There was no rental store where you lived?
I played one new NES game per week.
Many casual gamers don't bother with subscriptions. This is why they dont buy live gold or ps+. Many other casual are casuals because they are busy making 5 or 6 figures salaries. They have mony and they spend 2 or 3 figures on games. Money isn't an issue in videogames. EA and Activision are competing for people's time, money then comes with it.That actually makes a lot of sense and if anything this shows why game pass will be a force once MS starts rolling out solid exclusive titles.
Most causal gamers don’t have $65-$75 to spend to constantly buy new games in one year but they do have $5-$20 to spend on getting upgrades or dlc for games they already own or are focused on like call of duty, fortnite, etc.
Services like game pass will give more gamers access to more games which in turn can create more opportunities for devs to get that add-on/dlc money because it’s clear from this data that big money is in the add-on and dlc content not just the initial game purchase.
It's more about battle passes and daily logins/ challenges. Shit becomes your second job and requires a lot of time. There's nothing complex in getting 10 headshots, winning 3 races or mining 100 gems. It just takes time.It probably has something to do with complex systems and over saturated worlds that these GaaS games have making you less likely to jump from one game to another, instead just stick with your comfort zone and continuously spend money on it.
Don’t underestimate number of people who only play either Fortnite, FIFA, Warzone, NBA 2K, GTA Online all year long.
If games go this route then retro only for me.Yeah i think microtransactions going away anytime soon, well yeah on that lol.
And people genuinely believe game prices need to increase. Mugs.
- Gaming industry at a record high and growing like crazy. Covid made it go even higherI am really glad prices are going up. Really going to help those developers of these big corporations as they haven't found any additional sources of revenue as prices of development have gone up.
/s
LOL and a lot of people who defended it then are defending it still. Unacceptable.
So many single guys around these days. Money that used to go to support a family is now available.This and people getting rich thanks to only fans, where is the money???
This. Excellent point.So many single guys around these days. Money that used to go to support a family is now available.
We need more detail to what the breakdown of "in game purchases"
How many are for DLC,
How many are for Actual Microtransaction,.
How much of the micro is Pay to win vs Pay to Fashion ?
What is the split of games? Is Fortnight so popular that fancy outfits count for 50% of all purchases? does it skew the numbers?
Shocking numbers but we need to drill down.
$175 billion dollars generated in gaming for 2020.
Of that $175 billion, $128.6 billion was spent on "in game" purchases. That's 73 percent spent in games, rather than on games.
The "platform wars" of the past are over. It's no longer Sony vs Microsoft. It's no longer console vs PC. It's game vs game. Fortnite vs. World of Warcraft etc...
The push towards GAAS over the next 2-3 years will be intense.
GamesIndustry.biz presents… The Year in Numbers 2020
Christmas looms like a slightly obscured beacon of relief in the murky fog that is 2020, and here to guide you along th…www.gamesindustry.biz
This may help.Who is buying mobile games? It’s a wasteland of F2P and half-baked ports of 20 year old console games.
Who is buying mobile games? It’s a wasteland of F2P and half-baked ports of 20 year old console games.
Worth it!
I was there. I witnessed the exact moment it all went wrong...
You say that like it is a good thing.That actually makes a lot of sense and if anything this shows why game pass will be a force once MS starts rolling out solid exclusive titles.
Most causal gamers don’t have $65-$75 to spend to constantly buy new games in one year but they do have $5-$20 to spend on getting upgrades or dlc for games they already own or are focused on like call of duty, fortnite, etc.
Services like game pass will give more gamers access to more games which in turn can create more opportunities for devs to get that add-on/dlc money because it’s clear from this data that big money is in the add-on and dlc content not just the initial game purchase.
Yikes so the main game now becomes a demo with the purpose of selling DLC. I find it odd because I tend to avoid DLC entirely except for the major ones like the Witcher 3's 10+ hour stuff.That actually makes a lot of sense and if anything this shows why game pass will be a force once MS starts rolling out solid exclusive titles.
Most causal gamers don’t have $65-$75 to spend to constantly buy new games in one year but they do have $5-$20 to spend on getting upgrades or dlc for games they already own or are focused on like call of duty, fortnite, etc.
Services like game pass will give more gamers access to more games which in turn can create more opportunities for devs to get that add-on/dlc money because it’s clear from this data that big money is in the add-on and dlc content not just the initial game purchase.
This is an assumption, you don't have any clear proof to support this.Yikes so the main game now becomes a demo with the purpose of selling DLC. I find it odd because I tend to avoid DLC entirely except for the major ones like the Witcher 3's 10+ hour stuff.
We could be getting access to more games for less money, why would that be a bad thing?You say that like it is a good thing.
Yikes so the main game now becomes a demo with the purpose of selling DLC. I find it odd because I tend to avoid DLC entirely except for the major ones like the Witcher 3's 10+ hour stuff.
This is why GamePass makes sense for developers.$175 billion dollars generated in gaming for 2020.
Of that $175 billion, $128.6 billion was spent on "in game" purchases. That's 73 percent spent in games, rather than on games.
The "platform wars" of the past are over. It's no longer Sony vs Microsoft. It's no longer console vs PC. It's game vs game. Fortnite vs. World of Warcraft etc...
The push towards GAAS over the next 2-3 years will be intense.
GamesIndustry.biz presents… The Year in Numbers 2020
Christmas looms like a slightly obscured beacon of relief in the murky fog that is 2020, and here to guide you along th…www.gamesindustry.biz
I read this sentence for the first time in 2005 and I still have to see an incomplete game (not because bugs or released too early) with contents to complete the game behind a paywall. Especially in an era with kickstarter campaigns and where games are so huge you need days to beat even without extra contents.Its why we get, and will continue to get, incomplete games with missing content that you are expected to pay for
Sure, just like all Digital future was delivering cheaper games thanks to the middleman being cut out.... yep... we have a good example of what happens when game perceived value erosion happens and how the business model adapts: mobile games and F2P games. Yep, thanks but no thanks.We could be getting access to more games for less money, why would that be a bad thing?
There are a handful of games which launched with DLC included on the disc itself they shipped the original version of the game on. Street Fighter X Tekken for a famous example.I read this sentence for the first time in 2005 and I still have to see an incomplete game (not because bugs or released too early) with contents to complete the game behind a paywall. Especially in an era with kickstarter campaigns and where games are so huge you need days to beat even without extra contents.
DLC on disk are not common, but yeah, your argument is valid.There are a handful of games which launched with DLC included on the disc itself they shipped the original version of the game on. Street Fighter X Tekken for a famous example.
I think this qualifies as selling an incomplete game.