Cliff Underside
Member
Assuming the trailer and screenshots are in-engine footage, which they seem to be, and not CGI. I feel like I'm completely alone on this, so I'm probably either gonna get a lot of flak or be completely ignored, possibly deservedly so, but since I love Demon's Souls so much I feel the need to discuss this anyway. My first impression of the trailer was negative, I immediately hated this new art direction they're going for. Then I learned it's being developed by Bluepoint, the same studio that remade Shadow of the Colossus 2 years ago. I never liked the way the SotC remake changed the art style to make it more photorealistic, doing away with the old washed out look that emphasized heavy fog and bloom effects in favor of more realistic visuals. I don't want to write a whole wall of text about it, but there's a pretty good article here that talk more in depth about the pros and the cons of that game.
Now back to the main point, Bluepoint seems to be giving the same treatment to Demon's Souls, which already looks more like Warcraft than a Souls game. It just looks so generic and bland! something about the models, the materials, and the colors just strikes me as plasticky and boring. The whole point of remaking a game is to bring it up to standard with the current gen, but is it not possible to do so while staying faithful to the original vision?
Now back to the main point, Bluepoint seems to be giving the same treatment to Demon's Souls, which already looks more like Warcraft than a Souls game. It just looks so generic and bland! something about the models, the materials, and the colors just strikes me as plasticky and boring. The whole point of remaking a game is to bring it up to standard with the current gen, but is it not possible to do so while staying faithful to the original vision?