Remake != remasterSecond best remaster after CoD4 IMO, that's how you actually "remaster" games, not just bump the resolution and ask 60$ for it.
I'm pretty sure that the look of the original is heavily functional, not a style choice. I mean, there is a demons souls artbook, bluepoint must have access to lots of original material for the game and this might be the original vision, and maybe the ps3 look is more of a technical limitation, a concession.
The trailer looks dark and dreary to me. I think that both games look great. As a matter of fact, I didn't notice a huge difference with the remake trailer cause thats the way I remembered the of game. I had to look at comparison videos to see the huge difference.I don't think being dark and dreary is due to a technical limitation.
He's not talking about graphic fidelity. He's talking about changes in aesthetic and atmosphere. I get it. The glowing eyes and monster redesigns really do look like something out of WoW. There is a HUGE difference in feel/aesthetic between the original and this one. The original one had a more oppressive/grim feel. This looks/feels more like western/high fantasy.Threads like this hurt me deep inside my ass. God forbid more graphic fidelity in games.
Keep playing the old version if you like it better. No one is stopping you.Assuming the trailer and screenshots are in-engine footage, which they seem to be, and not CGI. I feel like I'm completely alone on this, so I'm probably either gonna get a lot of flak or be completely ignored, possibly deservedly so, but since I love Demon's Souls so much I feel the need to discuss this anyway. My first impression of the trailer was negative, I immediately hated this new art direction they're going for. Then I learned it's being developed by Bluepoint, the same studio that remade Shadow of the Colossus 2 years ago. I never liked the way the SotC remake changed the art style to make it more photorealistic, doing away with the old washed out look that emphasized heavy fog and bloom effects in favor of more realistic visuals. I don't want to write a whole wall of text about it, but there's a pretty good article here that talk more in depth about the pros and the cons of that game.
Now back to the main point, Bluepoint seems to be giving the same treatment to Demon's Souls, which already looks more like Warcraft than a Souls game. It just looks so generic and bland! something about the models, the materials, and the colors just strikes me as plasticky and boring. The whole point of remaking a game is to bring it up to standard with the current gen, but is it not possible to do so while staying faithful to the original vision?
I have both my physical and digital versions of DS on the PS3, played it as recently as 2018 to finally plat it... and I really like the look of the new one. I’m all in on it, and I hope they added the 6th Archstone as well.
I can understand people’s perspectives, for me personally I like the look of both, and can enjoy both in their own context. The original didn’t go away either.
What's wrong with He-Man? He's still stronger than any of your virtual men (on topic, i prefer in most cases the new looks of the remake).Jesus, some people really have rose-tinted goggles bolted to their skulls. The original Demon's Souls already had a bunch of by-the-books enemy designs that looked as if they belonged in a He-Man cartoon, and people even shit on the game for it back in 2009, and a washed-out color palette didn't hide that.
I like the OG game's atmosphere a lot, yes, but let a remake be a remake and try to do some shit different.
It's what happens when you remake PS360 games era. It happened to the original Gears of War and its Ultimate Edition. They lose all the atmosphere the "all brown and grey" games had with its limitations.
I kind of don't like the liberties they took with some character design thought. They are crearly not the same.
Didn't BluePoint say they were going to redefine visuals with this game? All I'm seeing is a slightly better version if what current gen delivers.
DS3 isn't exactly that great looking, even with max settings on PC. The remake does look better than current gen stuff, but not by that much. BluePoint were hyping up the visuals for the game and it only looks ok for next gen, nothing special.It absolutely murders DS3, even the PC version, which is the closest thing I can think of.
DS3 isn't exactly that great looking, even with max settings on PC. The remake does look better than current gen stuff, but not by that much. BluePoint were hyping up the visuals for the game and it only looks ok for next gen, nothing special.
This isn't really a fair comparison because Dark Souls Remastered (on PC where the main complaint came from about this) was actually a significant downgrade over vanilla Dark Souls with DSFix applied. On console it was a straight up upgrade, and even on PC the directional lighting was improved (though it still looked worse most of the time IMO).
(stolen from r/Eldenring)
This is kind of what I'm talking about. Even without "anime" art style you can easily tell difference between Japanese aesthetics and western aesthetics, even game like Ghost of Tsushima that has Japanese setting, its still very much western game both in design and aesthetics.
Flamelurker is the only bad thing about this Remake. They changed its gross appearance (the melted flesh on the bone design was so good and disturbing).Other than the flamelurker and flute knight set changes I don't see how it's not a huge improvement
But then you'll have to find a new excuse for why you suck at the game.Hopefully they fix awful gameplay and controls too.
Not enough is being said about how butchered the soundtrack is.
For example Maiden in Black goes from a very minimalist and recognizable tune, something balancing both despair and hope at once:
To a track bogged down by Gregorian chanting and orchestral pomp, the recognizable part relegated to only the last minute:
This is basically a microcosm of a lot of the artistic changes in the game. In it's own way, it looks and sounds fantastic. But it misses the original intent. The game simply doesn't feel the same to me - it might play the same, the level layout is very similar, but it's a different atmosphere conveyed and my mood is not the same when playing it. I do not get the same feelings from this game.
I'm pretty sure that the look of the original is heavily functional, not a style choice. I mean, there is a demons souls artbook, bluepoint must have access to lots of original material for the game and this might be the original vision, and maybe the ps3 look is more of a technical limitation, a concession.