypothetical situation to be dissapointed at. Unlike some people id rather wait for actual information then trying so hard to pull negatives out of comments from someone not in the know.

Lol, you're hilarious. You're deciding this person is not in the know without any information to base this one.

I'm reacting to a speculative situation. Nothing wrong with that. Human beings do it all the time. It's what separates us from animals; i.e. ability to project into the future and consider a hypothetical or speculative situation.

The irony is you're hippocrisy is showing. You're trying to feign superiority over me for my reacting negatively to a speculative scenario in the face of an absence of verifiable facts, all the while you're doing a similar thing albeit in the converse.

You're simply dismissing any possibility of any truth in these rumour based on an absence of any verifiable information. You're simply choosing to live in your own bubble and deny anything that doesn't fit your own speculative position.

It's just as bad... if not worse.
 

oldergamer

Member
Aug 20, 2004
3,664
3,418
1,605
Bahaha so the initiative are just gonna be a juiced up AA studio like Remedy

Wait, you think remedy is a AA studio? They are a triple AAA studio and have better writing, stories, and character then most AAA studios. They make a certain type of game ( mostly augmented gunplay / powers) but they are not AA.
 

Alan Wake

Member
Aug 28, 2020
398
266
260
There's nothing of relevance to take from this. It could be anything. I for one am happy if their first game is not Perfect Dark.