Welcome to the PS5's DualSense™ Controller |OT| A Next-Gen RevolutionOfficial Website: Click Me
Pricing and Availability:
- October 30, 2020
Features and Technical Specs:
- 2 Point Touch Pad
- Capacitive Type
- Click Mechanism
- Three-axis gyroscope
- Three axis accelerometer.
- for gyro aiming, motion and the like.
- in action here: Click me.
- Front facing speaker for audio (game audio, OS audio and the like).
- One microphone for input found in the front of the controller (for voice chatting, dictation etc). It has a dedicated mute button in the front of the controller.
- Second microphone found on the rear of the controller for noise-cancelling surrounding noise.
- Standard 3.5mm headset jack.
- USB Type-C
Haptic Feedback in the DualSense controller is a form of fine tuned vibration that comes as a result of a functioning voice coil actuator. Unlike a rumble motor; with a voice coil actuator developers can fine tune vibration throughout the controller in a more balanced manner, more accurately and in finer sensitivities. An example of a voice coil actuator in action:
What you get:
More on voice coil actuators: Here
Adaptive Triggers in the DualSense controller provide variable resistance (tension) for the L2/R2 triggers. This is thanks to a motor that, when provided with an electrical current, uses a worm-screw/gear mechanism that creates resistance while a trigger is pressed. The resistance created can be weak, mild or strong (or anything in between) depending on the current supplied (developer choice). Mock gif below uses patent diagram simulating speculated operational concept:
In real life:
More in depth here: Patents commentary
- Built-in rechargeable lithium-ion battery (1560mAh).
- Recharges via USB Type-C (Hi-Speed) port or through the charging terminal with a Charging Station (official or aftermarket).
- Wireless: Bluetooth Ver. 5.1
- Wired: USB connection (HID, Audio)
- 160 x 66 x 60mm
- PS button, Create button, Options button, Directional buttons (Up, Down, Left, Right), Action buttons (Triangle, Circle, Cross, Square), R1 / L1 button, R2 / L2 button, Left Stick / L3 button, Right Stick / R3 button, Touch Pad button, MUTE button
- Improved Left stick/Right Stick mechanism.
- PS5: Full
- PC: Partial
- PS4: Partial
- PS3: Partial
- Android: Partial
- iOS: unknown
Examples of current/future use in games: UPDATED 12/01/2020
- Astro's Playroom: Adaptive triggers simulate spring tension. Haptic feedback simulate surfaces, and trampoline jumps. + more.
- Returnal: Adaptive triggers for switching firing modes. Haptic feedback for sensations in memory fragments as well as weapon firing discharge.
- Destruction AllStars: Haptic feedback is used to simulate vehicle ramming and in-game actions. Adaptive triggers are used to simulate vehicle differences.
- Demon's Souls: Haptive Feedback simulates enemy attacks bouncing from shield, and is used to give players feedback on well-timed attacks/spells/parries.
- Ratchet & Clank: Rift Apart: Adaptive triggers simulate weapon fire modes. Haptic Feedback simulate feel.
- Godfall: Haptic Feedback for weapon feel and weight of attacks. + more.
- Marvel's Spider-Man: Miles Morales: Haptic Feedback for Spider-sense, venom punch and more.
- Horizon Forbidden West: Adaptive triggers used for weapon differentiation (based on recoil resistance).
- Sackboy: A Big Adventure: Adaptive triggers are used to simulate tension when carrying objects and haptic feedback for the sensation of firing weapons.
- Bugsnax: Haptic feedback for different sensations when running on land, water, sand, snow or bumping into bugsnaxs. Adaptive triggers are used when setting traps.
- Gran Turismo 7: Adaptive triggers simulate ABS/pedal braking and Haptic feedback for tactile surface feedback.
- Devil May Cry 5 Special Edition: Haptic Feedback when Reving up Nero’s exceed + more.
- Deathloop: Adaptive triggers simulate weapon jamming. Haptic feedback when taking damage.
- Ghostwire: Tokyo: Adaptive triggers simulate shooting recoil as well as other player actions. Haptic Feedback for gameplay nuances.
- NBA 2K21: Adaptive triggers are used to covey energy and fatigue. Haptic feedback is used to simulate player collisions. + more.
- The Pathless: Adaptive triggers simulate tension when pulling the bowstring. Haptic Feedback helps with shot timing.
- Call of Duty: Black Ops Cold War: Haptic feedback for explosions close to the player.
- Oddworld: Soulstorm: Haptic Feedback for palpitations of Abe’s heart, with adaptive triggers usage for Abe's struggle.
- Nour: Play With Your Food: Adaptive triggers for resistance when cutting food with a knife. Haptic feedback for the feel of the knife slicing in food.
- Heavenly Bodies: Adaptive triggers for the feel of grip in picked up objects, ropes etc. Haptic Feedback for ship rattling and player sensations.
- Goodbye Volcano High: Haptic Feedback used for conveying tension when making difficult decisions.
- Prey for the Gods: Adaptive triggers used when pulling bowstring to fire arrows. Haptic Feedback for walking on snow, and wind force.
- Madden 21: Haptic Feedback for the impact of shots, passes, catches, kicks, tackles etc.
- Rock Band 4: Microphone used for singing.
- No Man's Sky: Haptic feedback for the weapon feel (firing etc). Adaptive triggers for trigger click in your interstellar ship.
- Ride 4: Adaptive triggers simulate gas and brake levers. Haptic Feedback for vehicle's vibrations.
- Fornite: Haptic feedback makes it feel like you’re holding the Suppressed SMG/Bolt-Action Sniper Rifle + general vibration support. Adaptive triggers are used for ranged weapons.
- Resident Evil ViIIage (VIII): Haptic feedback used to simulate the feeling of firing a real gun. Adaptive triggers used for weapon weight feel and pull.
- Warframe: Adaptive triggers will simulate the impact of every shot fired with each trigger pull. Haptic Feedback is used to generate vibration patterns that match in-game environments.
- Observer: System Redux's: Haptic Feedback for weight of objects, scanned items, resistance when opening doors and much more.
- Overcooked! All you can eat: Uses the lightbar, the touchpad, the built-in mic and the haptic feedback for various functionality.
- The Last of Us Part 2: Adaptive triggers for bowstring pull. Haptic feedback for weapon shot release feeling, as well as when ramping boat motors etc.
- Rainbow Six Siege: Adaptive triggers for gun trigger resistance, full auto or semi. Haptic feedback for explosions, gadgets and other uses.
- Borderlands 3: Adaptive triggers simulate differences between guns when pulling the trigger. Haptic feedback simulates feel of weapon discharge. Light strip also used.
- FIFA 2021: Adaptive triggers used to increase trigger resistance as stamina drain.
- Hitman 3: Adaptive triggers to simulate weapon firing/recoil and also for focus effect (slow mode). Haptic feedback tied to gun sun.
Developer commentary on ease of features use with PS5's SDK:
Page 26: https://www.sony.net/SonyInfo/technology/activities/Tech2020/pdf/Sonys_Technology_2020_E.pdf
Dualsense Teardown and Internals:
Professional Teardown: Piku_Ringo
Courtesy of wellgamer789 For more visit his twitter here: https://twitter.com/welltest789
Other Media, Previews, and Reviews:
Preview on Astro's PlayRoom: