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The Game Developers Conference 2006 Thread (Part I)

Scrow

Still Tagged Accordingly
impirius said:
Big Microsoft news on my desktop this morning:

spanund.gif


Mere oversight or revisionist history? You decide.
too many "n" and "u"

spannud*








*i'm pretty sure that's the correct spelling
 

Calidor

Member
CAV says so: http://www.computerandvideogames.com/front_index.php?

First up is a strong whisper that the Revolution's real name will finally be confirmed this week at the show, probably as part of Nintendo president Saturo Iwata's keynote speech on Thursday. Long-standing Nintendo watchers will know that each console the company produces labours under a codename during its development period, and so it's assumed that Revolution won't be the final name.
 

OmegaRed

Member
Revolution's name changed? Why? Most people, in my opinion, have gotten pretty used to using the Revolution name. Not to mention the controller itself is a Revolution..so why change it?
 

Scrow

Still Tagged Accordingly
jarosh said:
i can't fucking believe it but i'm excited by a vague announcement of a future announcement about the name of a console.
neither can i o_O
human5892 said:
Does anyone else think that they should just stick with Revolution at this point?
not me. i don't think they should even give it a name.
OmegaRed said:
Revolution's name changed? Why? Most people, in my opinion, have gotten pretty used to using the Revolution name. Not to mention the controller itself is a Revolution..so why change it?
because it's a stupid name
 

jarosh

Member
OmegaRed said:
Revolution's name changed? Why? Most people, in my opinion, have gotten pretty used to using the Revolution name. Not to mention the controller itself is a Revolution..so why change it?
new, huh?
revolution is a code name. there's no "name change". there's only a name announcement.
 

ziran

Member
OmegaRed said:
Revolution's name changed? Why? Most people, in my opinion, have gotten pretty used to using the Revolution name. Not to mention the controller itself is a Revolution..so why change it?
i understand your point, and it is valid among the hardcore, but i think the majority of consumers don't know what revolution is or that it's a console by nintendo.

that's not to say revolution won't be used in the name in some way, it might.

i hope we do find out at gdc.
 

Mama Smurf

My penis is still intact.
I remember the exact same complaints when the Dolphin was changed to Gamecube.

We'll get used to the name, whatever it is. Even *shudder* Freestyle.
 

Koshiro

Member
GhaleonEB said:
Part of me hopes they just call the Nintendo Entertainment System 2.
Yes because that would brilliantly signify the new start, the new ways to play, the general newness.

Oh wait.

It'll be interesting to see how they handle this though, all programmes on TV (not related to games even) tend to give the Revolution a mention. They're going to have to built up some serious brand-awareness from scratch if they're making the name something different, and I'd like to see what other name 'fits'.
 

John Harker

Definitely doesn't make things up as he goes along.
[Nintex] said:
lets see...

NEW! super Mario bros

NEW! Nintendo entertainment system?

New! Nintendo entertainment system...?

NEWNES...?

Newness?


in before someone says: Revolution is the NEW HOTNESS



(i still like Nintendo Legacy)
 

snatches

Member
The Nintendo ES

The Nintendo Entertainment System

=O

edit: Iwata: "We wanted to create an Evolutionary System"

Similar to references he made to the DS being a Developers System

Why didn't this option come up sooner?
 
I'm hoping for them to just name it NES like the 80s never happened.

Every PlayStation is a PlayStation. In concept and in name. This is how Sony has built the PlayStation brand into a synonym amongst the less informed for "video game machine". When they aren't getting the names horribly mixed up (I dunno.. playcube or somethin) -- you'll often find some old codger somewhere calling his grandson's xbox a PlayStation.

Every Nintendo should be a Nintendo from here on! (Except maybe future Gameboys)
Suffix initials or numbers afterwards, but no more than that.

20040517.jpg
 

Jonk

Member
Every Nintendo HAS BEEN a Nintendo.

It is just that every console has a suffix or prefix to the name...

SUPER
64
Gamecube

Each have Nintendo in their name. The DS is the only system that has really titled itself along with super and 64 where the NINTENDO name is almost necssary to title the system. Gamecube had a suffix name in itself that distanced it's own name from the brand that Nintendo is. This is a good thing because of the failure of the system and a bad thing to start off because it didnt link the brand well enough to the hardware.
 
Jonk said:
Every Nintendo HAS BEEN a Nintendo.

It is just that every console has a suffix or prefix name...

SUPER
64
Gamecube

Each have Nintendo in their name. The DS is the only system that has really titled itself along with super and 64 where the NINTENDO name is almost necssary to title the system. Gamecube had a suffix name in itself that distanced it's own name from the brand that Nintendo is. This is a good thing because of the failure of the system and a bad thing to start off because it didnt link the brand well enough to the hardware.

Agreed, and thats kind of what I mean.
The Nintendo name should be the dominant descriptor.
 

123rl

Member
It needs to be called Revolution (otherwise all the Revolution-related insults won't mean anything after it's released :D )

I'm going to read through this thread now, but I might as well ask first: anything interesting announced today? Or is it all being saved for the next couple of days?
 

Oblivion

Fetishing muscular manly men in skintight hosery
radioheadrule83 said:

I don't get it.


Anyway, I hope IF those meatheads at Nintendo decide to change the name, then it better fucking be the N5. Nintendo's been doing fairly good with the "cool" image so far, and they better not fuck it up by calling it the "freestyle" or whatever. :shudder:
 

Jim

Member
More Sony GDC info...

Sony Computer Entertainment America Announces Widespread Presence at the 2006 Game Developers Conference

Phil Harrison to Kick Off Event with PLAYSTATION(R)3 Focused Keynote

FOSTER CITY, Calif., March 21 /PRNewswire/ -- Sony Computer Entertainment America Inc. announced today its presence at the 2006 Game Developers Conference (GDC), held March 22-24 at the McEnery Convention Center in San Jose, Calif. The company will support developers and publishers in the creation of PlayStation(R) content by providing the latest development tools and technologies through conference presentations, panels and booth demonstrations. Booth demonstrations will be held at booth number 808, which will be open from 11:30 a.m. to 6:30 p.m. March 22nd and 23rd, and from 11:30 a.m. to 3:30 p.m. on March 24th.

The Game Developers Conference is the world's largest event exclusively devoted to game creators. GDC hosts more than 12,000 attendees and provides educational, networking, and business opportunities for the professionals driving the $11 billion videogame industry. At this year's conference, Phil Harrison, president of Worldwide Studios, Sony Computer Entertainment, will deliver the opening keynote titled "PLAYSTATION(R)3: Beyond the Box" on Wednesday, March 22nd, at 10:30 a.m. in the San Jose Civic Auditorium.

"Developers play a key role in the success of the PlayStation platforms, creating innovative content that takes advantage of our cutting edge technologies, bringing them to life," said Phil Harrison, president of Worldwide Studios, Sony Computer Entertainment. "The Game Developers Conference gives us an opportunity to collaborate with the development community, and demonstrate new technology, business models and our vision that will help fuel the growth of the computer entertainment industry."

Sony Computer Entertainment America staff will be available at the booth throughout the conference to offer a look at the latest developments in tools and technologies, including:

-- PLAYSTATION 3 kiosks, showcasing the latest hardware and development
tools for the next-generation console including Unreal Engine, COLLADA,
PlayStation Graphics Library (PSGL) and performance analysis tools.
-- PSP(TM) (PlayStation(R)Portable) system demonstrations, including PSP
Spot which allows users to utilize the PSP system's wireless and game
share capabilities to download game demos. The booth will also feature
peripherals for the PSP system including the PSP headset and car
adaptor.
-- Playable Titles, demonstrations of games that highlight the new and
unique features of the PlayStation platforms. Games to be featured in
the booth include Tourist Trophy(TM), Loco Roco(TM), Namco's Me and My
Katamari, and Sony Online Entertainment's Field Commander.

Sony Computer Entertainment developers, programmers, producers and technology specialists will speak on a variety of topics at the 2006 Game Developers Conference. Below is a list of affiliated speakers and their sessions. For complete session descriptions and information on how to register for the 2006 Game Developers Conference, visit http://www.gdconf.com/. Speaker times and locations are subject to change.

