Shawn Layden said their games costed as much as 100M$. Ghots of Tshumia from linkedin posts is suppsoedly aroudn $60 million from someone boasting about budgeting for the game. Even if it was more. the margins are still significantly better and 6.5 Million doesn't seem much more than 5 million but once you past the break-even point everything is like gravy. Their first 3,4, or sometimes even 5 million could even not be profitable.
30 million dollar is a super small budget and again Remedy brags about it in their investor presentations. Here's a quote from them directly "Control
was developed in three years with a budget of less than €30 million. We don’t quite require the same huge lifetime numbers as many other games with bigger development budgets. Therefore, even though Control
didn’t have chart-topping sales right from the get go, we are in a good position with steady sales. We always take the long view here".
In regards to Doom, U looked it up and the numbers floating around is revenue.
Non western games and smaller budget games want 1-3 million. Japanese studios overwork their employeees more and pay developers as much as janitors so they get tiny budgets and are very happy with few million in sales.
$50-100M+ budgets aren't monster budgets, they are just big budgets. You use "AAA" to describe all these smaller budget games but "AAA" is supposed to refer to how the size of the budget. There's a reason why Square Enix was disappointed with 5 million copies sold and that's because it probasbly didn't make them very much money for the risk they had to take.