balt1kr1s
Member
I’m currently playing Miles Morales on PS5 with latest update improving Ray Tracing in performance RT mode.
It really looks phenomenal I have to say, looking at all those reflections really enhances the experience and helps you to immerse yourself in the New York with 🕷 flying over the people’s heads.
But when it comes to gameplay, most of the time during combat encounters you are surrounded by enemies and can expect attacks from all directions.
Game tries to help you as much as possible to make you aware of incoming gun shots, punches etc from either behind you or other sides but with everything going on the screen it still can be difficult to catch up and you might end up with damage received that you did not expect.
This is where ray tracing comes to play.
During one of the combat challenges(to get some extra skill and currency for buying suits etc) my brain managed to catch a reflection in the window of two enemies staying behind me, where normally I would only notice them when they would be much closer to me, so really in last moment to avoid damage, but this way I was able to see them earlier and act accordingly.
After that, it was not the only situation like this.
So it could be great opportunity for implementation in other games to add
something to the gameplay, like mirrors, puddles or even light sources blocked by other characters, not only in single player games but in Multiplayer as well.
Just imagine playing something like Rainbow Six Siege with operator setting up bullet proof mirrors, so your team could see what is the around the corner or behind or above you.
What do you think? It might be used this way or it will stay as pretty looking reflections and nothing more?
I know reflections are nothing new, but with this quality it really could be a nice addition.
It really looks phenomenal I have to say, looking at all those reflections really enhances the experience and helps you to immerse yourself in the New York with 🕷 flying over the people’s heads.
But when it comes to gameplay, most of the time during combat encounters you are surrounded by enemies and can expect attacks from all directions.
Game tries to help you as much as possible to make you aware of incoming gun shots, punches etc from either behind you or other sides but with everything going on the screen it still can be difficult to catch up and you might end up with damage received that you did not expect.
This is where ray tracing comes to play.
During one of the combat challenges(to get some extra skill and currency for buying suits etc) my brain managed to catch a reflection in the window of two enemies staying behind me, where normally I would only notice them when they would be much closer to me, so really in last moment to avoid damage, but this way I was able to see them earlier and act accordingly.
After that, it was not the only situation like this.
So it could be great opportunity for implementation in other games to add
something to the gameplay, like mirrors, puddles or even light sources blocked by other characters, not only in single player games but in Multiplayer as well.
Just imagine playing something like Rainbow Six Siege with operator setting up bullet proof mirrors, so your team could see what is the around the corner or behind or above you.
What do you think? It might be used this way or it will stay as pretty looking reflections and nothing more?
I know reflections are nothing new, but with this quality it really could be a nice addition.
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