Wednesday, March 22nd:
-- 9 a.m. - 10 a.m.: Sergio Pimentel, music licensing and A&R manager, Sony Computer Entertainment Europe, "The 7 Deadly Sins of Music Licensing," Almaden Ballroom, San Jose Hilton.
-- 12 p.m. - 1 p.m.: Chuck Russom, senior sound designer, Sony Computer Entertainment America, "Field Recording for Games," Almaden Ballroom, San Jose Hilton.
-- 2:30 p.m. - 3:30 p.m.: Hajime Sugiyama, lead programmer, Atsuko Fukuyama and Masanobu Tanaka, animators, and Junichi Hosono, lead game designer, all of Sony Computer Entertainment Inc., "Postmortem: The Emotional Character Control of Shadow of the Colossus," Room J2/3.
-- 4 p.m. - 5 p.m.: Clint Bajakian, senior music supervisor, and Chuck Doud, music director, and Dave Murrant, sound design manager, and Brad Aldredge, senior sound designer, all of Sony Computer Entertainment America, "God of War(TM): Sound and Music Production," Almaden Ballroom, San Jose Hilton.
-- 4 p.m. - 5 p.m.: Vangelis Kokkevis, senior research engineer, Sony Computer Entertainment US R&D, "High Performance Physics Solver Design for Next Generation Consoles," Blossom Hill I/III, San Jose Marriott Hotel.

Thursday, March 23rd:
-- 9:00 a.m. - 10:00 a.m.: Chuck Doud, music director, Sony Computer Entertainment America, "Music Publishing in the Video Game Industry," location TBD.
-- 2:30 p.m. - 3:30 p.m.: Richard Stenson, graphics API engineer, Sony Computer Entertainment US R&D, "Collada for PlayStation 3," Room F1/2.
-- 2:30 p.m. - 3:30 p.m.: David Jaffe, creative director, Sony Computer Entertainment America, and Lorne Lanning, president, Oddworld Inhabitants, "Odd vs. God: An Interview with David Jaffe by Lorne Lanning," Room J2/3.
-- 2:30 p.m. - 3:30 p.m.: Chuck Doud, music director, Sony Computer Entertainment America, "How to Get the Perfect Music for Your Game," location TBD.
-- 4:00 p.m. - 5:00 p.m.: Chuck Doud, music director, Sony Computer Entertainment America, "Music Implementation: Making Games Sound Like Interactive Movies," location TBD.
-- 5:30 p.m. - 6:30 p.m.: Didier Malenfant, president, Ready at Dawn Studios, "Half Weasel, Half Otter, All Trouble: a Postmortem of Daxter(TM) for the Sony PSP," Room J1/4.

Friday, March 24:
-- 10:30 a.m. - 11:30 a.m.: Oliver Wright, senior graphic designer, Sony Computer Entertainment Europe, "Brand Development for Video Games," Blossom Hill I/III, San Jose Marriott Hotel.
-- 12 p.m. - 1 p.m.: Dave Murrant, sound design manager, Sony Computer Entertainment America, "Audio Production: Ideas for the Next Generation," Room A5/6.
-- 12 p.m. - 1 p.m.: Tim Moss, director of technology, Sony Computer Entertainment America, "God of War: How the Left and the Right Brain Learned to Love One Another," Ballroom III/VI, San Jose Marriott Hotel.
-- 2:30 p.m. - 4:30 p.m.: Jason Parks, technical artist, Sony Computer Entertainment America, "Muscle Systems for Game Production," Ballroom I/II, San Jose Marriott Hotel.
-- 4 p.m. - 5 p.m.: Craig Reynolds, research scientist, Sony Computer Entertainment US R&D, "Crowd Simulation on PS3," Room A5/6.

PlayStation University -- Friday, March 24:
-- 9 a.m. - 10 a.m.: Mark Vitello, product evaluation group manager, Sony Computer Entertainment America, "Developing for PSP: Year 2," Room A1.
-- 10:30 a.m. - 11:30 a.m.: David Coombes, platform research manager, Sony Computer Entertainment America, "Introduction to PS3," Room A1.
-- 12 p.m. - 1 p.m.: Geoff Audy, senior developer support engineer, Sony Computer Entertainment America, "Introduction to the PS3 SPU's," Room A1.
-- 2:30 p.m. - 3:30 p.m.: Bruce D'Amora, Emerging Systems Software, IBM T.J. Watson Research, "Cell for Digital Media Acceleration," Room A1.
-- 4 p.m. - 5 p.m.: Bruno Matzdorf, developer support line manager, et al, "An Industry Perspective on COLLADA and the Asset Management Pipeline (panel)," Room A1.
 
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