I and many would be fine doing it?Obviously YMMV, but in principle this is a great way to demo games, especially as assets get larger and larger. Imagine downloading a 10GB demo and immediately being turned off by the game.
I remember in the height of the HD format war everyone said the same thing about movies. But here we are.Streaming demos sound good until you realize streaming is not the ideal way to play and you'd probably end up having a terrible first impression of a game through it.
Games are a little more complicated than that.I remember in the height of the HD format war everyone said the same thing about movies. But here we are.
The future of gaming.
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To everyone who is claiming they don't notice additional input lag:
There is additional input lag, wether you notice it or not.
You think the progress they've made since the OnLive days is going to stop? I just played a little bit of the demo and it's encouraging how far we've come.Games are a little more complicated than that.
The present is now and now in the past, your post is in the past, the future is in the future.The future is now!
So not flawless then?Tried it from Edge browser worked flawlessly. Touch amount of lag though but impressive how it worked hassle free.
Kinda shot myself in the foot thereSo not flawless then?
I think the point is that it doesn't really matter. Some console games running natively have 150 ms of latency. The average last gen was 100 ms, now it's around 70 ms iirc. Either way, adding 20-30ms of latency to that via streaming is not a big deal. 99% of console gamers don't even know that consoles have input lag, that means they didn't even notice the ~100 ms of latency.To everyone who is claiming they don't notice additional input lag:
There is additional input lag, wether you notice it or not.
The highest setting is 1080p/SDR.
Runs in 32k from my smartphone, which works just by hooking it up wirelessly to micro ocular VR implant located in my skull.Runs 4k on my PC. Can even play it without internet.
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Sure, the standards of console gaming used to be very low for a very long time. But now, with all the push for things like VRR and performance/60/120fps modes, console gamers are waking up. Shitting on input lag standards while everything else gets better is going to be a noticeable step back even for them.I think the point is that it doesn't really matter. Some console games running natively have 150 ms of latency. The average last gen was 100 ms, now it's around 70 ms iirc. Either way, adding 20-30ms of latency to that via streaming is not a big deal. 99% of console gamers don't even know that consoles have input lag, that means they didn't even notice the ~100 ms of latency.
It really isn't. I've been playing games via GeForce Now's 3080 tier subscription and getting on par or better graphical performance than PS5/Series X for the past 6 months.Meh. Streaming is still far away to being truly viable, even for demos.
You are one successful case out of 10.000 people who tries this.It really isn't. I've been playing games via GeForce Now's 3080 tier subscription and getting on par or better graphical performance than PS5/Series X for the past 6 months.
I call it "America equals the world" complex. Game streaming is not viable to the majority of people to get the optimal experience. A video game subscription service with a catalogue of games to download and play directly from the hardware is the way to go. I don't think a decade is enough for the internet to improve for most countries that game streaming becomes the primary way of playing games. I would say not less than 15 years.You are one successful case out of 10.000 people who tries this.
Internet speed, it being widespread, lag free, etc are all things stopping streaming from becomming trully viable.
And even then it would just be one alternative, given that you would have even less ownership over your games and hardware, and with streaming you are hostage to your internet.If something happens to it, puff.Not to mention you having to pay premium to it just so you have a good enough connection to run your games.
Like I said, decades away.
I had the same actually. It worked much better than I expected. It’s a start I thinkKinda shot myself in the foot thereI meant launched flawlessly from the browser.
Streaming games will never be viable for people like me, who have Xfinity, until they get rid of data caps. So stupid and limiting.
Xfinity ?
Fucking data cap, fucking americaThey're an iternet provider. They have a 1.25TB data cap last time I checked. They also offer am unlimited data plan add-on, which I think is $30/month more.
Okay.I and many would be fine doing it?
Yep, that's one caveat with streaming, you still need at least some processing power in your machine otherwise it won't work.So, I tried it on a shitty laptop, a stable and fast connection and the game runs like shit not because of the connection, but because of the shitty laptop (a 2009 dual core). In fact, the game runs better (but with huge latency) on a 2020 laptop I have. So yeah, it looks like you can't play Stadia games on a shitty hardware.
I remember in the height of the HD format war everyone said the same thing about movies. But here we are.
You need a hardware that can run a 1080p video stream (or 720 if you only have a 15MB connection).So, I tried it on a shitty laptop, a stable and fast connection and the game runs like shit not because of the connection, but because of the shitty laptop (a 2009 dual core). In fact, the game runs better (but with huge latency) on a 2020 laptop I have. So yeah, it looks like you can't play Stadia games on a shitty hardware.
Ok but we don't all live in the same house as Digital Foundry so these results are not really indicative of the general experience. If they can find a way to isolate the latency of the encoding/decoding technologies used by these services then the comparisons are useful, but most of the latency is purely down to distance to the data centre. YMMV!Depends on the games, consoles you're comparing.
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For instance, on Judgment:
PS5 60 FPS > Stadia 60FPS > PS4 30 FPS
And GFN 3080 has often better latency than PS5. Digital Foundry did an episode on it...
True, results depends on many factors but even in a small town far from the Stadia datacenter, on Judgment I still have lower input lag than PS4.Google's infrastructure and 60FPS were really a game changer for me, it feels so smoooooooth compared to the 20-30FPS of the previous gen.Ok but we don't all live in the same house as Digital Foundry so these results are not really indicative of the general experience. If they can find a way to isolate the latency of the encoding/decoding technologies used by these services then the comparisons are useful, but most of the latency is purely down to distance to the data centre. YMMV!
Fucking data cap, fucking america![]()
Bullshit region.Which region are you in ?
Hes in the cloud.Which region are you in ?
Bullshit region.
damn man, relax lol
Well, like the marvel movie star did, if you are a female refugee of (90-60-90) ukrainian descent, welcome to my houseAre you taking in refugees from America? Asking for a friend.
That happenedWorked great on my shitty wireless, basically no lag even with mouse controls. The future of gaming is looking bright.