Triple A single player games are hard to make money from. Not really SE's fault that gamers want these endless live service games.SE got tempted by the GAAS model. Their games seem historically skewed to single player kinds of games. Ya they got FF online stuff, but when you got traditional FF, DQ, Deus Ex, TR, upcoming Forspoken, they're one and done kinds of games.
On paper it looks awesome. Combine Marvel with GAAS and you never know. It could had sold shit loads of copies and be a tentpole franchise that could use as endless monthly revenue.
Just googled it.... the game had $3,400 ,worth of cosmetic mtx to buy if you wanted it. And despite saying no pay to win claims, sold XP Boost for real money. Then dropped it after a month due to criticism. LOL
An Avengers game that could have played like Arkham games with multiple characters SHOULD have been what the doctor ordered. So I’d disagree that people didn’t want an Avengers game. They just failed to deliver a good one!Delivering a game no one wanted will cost ya.
Jesus, i know both Avengers and GOTG underperformed but what kind of ridiculous budget did they have?, $250mil each!?
Thats down to Square themselves, although to be fair when you see how well superhero movies do at the box office, especially The Avengers, they must of thought it was a no lose situation.
Square Enix was both the publisher and the owner of the developers of these games. How are they not to blame?Hilarious how people blame square enix for this without any knowledge of the management structure and just for their dislike of square enix.
Square enix didn’t make avengers. They didn’t make guardians. My guess is they didn’t make the deals either. Maybe they did though. They have a relationship with Disney through kingdom hearts.
Ultimately 200 million probably comes from efforts to fix these games that at the end of the day couldn’t be fixed. In the case of GotG it might have been advertising after the fact, but it still costs money.
Square enix is a poorly run company but I don’t think you can blame them for these western games underperforming.
lol Could be, but thats my point. Maybe its a game people want, by a team, publisher and a execution that they don't want.
Maybe it was to lose all that money lol
@nikos Trust me, if Spiderman flopped, you'd be say the same thing thing for Sony.
They fucked up, but Square was right to try. Thats the only thing I'd never bash them for. No way can that be seen as a waste. It sucks it didn't pan out, but they'd be even more stupid to assume a lose, not try and wonder if they could have done something more, shit folks on here might have argued "wasted opportunity to capitalize on the Marvel Brand, look at Sony with 20 million Spiderman sales, guess Square hates money and common sense and or puppies and a bike" lol
Now that they are done with it, they can focus back on their established IPs. I just can't fault them for trying something new, we had several publishers this gen that literally didn't do shit new (EA being the biggest lol) So maybe its better they tried, failed and moved on.
Jesus, i know both Avengers and GOTG underperformed but what kind of ridiculous budget did they have?, $250mil each!?
Thats down to Square themselves, although to be fair when you see how well superhero movies do at the box office, especially The Avengers, they must of thought it was a no lose situation.
It's not really that no one wanted, but was too late for the party and also not a big deal...Delivering a game no one wanted will cost ya.
Personally I think of the Japanese side and the Western side as being different entities.Square Enix was both the publisher and the owner of the developers of these games. How are they not to blame?
Actually Avengers is a pretty fun by-the-books action game in its first 5 hrs or so. It isn't until the 2nd half that it becomes more service oriented.imagine if these games came with 2 hours trials, they would of lost even more
I hate superhero/comic book games and I can't believe how much I loved GotG. Thank God it was free* on Game Pass or I never would have played it. It did not feel like a typical super hero game,. The characters and voice acting were fantastic. I enjoyed the story, the gameplay and the graphics were outstanding. I'm glad to hear Embracer will give us a sequel.What a shame GOTG was by far the best superhero game i ever played. Maybe it's because other franchises are more popular or maybe it's because they couldn't spend enough for advertising it.
They might've reversed all that if they paid for the actors' likenesses instead of their stunt doubles.
Actually Avengers is a pretty fun by-the-books action game in its first 5 hrs or so. It isn't until the 2nd half that it becomes more service oriented.
Also, GOTG is actually a really well made single player adventure. A demo wouldn't have hurt it.
I keep seeing this take, but I thought GOTG looked generic and I didn’t want to play a game only as Star Lord.Avengers probably turned alot people off the game
I'm always amazed in modern day how companies cant do good online marketing.The Guardians of the Galaxy game was a top-tier experience from beginning to end, but it came completely from out of left field and had poor marketing leading up to release. The game was announced during 2021 summer streaming event and released only a few months later in October. Not to mention the failure of Avengers had already made people wary about any Marvel IP handled by Square-Enix. Very unfortunate.
GAAS never looks good on paperSE got tempted by the GAAS model. Their games seem historically skewed to single player kinds of games. Ya they got FF online stuff, but when you got traditional FF, DQ, Deus Ex, TR, upcoming Forspoken, they're one and done kinds of games.
On paper it looks awesome. Combine Marvel with GAAS and you never know. It could had sold shit loads of copies and be a tentpole franchise that could use as endless monthly revenue.
Just googled it.... the game had $3,400 ,worth of cosmetic mtx to buy if you wanted it. And despite saying no pay to win claims, sold XP Boost for real money. Then dropped it after a month due to criticism. LOL
I dunno....If they launched a demo of JUST the bridge sequence (running smoothly) something tells me it would have had more initial sales... also, if I'm being honest...I got guardians too, loved first 4 hrs then put it downI wouldn't of bought avengers if I played it at first. I have bought guardians but not played it much if am honest
Yeah I mean that's why no one bought Spider-Man or Miles Morales.They might've reversed all that if they paid for the actors' likenesses instead of their stunt doubles.
They operate differenly but until recently were all part of one entity. The developers at Crystal Dynamics and Edios Montreal were all Square Enix employees, same as Team Asano or Luminous Productions.Personally I think of the Japanese side and the Western side as being different entities.
The Japanese side does what they want and gets better results. The Western side makes games in a different way trying to cater to the west and struggles to find as much of an audience.
There are fans of both though.
Iron Man, Captain America, Thor...all played by one actor each. It is readily and EASILY apparent none of them were in that video game. And was Miles Morales anything other than a CG character?Yeah I mean that's why no one bought Spider-Man or Miles Morales.