My bad, I did forget that part with the PC version coming later. However, it's still safe to say TLOU Remake might be a test in the sense it could be the shortest gap between PS to PC for a big Sony 1P game.
We don't know the release date of PC, so we don't know if the different is going to be short or not. I assume it will be similar to the other remaster they announced both for PC and PS5 at the same time: the Uncharted Collection, which was released in January for PS and for Summer (I think we still don't have official release date), around half a year later.
As of now they seem to have two main distances:
-For remasters/remakes, at least around half a year after the PS5 version of the remaster/remake, and many years after its original release
-For non-remaster/remasters, at least around two years after its original release
A distance that I think it's fine.
I think this is where the Nvidia leaks is messing up a lot of expectations, mine included. Because a lot of things on the 3P side have been verified and lining up timeline-wise, but only some of the Sony stuff has come true and with time deltas notably larger than what that leak suggested.
As I remember the Nvidia listed from Sony, and with 2022 releases:
God of War
Uncharted: Legacy of Thieves Edition (PC version was already anounced by Sony but the Nvidia list had the date wrong, listed it to be released just after the PS5 version)
Ghost of Tsushima
Sackboy: A Big Adventure
Gran Turismo 7
HELLDIVERS 2
Horizon Forbidden West
Returnal
Demon Souls
Ratchet and Clank (no specified game)
Déraciné
The list didn't mention Spider-Man, Spider-Man Miles Morales or TLOUR (won't be released in 2022 but at least it's confirmed to be under development for PC). So only got God of War right, and I can't find the date mentioned in the list but pretty likely was wrong. Sounds like a bunch of guesses and got wright more or less one.
Same goes with the over a dozen MS games that according to the list were going to be released in 2022. That one included Scalebound and games that are in preproduction.
Regarding Capcom, the Nvidia list mixed some games copy pasted from a legit Capcom roadmap document leak like SF6 or RE4R with fantasy stuff like PC ports of a Monster Hunter PSP game (with typos in its name too). But guess what, the list failed to mention the Capcom games that were included in the leaked document but were using codenames: "shield" (Exoprimal), "indies 2" (Capcom Arcade 2nd Stadium), "indies 2 transplant" (Capcom Fighting Collection). The leaked document had a "Bio Hazard Outrage" (mistranslated by the document leaker as Resident Evil Outbreak) which was copypasted by the Nvidia list guy as Resident Evil Outbreak, but now I think it was a codename for RE:Verse or Resident Evil Village Gold.
Some of us are hoping that if there is any role for the new PS+ service in terms of enabling some type of new content, it will hopefully be through providing enough of a revenue bedrock to support development and inclusion of some 1P indie/AA-style sequels or reboots to smaller classic IP like Parappa, Tomba!, Echochrome, Puppeteer, etc. IP that can have new entries at significantly lower prices than the big AAA Spidermans or God of Wars, and may not necessarily set sales charts on fire, but can add enough value to PS+ Extra & Premium/Deluxe to grow revenue from those tiers which in turn can hopefully encourage even more new features for the service (as well as providing money to fund more 1P AA & AAA software development).
That would be cool. As of now Sony has:
-Big ass 1st party AAA
-Big ass 3rd party AAA exclusives (in many cases are timed console exclusives)
-Not that big sized (in terms of cost) AAA games like Morales, Uncharted unmaled, Death Stranding
-PSVR games
-PC ports
-Upcoming mobile games
-Even smaller AAA/AA games like Dreams, Sackboy, Astro
-Indies (self published, Sony doesn't publish or own the IP, in most cases timed console exclusives) funded by Sony
Their game subs already generate Sony a ton of money, and I think with the new PS+ they will generate way more money than until now. So won't need an extra push. If they want an extra push, they'll buy a big publisher/developer with big IPs as MS did for GP. People won't buy PS+ for a small Sony game, but I'd do it.
I'd like to give a tiny team inside Naughty Dog/Insomniac/Guerrilla/Firesprite/Sucker Punch/Bend/Team Asobi a few months to make a tiny game, if they wnat using or mixing old, unused Sony IPs like Parappa, Loco Roco, Echocrome, Ico, Wipeout, etc. And also parter with very talented indie teams to use these old, unused IPs as happened with Sonic Mania, Wonder Boy, Streets of Rage 4, TMNT Schreier's Revenge, River City Girls or Windjammers 2.
Is Legend of Dragoon on the service ?
No, Legend of Dragoon and Knack 2 aren't there.