My 6 Stage Ratchet & Clank Game Cycle:
1. First Sight: "Woah, that looks amazing! Like an animated movie in game form!".
2. After Ten Minutes of Playing: "This is fun, I can't wait to see where this goes".
3. After Two Hours of Playing: "So..... is this it? Is there much else to this game?".
4. After Four Hours of Playing: "I'm so fucking bored. Does this ever end?".
5. After Six Hours of Playing: "I'll take a little break and play something else" *Never plays the game again*
6. After Seeing The Next R&C Game: "Woah, that looks amazing! Like an animated movie in game form!".
You can say this about any game really that exists.
Halo or Doom
First look - OMFG AMAZING
10 Min later - OMG I am killing aliens
1 hour later - Ok, when is the 1st boss?
3 hours later - Am I an gonna face new enemies soon?
1 day in - Omg environments never change and I am just doing same thing over and over. Go into corridor, shoot, repeat
2 days later - Wow final boss. Too bad the loop is always same what a shame!
TLDR - Welcome to video game design. Either the world/lore/characters with the combined specifically designed gamepkay mechanics and gameplay loop is fun repetitive or just plain bad reputation.
Truth is all video games are repetitive. Its impossible to have no repeating gameplay loops. It just boils down to the actual gameplay mechanics, the look, world, feel, storyline, pacing and whatever else if that repetition is good and fun enough to not be considered bad repetition, tedious or bland.
There is a reason why different FPS games exist, despite the core mechanics being almost exactly the same.
Gears of War and Uncharted practically have exact same mechanics. Both have linear story telling with on rail levels and little to almost no exploration (Gears 5 and Uncharted 4 expanded on exploration though), both games have pretty much same cover system, blind firing and some sort of melee combat. I would argue that Gears 5 actual combat is much more satisfying and glorious due to gore and fun execution kills. (Personal preference) but both games are great in their own ways.
Meanwhile, Uncharted 4 relies more on realism, smooth animation transitions. Which one is better?
Neither, both have great shooting mechanics and its down to a personal preference.
Do you prefer the gore and exaggeration and more heavy weight combat ? Or lighter combat with more realism?